Core / VideoCommon: refactor FreeLookCamera to have the underlying controller handle all the logic (field-of-view, movement, etc)

This commit is contained in:
iwubcode 2021-04-24 22:59:35 -05:00
parent ff1cb5a1c0
commit e70157474b
5 changed files with 147 additions and 143 deletions

View File

@ -216,6 +216,15 @@ void FreeLookController::Update()
if (!g_freelook_camera.IsActive()) if (!g_freelook_camera.IsActive())
return; return;
auto* camera_controller = g_freelook_camera.GetController();
if (camera_controller->SupportsInput())
{
UpdateInput(static_cast<CameraControllerInput*>(camera_controller));
}
}
void FreeLookController::UpdateInput(CameraControllerInput* camera_controller)
{
const auto lock = GetStateLock(); const auto lock = GetStateLock();
float dt = 1.0; float dt = 1.0;
@ -239,48 +248,48 @@ void FreeLookController::Update()
const auto gyro_motion_quat = const auto gyro_motion_quat =
Common::Quaternion::RotateXYZ(gyro_motion_rad_velocity_converted * dt); Common::Quaternion::RotateXYZ(gyro_motion_rad_velocity_converted * dt);
g_freelook_camera.Rotate(gyro_motion_quat); camera_controller->Rotate(gyro_motion_quat);
if (m_move_buttons->controls[MoveButtons::Up]->GetState<bool>()) if (m_move_buttons->controls[MoveButtons::Up]->GetState<bool>())
g_freelook_camera.MoveVertical(-g_freelook_camera.GetSpeed() * dt); camera_controller->MoveVertical(-camera_controller->GetSpeed() * dt);
if (m_move_buttons->controls[MoveButtons::Down]->GetState<bool>()) if (m_move_buttons->controls[MoveButtons::Down]->GetState<bool>())
g_freelook_camera.MoveVertical(g_freelook_camera.GetSpeed() * dt); camera_controller->MoveVertical(camera_controller->GetSpeed() * dt);
if (m_move_buttons->controls[MoveButtons::Left]->GetState<bool>()) if (m_move_buttons->controls[MoveButtons::Left]->GetState<bool>())
g_freelook_camera.MoveHorizontal(g_freelook_camera.GetSpeed() * dt); camera_controller->MoveHorizontal(camera_controller->GetSpeed() * dt);
if (m_move_buttons->controls[MoveButtons::Right]->GetState<bool>()) if (m_move_buttons->controls[MoveButtons::Right]->GetState<bool>())
g_freelook_camera.MoveHorizontal(-g_freelook_camera.GetSpeed() * dt); camera_controller->MoveHorizontal(-camera_controller->GetSpeed() * dt);
if (m_move_buttons->controls[MoveButtons::Forward]->GetState<bool>()) if (m_move_buttons->controls[MoveButtons::Forward]->GetState<bool>())
g_freelook_camera.MoveForward(g_freelook_camera.GetSpeed() * dt); camera_controller->MoveForward(camera_controller->GetSpeed() * dt);
if (m_move_buttons->controls[MoveButtons::Backward]->GetState<bool>()) if (m_move_buttons->controls[MoveButtons::Backward]->GetState<bool>())
g_freelook_camera.MoveForward(-g_freelook_camera.GetSpeed() * dt); camera_controller->MoveForward(-camera_controller->GetSpeed() * dt);
if (m_fov_buttons->controls[FieldOfViewButtons::IncreaseX]->GetState<bool>()) if (m_fov_buttons->controls[FieldOfViewButtons::IncreaseX]->GetState<bool>())
g_freelook_camera.IncreaseFovX(g_freelook_camera.GetFovStepSize() * dt); camera_controller->IncreaseFovX(camera_controller->GetFovStepSize() * dt);
if (m_fov_buttons->controls[FieldOfViewButtons::DecreaseX]->GetState<bool>()) if (m_fov_buttons->controls[FieldOfViewButtons::DecreaseX]->GetState<bool>())
g_freelook_camera.IncreaseFovX(-1.0f * g_freelook_camera.GetFovStepSize() * dt); camera_controller->IncreaseFovX(-1.0f * camera_controller->GetFovStepSize() * dt);
if (m_fov_buttons->controls[FieldOfViewButtons::IncreaseY]->GetState<bool>()) if (m_fov_buttons->controls[FieldOfViewButtons::IncreaseY]->GetState<bool>())
g_freelook_camera.IncreaseFovY(g_freelook_camera.GetFovStepSize() * dt); camera_controller->IncreaseFovY(camera_controller->GetFovStepSize() * dt);
if (m_fov_buttons->controls[FieldOfViewButtons::DecreaseY]->GetState<bool>()) if (m_fov_buttons->controls[FieldOfViewButtons::DecreaseY]->GetState<bool>())
g_freelook_camera.IncreaseFovY(-1.0f * g_freelook_camera.GetFovStepSize() * dt); camera_controller->IncreaseFovY(-1.0f * camera_controller->GetFovStepSize() * dt);
if (m_speed_buttons->controls[SpeedButtons::Decrease]->GetState<bool>()) if (m_speed_buttons->controls[SpeedButtons::Decrease]->GetState<bool>())
g_freelook_camera.ModifySpeed(g_freelook_camera.GetSpeed() * -0.9 * dt); camera_controller->ModifySpeed(camera_controller->GetSpeed() * -0.9 * dt);
if (m_speed_buttons->controls[SpeedButtons::Increase]->GetState<bool>()) if (m_speed_buttons->controls[SpeedButtons::Increase]->GetState<bool>())
g_freelook_camera.ModifySpeed(g_freelook_camera.GetSpeed() * 1.1 * dt); camera_controller->ModifySpeed(camera_controller->GetSpeed() * 1.1 * dt);
if (m_speed_buttons->controls[SpeedButtons::Reset]->GetState<bool>()) if (m_speed_buttons->controls[SpeedButtons::Reset]->GetState<bool>())
g_freelook_camera.ResetSpeed(); camera_controller->ResetSpeed();
if (m_other_buttons->controls[OtherButtons::ResetView]->GetState<bool>()) if (m_other_buttons->controls[OtherButtons::ResetView]->GetState<bool>())
g_freelook_camera.Reset(); camera_controller->Reset();
} }
namespace FreeLook namespace FreeLook

