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Core / VideoCommon: refactor FreeLookCamera to have the underlying controller handle all the logic (field-of-view, movement, etc)
This commit is contained in:
parent
ff1cb5a1c0
commit
e70157474b
@ -216,6 +216,15 @@ void FreeLookController::Update()
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if (!g_freelook_camera.IsActive())
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if (!g_freelook_camera.IsActive())
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return;
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return;
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auto* camera_controller = g_freelook_camera.GetController();
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if (camera_controller->SupportsInput())
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{
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UpdateInput(static_cast<CameraControllerInput*>(camera_controller));
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}
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}
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void FreeLookController::UpdateInput(CameraControllerInput* camera_controller)
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{
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const auto lock = GetStateLock();
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const auto lock = GetStateLock();
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float dt = 1.0;
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float dt = 1.0;
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@ -239,48 +248,48 @@ void FreeLookController::Update()
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const auto gyro_motion_quat =
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const auto gyro_motion_quat =
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Common::Quaternion::RotateXYZ(gyro_motion_rad_velocity_converted * dt);
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Common::Quaternion::RotateXYZ(gyro_motion_rad_velocity_converted * dt);
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g_freelook_camera.Rotate(gyro_motion_quat);
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camera_controller->Rotate(gyro_motion_quat);
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if (m_move_buttons->controls[MoveButtons::Up]->GetState<bool>())
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if (m_move_buttons->controls[MoveButtons::Up]->GetState<bool>())
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g_freelook_camera.MoveVertical(-g_freelook_camera.GetSpeed() * dt);
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camera_controller->MoveVertical(-camera_controller->GetSpeed() * dt);
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if (m_move_buttons->controls[MoveButtons::Down]->GetState<bool>())
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if (m_move_buttons->controls[MoveButtons::Down]->GetState<bool>())
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g_freelook_camera.MoveVertical(g_freelook_camera.GetSpeed() * dt);
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camera_controller->MoveVertical(camera_controller->GetSpeed() * dt);
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if (m_move_buttons->controls[MoveButtons::Left]->GetState<bool>())
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if (m_move_buttons->controls[MoveButtons::Left]->GetState<bool>())
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g_freelook_camera.MoveHorizontal(g_freelook_camera.GetSpeed() * dt);
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camera_controller->MoveHorizontal(camera_controller->GetSpeed() * dt);
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if (m_move_buttons->controls[MoveButtons::Right]->GetState<bool>())
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if (m_move_buttons->controls[MoveButtons::Right]->GetState<bool>())
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g_freelook_camera.MoveHorizontal(-g_freelook_camera.GetSpeed() * dt);
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camera_controller->MoveHorizontal(-camera_controller->GetSpeed() * dt);
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if (m_move_buttons->controls[MoveButtons::Forward]->GetState<bool>())
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if (m_move_buttons->controls[MoveButtons::Forward]->GetState<bool>())
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g_freelook_camera.MoveForward(g_freelook_camera.GetSpeed() * dt);
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camera_controller->MoveForward(camera_controller->GetSpeed() * dt);
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if (m_move_buttons->controls[MoveButtons::Backward]->GetState<bool>())
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if (m_move_buttons->controls[MoveButtons::Backward]->GetState<bool>())
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g_freelook_camera.MoveForward(-g_freelook_camera.GetSpeed() * dt);
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camera_controller->MoveForward(-camera_controller->GetSpeed() * dt);
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if (m_fov_buttons->controls[FieldOfViewButtons::IncreaseX]->GetState<bool>())
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if (m_fov_buttons->controls[FieldOfViewButtons::IncreaseX]->GetState<bool>())
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g_freelook_camera.IncreaseFovX(g_freelook_camera.GetFovStepSize() * dt);
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camera_controller->IncreaseFovX(camera_controller->GetFovStepSize() * dt);
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if (m_fov_buttons->controls[FieldOfViewButtons::DecreaseX]->GetState<bool>())
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if (m_fov_buttons->controls[FieldOfViewButtons::DecreaseX]->GetState<bool>())
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g_freelook_camera.IncreaseFovX(-1.0f * g_freelook_camera.GetFovStepSize() * dt);
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camera_controller->IncreaseFovX(-1.0f * camera_controller->GetFovStepSize() * dt);
