Input: Improve Controller Interface devices threading

This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635
though I felt like there was something more we could do, and wasn't too happy with the
likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
This commit is contained in:
Filoppi
2023-05-24 22:58:30 +03:00
parent e498759d14
commit e456bef163
25 changed files with 125 additions and 58 deletions

View File

@ -674,7 +674,7 @@ void InputBackend::RemoveDevnodeObject(const std::string& node)
m_devnode_objects.erase(node);
}
void evdevDevice::UpdateInput()
Core::DeviceRemoval evdevDevice::UpdateInput()
{
// Run through all evdev events
// libevdev will keep track of the actual controller state internally which can be queried
@ -691,6 +691,7 @@ void evdevDevice::UpdateInput()
rc = libevdev_next_event(node.device, LIBEVDEV_READ_FLAG_NORMAL, &ev);
}
}
return Core::DeviceRemoval::Keep;
}
bool evdevDevice::IsValid() const