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buildfix for some wiimote plugin errors
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4651 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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<VisualStudioProject
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ProjectType="Visual C++"
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ProjectType="Visual C++"
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Version="9,00"
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Version="9.00"
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Name="Plugin_Wiimote"
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Name="Plugin_Wiimote"
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ProjectGUID="{8D612734-FAA5-4B8A-804F-4DEA2367D495}"
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ProjectGUID="{8D612734-FAA5-4B8A-804F-4DEA2367D495}"
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RootNamespace="Plugin_Wiimote"
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RootNamespace="Plugin_Wiimote"
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@ -576,6 +576,10 @@
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RelativePath=".\Src\FillReport.cpp"
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RelativePath=".\Src\FillReport.cpp"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\Src\Rumble.cpp"
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>
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</File>
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<File
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<File
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RelativePath=".\Src\wiimote_hid.h"
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RelativePath=".\Src\wiimote_hid.h"
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>
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>
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@ -472,7 +472,7 @@ void WmRequestStatus(u16 _channelID, wm_request_status* rs, int Extension)
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wm_status_report* pStatus = (wm_status_report*)(DataFrame + Offset);
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wm_status_report* pStatus = (wm_status_report*)(DataFrame + Offset);
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Offset += sizeof(wm_status_report);
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Offset += sizeof(wm_status_report);
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memset(pStatus, 0, sizeof(wm_status_report)); // fill the status report with zeroes
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memset(pStatus, 0, sizeof(wm_status_report)); // fill the status report with zeros
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// Status values
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// Status values
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FillReportInfo(pStatus->buttons);
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FillReportInfo(pStatus->buttons);
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@ -506,7 +506,7 @@ void WmRequestStatus(u16 _channelID, wm_request_status* rs, int Extension)
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INFO_LOG(WIIMOTE, "Request Status");
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INFO_LOG(WIIMOTE, "Request Status");
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DEBUG_LOG(WIIMOTE, " Extension: %x", pStatus->extension);
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DEBUG_LOG(WIIMOTE, " Extension: %x", pStatus->extension);
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DEBUG_LOG(WIIMOTE, " Flags: 0x%02x", pStatus->padding1[2]);
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DEBUG_LOG(WIIMOTE, " Buttons: 0x%04x", pStatus->buttons);
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g_WiimoteInitialize.pWiimoteInput(_channelID, DataFrame, Offset);
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g_WiimoteInitialize.pWiimoteInput(_channelID, DataFrame, Offset);
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@ -228,7 +228,7 @@ void SetDeviceForcesXY(int npad, int nXYForce)
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{
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{
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rglDirection[0] = nXYForce;
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rglDirection[0] = nXYForce;
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rglDirection[1] = nXYForce;
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rglDirection[1] = nXYForce;
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cf.lMagnitude = 1.4142f*nXYForce;
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cf.lMagnitude = static_cast<LONG>(1.4142f*nXYForce);
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}
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}
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ZeroMemory(&pRumble[npad].eff, sizeof(pRumble[npad].eff));
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ZeroMemory(&pRumble[npad].eff, sizeof(pRumble[npad].eff));
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