Common/IniFile: Move interface into Common namespace

Gets this out of the global namespace and into the Common namespace
This commit is contained in:
Lioncash
2023-04-13 09:38:09 -04:00
parent 5c03b8af88
commit e4caace6bb
45 changed files with 172 additions and 137 deletions

View File

@ -33,13 +33,14 @@ ARCodeWidget::ARCodeWidget(std::string game_id, u16 game_revision, bool restart_
if (!m_game_id.empty())
{
IniFile game_ini_local;
Common::IniFile game_ini_local;
// We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
// will always be stored in GS/${GAMEID}.ini
game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
const IniFile game_ini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
const Common::IniFile game_ini_default =
SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
m_ar_codes = ActionReplay::LoadCodes(game_ini_default, game_ini_local);
}
@ -185,7 +186,7 @@ void ARCodeWidget::SaveCodes()
const auto ini_path =
std::string(File::GetUserPath(D_GAMESETTINGS_IDX)).append(m_game_id).append(".ini");
IniFile game_ini_local;
Common::IniFile game_ini_local;
game_ini_local.Load(ini_path);
ActionReplay::SaveCodes(&game_ini_local, m_ar_codes);
game_ini_local.Save(ini_path);