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Input: Improve Controller Interface devices threading
This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635 though I felt like there was something more we could do, and wasn't too happy with the likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
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@ -674,7 +674,7 @@ void InputBackend::RemoveDevnodeObject(const std::string& node)
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m_devnode_objects.erase(node);
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}
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void evdevDevice::UpdateInput()
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Core::DeviceRemoval evdevDevice::UpdateInput()
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{
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// Run through all evdev events
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// libevdev will keep track of the actual controller state internally which can be queried
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@ -691,6 +691,7 @@ void evdevDevice::UpdateInput()
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rc = libevdev_next_event(node.device, LIBEVDEV_READ_FLAG_NORMAL, &ev);
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}
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}
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return Core::DeviceRemoval::Keep;
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}
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bool evdevDevice::IsValid() const
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