View File

@ -9,6 +9,7 @@
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h" #include "InputCommon/ControllerEmu/ControllerEmu.h"
class CameraControllerInput;
class InputConfig; class InputConfig;
namespace ControllerEmu namespace ControllerEmu
@ -52,6 +53,7 @@ public:
void Update(); void Update();
private: private:
void UpdateInput(CameraControllerInput* camera_controller);
ControllerEmu::Buttons* m_move_buttons; ControllerEmu::Buttons* m_move_buttons;
ControllerEmu::Buttons* m_speed_buttons; ControllerEmu::Buttons* m_speed_buttons;
ControllerEmu::Buttons* m_fov_buttons; ControllerEmu::Buttons* m_fov_buttons;

View File

@ -35,12 +35,12 @@ std::string to_string(FreeLook::ControlType type)
return ""; return "";
} }
class SixAxisController final : public CameraController class SixAxisController final : public CameraControllerInput
{ {
public: public:
SixAxisController() = default; SixAxisController() = default;
Common::Matrix44 GetView() override { return m_mat; } Common::Matrix44 GetView() const override { return m_mat; }
void MoveVertical(float amt) override void MoveVertical(float amt) override
{ {
@ -64,18 +64,26 @@ public:
m_mat = Common::Matrix44::FromQuaternion(quat) * m_mat; m_mat = Common::Matrix44::FromQuaternion(quat) * m_mat;
} }
void Reset() override { m_mat = Common::Matrix44::Identity(); } void Reset() override
{
CameraControllerInput::Reset();
m_mat = Common::Matrix44::Identity();
}
void DoState(PointerWrap& p) override { p.Do(m_mat); } void DoState(PointerWrap& p) override
{
CameraControllerInput::DoState(p);
p.Do(m_mat);
}
private: private:
Common::Matrix44 m_mat = Common::Matrix44::Identity(); Common::Matrix44 m_mat = Common::Matrix44::Identity();
}; };
class FPSController final : public CameraController class FPSController final : public CameraControllerInput
{ {
public: public:
Common::Matrix44 GetView() override Common::Matrix44 GetView() const override
{ {
return Common::Matrix44::FromQuaternion(m_rotate_quat) * return Common::Matrix44::FromQuaternion(m_rotate_quat) *
Common::Matrix44::Translate(m_position); Common::Matrix44::Translate(m_position);
@ -118,6 +126,7 @@ public:
void Reset() override void Reset() override
{ {
CameraControllerInput::Reset();
m_position = Common::Vec3{}; m_position = Common::Vec3{};
m_rotation = Common::Vec3{}; m_rotation = Common::Vec3{};
m_rotate_quat = Common::Quaternion::Identity(); m_rotate_quat = Common::Quaternion::Identity();
@ -125,6 +134,7 @@ public:
void DoState(PointerWrap& p) override void DoState(PointerWrap& p) override
{ {
CameraControllerInput::DoState(p);
p.Do(m_rotation); p.Do(m_rotation);
p.Do(m_rotate_quat); p.Do(m_rotate_quat);
p.Do(m_position); p.Do(m_position);
@ -136,10 +146,10 @@ private:
Common::Vec3 m_position = Common::Vec3{}; Common::Vec3 m_position = Common::Vec3{};
}; };
class OrbitalController final : public CameraController class OrbitalController final : public CameraControllerInput
{ {
public: public:
Common::Matrix44 GetView() override Common::Matrix44 GetView() const override
{ {
return Common::Matrix44::Translate(Common::Vec3{0, 0, -m_distance}) * return Common::Matrix44::Translate(Common::Vec3{0, 0, -m_distance}) *
Common::Matrix44::FromQuaternion(m_rotate_quat); Common::Matrix44::FromQuaternion(m_rotate_quat);
@ -174,6 +184,7 @@ public:
void Reset() override void Reset() override
{ {
CameraControllerInput::Reset();
m_rotation = Common::Vec3{}; m_rotation = Common::Vec3{};
m_rotate_quat = Common::Quaternion::Identity(); m_rotate_quat = Common::Quaternion::Identity();
m_distance = 0; m_distance = 0;
@ -181,6 +192,7 @@ public:
void DoState(PointerWrap& p) override void DoState(PointerWrap& p) override
{ {
CameraControllerInput::DoState(p);
p.Do(m_rotation); p.Do(m_rotation);
p.Do(m_rotate_quat); p.Do(m_rotate_quat);
p.Do(m_distance); p.Do(m_distance);
@ -193,6 +205,58 @@ private:
}; };
} // namespace } // namespace
Common::Vec2 CameraControllerInput::GetFieldOfView() const
{