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if (m_fov_buttons->controls[FieldOfViewButtons::IncreaseY]->GetState<bool>())
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if (m_fov_buttons->controls[FieldOfViewButtons::IncreaseY]->GetState<bool>())
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g_freelook_camera.IncreaseFovY(g_freelook_camera.GetFovStepSize() * dt);
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camera_controller->IncreaseFovY(camera_controller->GetFovStepSize() * dt);
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if (m_fov_buttons->controls[FieldOfViewButtons::DecreaseY]->GetState<bool>())
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if (m_fov_buttons->controls[FieldOfViewButtons::DecreaseY]->GetState<bool>())
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g_freelook_camera.IncreaseFovY(-1.0f * g_freelook_camera.GetFovStepSize() * dt);
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camera_controller->IncreaseFovY(-1.0f * camera_controller->GetFovStepSize() * dt);
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if (m_speed_buttons->controls[SpeedButtons::Decrease]->GetState<bool>())
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if (m_speed_buttons->controls[SpeedButtons::Decrease]->GetState<bool>())
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g_freelook_camera.ModifySpeed(g_freelook_camera.GetSpeed() * -0.9 * dt);
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camera_controller->ModifySpeed(camera_controller->GetSpeed() * -0.9 * dt);
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if (m_speed_buttons->controls[SpeedButtons::Increase]->GetState<bool>())
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if (m_speed_buttons->controls[SpeedButtons::Increase]->GetState<bool>())
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g_freelook_camera.ModifySpeed(g_freelook_camera.GetSpeed() * 1.1 * dt);
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camera_controller->ModifySpeed(camera_controller->GetSpeed() * 1.1 * dt);
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if (m_speed_buttons->controls[SpeedButtons::Reset]->GetState<bool>())
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if (m_speed_buttons->controls[SpeedButtons::Reset]->GetState<bool>())
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g_freelook_camera.ResetSpeed();
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camera_controller->ResetSpeed();
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if (m_other_buttons->controls[OtherButtons::ResetView]->GetState<bool>())
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if (m_other_buttons->controls[OtherButtons::ResetView]->GetState<bool>())
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g_freelook_camera.Reset();
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camera_controller->Reset();
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}
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}
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namespace FreeLook
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namespace FreeLook
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@ -9,6 +9,7 @@
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#include "Common/CommonTypes.h"
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#include "Common/CommonTypes.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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class CameraControllerInput;
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class InputConfig;
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class InputConfig;
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namespace ControllerEmu
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namespace ControllerEmu
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@ -52,6 +53,7 @@ public:
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void Update();
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void Update();
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private:
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private:
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void UpdateInput(CameraControllerInput* camera_controller);
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ControllerEmu::Buttons* m_move_buttons;
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ControllerEmu::Buttons* m_move_buttons;
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ControllerEmu::Buttons* m_speed_buttons;
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ControllerEmu::Buttons* m_speed_buttons;
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ControllerEmu::Buttons* m_fov_buttons;
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ControllerEmu::Buttons* m_fov_buttons;
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@ -35,12 +35,12 @@ std::string to_string(FreeLook::ControlType type)
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return "";
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return "";
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}
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}
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class SixAxisController final : public CameraController
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class SixAxisController final : public CameraControllerInput
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{
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{
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public:
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public:
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SixAxisController() = default;
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SixAxisController() = default;
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Common::Matrix44 GetView() override { return m_mat; }
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Common::Matrix44 GetView() const override { return m_mat; }
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void MoveVertical(float amt) override
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void MoveVertical(float amt) override
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{
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{
