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Input: Improve Controller Interface devices threading
This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635 though I felt like there was something more we could do, and wasn't too happy with the likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
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@ -275,7 +275,7 @@ void KeyboardMouse::UpdateCursor(bool should_center_mouse)
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m_state.cursor.y = (win_y / win_height * 2 - 1) * window_scale.y;
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}
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void KeyboardMouse::UpdateInput()
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Core::DeviceRemoval KeyboardMouse::UpdateInput()
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{
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XFlush(m_display);
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@ -369,6 +369,8 @@ void KeyboardMouse::UpdateInput()
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if (update_keyboard)
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XQueryKeymap(m_display, m_state.keyboard.data());
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return Core::DeviceRemoval::Keep;
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}
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std::string KeyboardMouse::GetName() const
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