return Common::Vec2{m_fov_x, m_fov_y};
}
void CameraControllerInput::DoState(PointerWrap& p)
{
p.Do(m_speed);
p.Do(m_fov_x);
p.Do(m_fov_y);
}
void CameraControllerInput::IncreaseFovX(float fov)
{
m_fov_x += fov;
m_fov_x = std::clamp(m_fov_x, m_min_fov_multiplier, m_fov_x);
}
void CameraControllerInput::IncreaseFovY(float fov)
{
m_fov_y += fov;
m_fov_y = std::clamp(m_fov_y, m_min_fov_multiplier, m_fov_y);
}
float CameraControllerInput::GetFovStepSize() const
{
return 1.5f;
}
void CameraControllerInput::Reset()
{
m_fov_x = 1.0f;
m_fov_y = 1.0f;
m_dirty = true;
}
void CameraControllerInput::ModifySpeed(float amt)
{
m_speed += amt;
m_speed = std::clamp(m_speed, 0.0f, m_speed);
}
void CameraControllerInput::ResetSpeed()
{
m_speed = 60.0f;
}
float CameraControllerInput::GetSpeed() const
{
return m_speed;
}
FreeLookCamera::FreeLookCamera() FreeLookCamera::FreeLookCamera()
{ {
SetControlType(FreeLook::ControlType::SixAxis); SetControlType(FreeLook::ControlType::SixAxis);
@ -221,95 +285,21 @@ void FreeLookCamera::SetControlType(FreeLook::ControlType type)
m_current_type = type; m_current_type = type;
} }
Common::Matrix44 FreeLookCamera::GetView() Common::Matrix44 FreeLookCamera::GetView() const
{ {
return m_camera_controller->GetView(); return m_camera_controller->GetView();
} }
Common::Vec2 FreeLookCamera::GetFieldOfView() const Common::Vec2 FreeLookCamera::GetFieldOfView() const
{ {
return Common::Vec2{m_fov_x, m_fov_y}; return m_camera_controller->GetFieldOfView();
}
void FreeLookCamera::MoveVertical(float amt)
{
m_camera_controller->MoveVertical(amt);
m_dirty = true;
}
void FreeLookCamera::MoveHorizontal(float amt)
{
m_camera_controller->MoveHorizontal(amt);
m_dirty = true;
}
void FreeLookCamera::MoveForward(float amt)
{
m_camera_controller->MoveForward(amt);
m_dirty = true;
}
void FreeLookCamera::Rotate(const Common::Vec3& amt)
{
m_camera_controller->Rotate(amt);
m_dirty = true;
}
void FreeLookCamera::Rotate(const Common::Quaternion& amt)
{
m_camera_controller->Rotate(amt);
m_dirty = true;
}
void FreeLookCamera::IncreaseFovX(float fov)
{
m_fov_x += fov;
m_fov_x = std::clamp(m_fov_x, m_min_fov_multiplier, m_fov_x);
}
void FreeLookCamera::IncreaseFovY(float fov)
{
m_fov_y += fov;
m_fov_y = std::clamp(m_fov_y, m_min_fov_multiplier, m_fov_y);
}
float FreeLookCamera::GetFovStepSize() const
{
return 1.5f;
}
void FreeLookCamera::Reset()
{
m_camera_controller->Reset();
m_fov_x = 1.0f;
m_fov_y = 1.0f;
m_dirty = true;
}
void FreeLookCamera::ModifySpeed(float amt)
{
m_speed += amt;
m_speed = std::clamp(m_speed, 0.0f, m_speed);
}
void FreeLookCamera::ResetSpeed()
{
m_speed = 60.0f;
}
float FreeLookCamera::GetSpeed() const
{
return m_speed;
} }
void FreeLookCamera::DoState(PointerWrap& p) void FreeLookCamera::DoState(PointerWrap& p)
{ {
if (p.mode == PointerWrap::MODE_WRITE || p.mode == PointerWrap::MODE_MEASURE) if (p.mode == PointerWrap::MODE_WRITE || p.mode == PointerWrap::MODE_MEASURE)
{ {
p.Do(m_speed);
p.Do(m_current_type); p.Do(m_current_type);
p.Do(m_fov_x);
p.Do(m_fov_y);
if (m_camera_controller) if (m_camera_controller)
{ {
m_camera_controller->DoState(p); m_camera_controller->DoState(p);
@ -318,10 +308,7 @@ void FreeLookCamera::DoState(PointerWrap& p)
else else
{ {
const auto old_type = m_current_type; const auto old_type = m_current_type;
p.Do(m_speed);
p.Do(m_current_type); p.Do(m_current_type);
p.Do(m_fov_x);
p.Do(m_fov_y);
if (old_type == m_current_type) if (old_type == m_current_type)
{ {
m_camera_controller->DoState(p); m_camera_controller->DoState(p);
@ -340,17 +327,12 @@ void FreeLookCamera::DoState(PointerWrap& p)
} }
} }
bool FreeLookCamera::IsDirty() const
{
return m_dirty;
}
void FreeLookCamera::SetClean()
{
m_dirty = false;
}
bool FreeLookCamera::IsActive() const bool FreeLookCamera::IsActive() const
{ {
return FreeLook::GetActiveConfig().enabled; return FreeLook::GetActiveConfig().enabled;
} }
CameraController* FreeLookCamera::GetController() const
{
return m_camera_controller.get();
}