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@ -64,18 +64,26 @@ public:
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m_mat = Common::Matrix44::FromQuaternion(quat) * m_mat;
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m_mat = Common::Matrix44::FromQuaternion(quat) * m_mat;
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}
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}
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void Reset() override { m_mat = Common::Matrix44::Identity(); }
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void Reset() override
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{
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CameraControllerInput::Reset();
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m_mat = Common::Matrix44::Identity();
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}
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void DoState(PointerWrap& p) override { p.Do(m_mat); }
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void DoState(PointerWrap& p) override
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{
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CameraControllerInput::DoState(p);
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p.Do(m_mat);
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}
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private:
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private:
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Common::Matrix44 m_mat = Common::Matrix44::Identity();
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Common::Matrix44 m_mat = Common::Matrix44::Identity();
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};
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};
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class FPSController final : public CameraController
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class FPSController final : public CameraControllerInput
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{
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{
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public:
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public:
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Common::Matrix44 GetView() override
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Common::Matrix44 GetView() const override
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{
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{
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return Common::Matrix44::FromQuaternion(m_rotate_quat) *
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return Common::Matrix44::FromQuaternion(m_rotate_quat) *
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Common::Matrix44::Translate(m_position);
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Common::Matrix44::Translate(m_position);
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@ -118,6 +126,7 @@ public:
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void Reset() override
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void Reset() override
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{
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{
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CameraControllerInput::Reset();
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m_position = Common::Vec3{};
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m_position = Common::Vec3{};
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m_rotation = Common::Vec3{};
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m_rotation = Common::Vec3{};
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m_rotate_quat = Common::Quaternion::Identity();
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m_rotate_quat = Common::Quaternion::Identity();
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@ -125,6 +134,7 @@ public:
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void DoState(PointerWrap& p) override
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void DoState(PointerWrap& p) override
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{
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{
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CameraControllerInput::DoState(p);
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p.Do(m_rotation);
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p.Do(m_rotation);
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p.Do(m_rotate_quat);
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p.Do(m_rotate_quat);
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p.Do(m_position);
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p.Do(m_position);
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@ -136,10 +146,10 @@ private:
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Common::Vec3 m_position = Common::Vec3{};
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Common::Vec3 m_position = Common::Vec3{};
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};
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};
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class OrbitalController final : public CameraController
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class OrbitalController final : public CameraControllerInput
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{
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{
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public:
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public:
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Common::Matrix44 GetView() override
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Common::Matrix44 GetView() const override
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{
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{
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return Common::Matrix44::Translate(Common::Vec3{0, 0, -m_distance}) *
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return Common::Matrix44::Translate(Common::Vec3{0, 0, -m_distance}) *
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Common::Matrix44::FromQuaternion(m_rotate_quat);
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Common::Matrix44::FromQuaternion(m_rotate_quat);
