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Input: Improve Controller Interface devices threading
This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635 though I felt like there was something more we could do, and wasn't too happy with the likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
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@ -72,7 +72,7 @@ private:
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};
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public:
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void UpdateInput() override;
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Core::DeviceRemoval UpdateInput() override;
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bool IsValid() const override;
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evdevDevice(InputBackend* input_backend);
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