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Fix a couple race conditions.
Checks if another game is already starting to boot before starting to boot a new one, and only change video backend, and dual core if a game is actually not running.
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@ -882,6 +882,8 @@ void CConfigMain::CoreSettingsChanged(wxCommandEvent& event)
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{
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// Core - Basic
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case ID_CPUTHREAD:
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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return;
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SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread = CPUThread->IsChecked();
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break;
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case ID_IDLESKIP:
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