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@ -174,6 +184,7 @@ public:
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void Reset() override
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void Reset() override
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{
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{
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CameraControllerInput::Reset();
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m_rotation = Common::Vec3{};
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m_rotation = Common::Vec3{};
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m_rotate_quat = Common::Quaternion::Identity();
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m_rotate_quat = Common::Quaternion::Identity();
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m_distance = 0;
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m_distance = 0;
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@ -181,6 +192,7 @@ public:
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void DoState(PointerWrap& p) override
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void DoState(PointerWrap& p) override
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{
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{
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CameraControllerInput::DoState(p);
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p.Do(m_rotation);
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p.Do(m_rotation);
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p.Do(m_rotate_quat);
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p.Do(m_rotate_quat);
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p.Do(m_distance);
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p.Do(m_distance);
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@ -193,6 +205,58 @@ private:
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};
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};
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} // namespace
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} // namespace
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Common::Vec2 CameraControllerInput::GetFieldOfView() const
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{
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return Common::Vec2{m_fov_x, m_fov_y};
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}
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void CameraControllerInput::DoState(PointerWrap& p)
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{
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p.Do(m_speed);
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p.Do(m_fov_x);
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p.Do(m_fov_y);
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}
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void CameraControllerInput::IncreaseFovX(float fov)
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{
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m_fov_x += fov;
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m_fov_x = std::clamp(m_fov_x, m_min_fov_multiplier, m_fov_x);
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}
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void CameraControllerInput::IncreaseFovY(float fov)
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{
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m_fov_y += fov;
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m_fov_y = std::clamp(m_fov_y, m_min_fov_multiplier, m_fov_y);
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}
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float CameraControllerInput::GetFovStepSize() const
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{
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return 1.5f;
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}
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void CameraControllerInput::Reset()
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{
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m_fov_x = 1.0f;
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m_fov_y = 1.0f;
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m_dirty = true;
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}
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void CameraControllerInput::ModifySpeed(float amt)
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{
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m_speed += amt;
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m_speed = std::clamp(m_speed, 0.0f, m_speed);
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}
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void CameraControllerInput::ResetSpeed()
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{
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m_speed = 60.0f;
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}
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float CameraControllerInput::GetSpeed() const
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{
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return m_speed;
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}
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FreeLookCamera::FreeLookCamera()
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FreeLookCamera::FreeLookCamera()
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{
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{
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SetControlType(FreeLook::ControlType::SixAxis);
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SetControlType(FreeLook::ControlType::SixAxis);
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@ -221,95 +285,21 @@ void FreeLookCamera::SetControlType(FreeLook::ControlType type)
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m_current_type = type;
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m_current_type = type;
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}
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}
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Common::Matrix44 FreeLookCamera::GetView()
