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Revert postMat movement
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@ -149,14 +149,14 @@ static void TransformTexCoordRegular(const TexMtxInfo& texinfo, int coordNum, bo
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MultiplyVec3Mat34(src, mat, *dst);
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MultiplyVec3Mat34(src, mat, *dst);
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}
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}
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// normalize
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const PostMtxInfo& postInfo = xfmem.postMtxInfo[coordNum];
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const float* postMat = &xfmem.postMatrices[postInfo.index * 4];
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if (xfmem.dualTexTrans.enabled)
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if (xfmem.dualTexTrans.enabled)
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{
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{
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Vec3 tempCoord;
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Vec3 tempCoord;
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// normalize
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const PostMtxInfo& postInfo = xfmem.postMtxInfo[coordNum];
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const float* postMat = &xfmem.postMatrices[postInfo.index * 4];
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if (specialCase)
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if (specialCase)
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{
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{
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// no normalization
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// no normalization
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