Input: Improve Controller Interface devices threading

This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635
though I felt like there was something more we could do, and wasn't too happy with the
likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
This commit is contained in:
Filoppi
2023-05-24 22:58:30 +03:00
parent e498759d14
commit e456bef163
25 changed files with 125 additions and 58 deletions

View File

@ -275,7 +275,7 @@ void KeyboardMouse::UpdateCursor(bool should_center_mouse)
m_state.cursor.y = (win_y / win_height * 2 - 1) * window_scale.y;
}
void KeyboardMouse::UpdateInput()
Core::DeviceRemoval KeyboardMouse::UpdateInput()
{
XFlush(m_display);
@ -369,6 +369,8 @@ void KeyboardMouse::UpdateInput()
if (update_keyboard)
XQueryKeymap(m_display, m_state.keyboard.data());
return Core::DeviceRemoval::Keep;
}
std::string KeyboardMouse::GetName() const