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Common::Matrix44 FreeLookCamera::GetView() const
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{
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{
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return m_camera_controller->GetView();
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return m_camera_controller->GetView();
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}
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}
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Common::Vec2 FreeLookCamera::GetFieldOfView() const
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Common::Vec2 FreeLookCamera::GetFieldOfView() const
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{
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{
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return Common::Vec2{m_fov_x, m_fov_y};
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return m_camera_controller->GetFieldOfView();
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}
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void FreeLookCamera::MoveVertical(float amt)
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{
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m_camera_controller->MoveVertical(amt);
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m_dirty = true;
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}
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void FreeLookCamera::MoveHorizontal(float amt)
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{
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m_camera_controller->MoveHorizontal(amt);
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m_dirty = true;
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}
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void FreeLookCamera::MoveForward(float amt)
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{
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m_camera_controller->MoveForward(amt);
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m_dirty = true;
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}
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void FreeLookCamera::Rotate(const Common::Vec3& amt)
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{
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m_camera_controller->Rotate(amt);
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m_dirty = true;
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}
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void FreeLookCamera::Rotate(const Common::Quaternion& amt)
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{
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m_camera_controller->Rotate(amt);
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m_dirty = true;
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}
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void FreeLookCamera::IncreaseFovX(float fov)
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{
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m_fov_x += fov;
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m_fov_x = std::clamp(m_fov_x, m_min_fov_multiplier, m_fov_x);
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}
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void FreeLookCamera::IncreaseFovY(float fov)
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{
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m_fov_y += fov;
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m_fov_y = std::clamp(m_fov_y, m_min_fov_multiplier, m_fov_y);
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}
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float FreeLookCamera::GetFovStepSize() const
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{
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return 1.5f;
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}
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void FreeLookCamera::Reset()
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{
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m_camera_controller->Reset();
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m_fov_x = 1.0f;
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m_fov_y = 1.0f;
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m_dirty = true;
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}
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void FreeLookCamera::ModifySpeed(float amt)
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{
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m_speed += amt;
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m_speed = std::clamp(m_speed, 0.0f, m_speed);
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}
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void FreeLookCamera::ResetSpeed()
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{
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m_speed = 60.0f;
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}
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float FreeLookCamera::GetSpeed() const
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{
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return m_speed;
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}
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}
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void FreeLookCamera::DoState(PointerWrap& p)
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void FreeLookCamera::DoState(PointerWrap& p)
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{
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{
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if (p.mode == PointerWrap::MODE_WRITE || p.mode == PointerWrap::MODE_MEASURE)
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if (p.mode == PointerWrap::MODE_WRITE || p.mode == PointerWrap::MODE_MEASURE)
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{
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{
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p.Do(m_speed);
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p.Do(m_current_type);
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p.Do(m_current_type);
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p.Do(m_fov_x);
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p.Do(m_fov_y);
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if (m_camera_controller)
|
if (m_camera_controller)
|
||||||
{
|
{
|
||||||
m_camera_controller->DoState(p);
|
m_camera_controller->DoState(p);
|
||||||
@ -318,10 +308,7 @@ void FreeLookCamera::DoState(PointerWrap& p)
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
const auto old_type = m_current_type;
|
const auto old_type = m_current_type;
|
||||||
p.Do(m_speed);
|
|
||||||
p.Do(m_current_type);
|
p.Do(m_current_type);
|
||||||
p.Do(m_fov_x);
|
|
||||||
p.Do(m_fov_y);
|
|
||||||
if (old_type == m_current_type)
|
if (old_type == m_current_type)
|
||||||
{
|
{
|
||||||
m_camera_controller->DoState(p);
|
m_camera_controller->DoState(p);
|
||||||
@ -340,17 +327,12 @@ void FreeLookCamera::DoState(PointerWrap& p)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool FreeLookCamera::IsDirty() const
|
|
||||||
{
|
|
||||||
return m_dirty;
|
|
||||||
}
|
|
||||||
|
|
||||||
void FreeLookCamera::SetClean()
|
|
||||||
{
|
|
||||||
m_dirty = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool FreeLookCamera::IsActive() const
|
bool FreeLookCamera::IsActive() const
|
||||||
{
|
{
|
||||||
return FreeLook::GetActiveConfig().enabled;
|
return FreeLook::GetActiveConfig().enabled;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CameraController* FreeLookCamera::GetController() const
|
||||||
|
{
|
||||||
|
return m_camera_controller.get();
|
||||||
|
}
|
||||||
|
@ -23,7 +23,28 @@ public:
|
|||||||
CameraController(CameraController&&) = delete;
|
CameraController(CameraController&&) = delete;
|
||||||
CameraController& operator=(CameraController&&) = delete;
|
CameraController& operator=(CameraController&&) = delete;
|
||||||
|
|
||||||
virtual Common::Matrix44 GetView() = 0;
|
virtual Common::Matrix44 GetView() const = 0;
|
||||||
|
virtual Common::Vec2 GetFieldOfView() const = 0;
|
||||||
|
|
||||||
|
virtual void DoState(PointerWrap& p) = 0;
|
||||||
|
|
||||||
|
virtual bool IsDirty() const = 0;
|
||||||
|
virtual void SetClean() = 0;
|
||||||
|
|
||||||
|
virtual bool SupportsInput() const = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
class CameraControllerInput : public CameraController
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Common::Vec2 GetFieldOfView() const final override;
|
||||||
|
|
||||||
|
void DoState(PointerWrap& p) override;
|
||||||
|
|
||||||
|
bool IsDirty() const final override { return m_dirty; }
|
||||||
|
void SetClean() final override { m_dirty = false; }
|
||||||
|
|
||||||
|
bool SupportsInput() const final override { return true; }
|
||||||
|
|
||||||
virtual void MoveVertical(float amt) = 0;
|
virtual void MoveVertical(float amt) = 0;
|
||||||
virtual void MoveHorizontal(float amt) = 0;
|
virtual void MoveHorizontal(float amt) = 0;
|
||||||
@ -35,7 +56,21 @@ public:
|
|||||||
|
|
||||||
virtual void Reset() = 0;
|
virtual void Reset() = 0;
|
||||||
|
|
||||||
virtual void DoState(PointerWrap& p) = 0;
|
void IncreaseFovX(float fov);
|
||||||
|
void IncreaseFovY(float fov);
|
||||||
|
float GetFovStepSize() const;
|
||||||
|
|
||||||
|
void ModifySpeed(float multiplier);
|
||||||
|
void ResetSpeed();
|
||||||
|
float GetSpeed() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
float m_fov_x = 1.0f;
|
||||||
|
float m_fov_y = 1.0f;
|
||||||
|
|
||||||
|
float m_min_fov_multiplier = 0.025f;
|
||||||
|
float m_speed = 60.0f;
|
||||||
|
bool m_dirty = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
class FreeLookCamera
|
class FreeLookCamera
|
||||||
@ -43,42 +78,18 @@ class FreeLookCamera
|
|||||||
public:
|
public:
|
||||||
FreeLookCamera();
|
FreeLookCamera();
|
||||||
void SetControlType(FreeLook::ControlType type);
|
void SetControlType(FreeLook::ControlType type);
|
||||||
Common::Matrix44 GetView();
|
Common::Matrix44 GetView() const;
|
||||||
Common::Vec2 GetFieldOfView() const;
|
Common::Vec2 GetFieldOfView() const;
|
||||||
|
|
||||||
void MoveVertical(float amt);
|
|
||||||
void MoveHorizontal(float amt);
|
|
||||||
void MoveForward(float amt);
|
|
||||||
|
|
||||||
void Rotate(const Common::Vec3& amt);
|
|
||||||
void Rotate(const Common::Quaternion& amt);
|
|
||||||
|
|
||||||
void IncreaseFovX(float fov);
|
|
||||||
void IncreaseFovY(float fov);
|
|
||||||
float GetFovStepSize() const;
|
|
||||||
|
|
||||||
void Reset();
|
|
||||||
|
|
||||||
void DoState(PointerWrap& p);
|
void DoState(PointerWrap& p);
|
||||||
|
|
||||||
bool IsDirty() const;
|
|
||||||
void SetClean();
|
|
||||||
|
|
||||||
void ModifySpeed(float multiplier);
|
|
||||||
void ResetSpeed();
|
|
||||||
float GetSpeed() const;
|
|
||||||
|
|
||||||
bool IsActive() const;
|
bool IsActive() const;
|
||||||
|
|
||||||
|
CameraController* GetController() const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
bool m_dirty = false;
|
|
||||||
float m_fov_x = 1.0f;
|
|
||||||
float m_fov_y = 1.0f;
|
|
||||||
std::optional<FreeLook::ControlType> m_current_type;
|
std::optional<FreeLook::ControlType> m_current_type;
|
||||||
std::unique_ptr<CameraController> m_camera_controller;
|
std::unique_ptr<CameraController> m_camera_controller;
|
||||||
|
|
||||||
float m_min_fov_multiplier = 0.025f;
|
|
||||||
float m_speed = 60.0f;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
extern FreeLookCamera g_freelook_camera;
|
extern FreeLookCamera g_freelook_camera;
|
||||||
|
@ -356,7 +356,7 @@ void VertexShaderManager::SetConstants()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (bProjectionChanged || g_freelook_camera.IsDirty())
|
if (bProjectionChanged || g_freelook_camera.GetController()->IsDirty())
|
||||||
{
|
{
|
||||||
bProjectionChanged = false;
|
bProjectionChanged = false;
|
||||||
|
|
||||||
@ -435,7 +435,7 @@ void VertexShaderManager::SetConstants()
|
|||||||
|
|
||||||
memcpy(constants.projection.data(), corrected_matrix.data.data(), 4 * sizeof(float4));
|
memcpy(constants.projection.data(), corrected_matrix.data.data(), 4 * sizeof(float4));
|
||||||
|
|
||||||
g_freelook_camera.SetClean();
|
g_freelook_camera.GetController()->SetClean();
|
||||||
|
|
||||||
dirty = true;
|
dirty = true;
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user