View File

@ -23,7 +23,28 @@ public:
CameraController(CameraController&&) = delete; CameraController(CameraController&&) = delete;
CameraController& operator=(CameraController&&) = delete; CameraController& operator=(CameraController&&) = delete;
virtual Common::Matrix44 GetView() = 0; virtual Common::Matrix44 GetView() const = 0;
virtual Common::Vec2 GetFieldOfView() const = 0;
virtual void DoState(PointerWrap& p) = 0;
virtual bool IsDirty() const = 0;
virtual void SetClean() = 0;
virtual bool SupportsInput() const = 0;
};
class CameraControllerInput : public CameraController
{
public:
Common::Vec2 GetFieldOfView() const final override;
void DoState(PointerWrap& p) override;
bool IsDirty() const final override { return m_dirty; }
void SetClean() final override { m_dirty = false; }
bool SupportsInput() const final override { return true; }
virtual void MoveVertical(float amt) = 0; virtual void MoveVertical(float amt) = 0;
virtual void MoveHorizontal(float amt) = 0; virtual void MoveHorizontal(float amt) = 0;
@ -35,7 +56,21 @@ public:
virtual void Reset() = 0; virtual void Reset() = 0;
virtual void DoState(PointerWrap& p) = 0; void IncreaseFovX(float fov);
void IncreaseFovY(float fov);
float GetFovStepSize() const;
void ModifySpeed(float multiplier);
void ResetSpeed();
float GetSpeed() const;
private:
float m_fov_x = 1.0f;
float m_fov_y = 1.0f;
float m_min_fov_multiplier = 0.025f;
float m_speed = 60.0f;
bool m_dirty = false;
}; };
class FreeLookCamera class FreeLookCamera
@ -43,42 +78,18 @@ class FreeLookCamera
public: public:
FreeLookCamera(); FreeLookCamera();
void SetControlType(FreeLook::ControlType type); void SetControlType(FreeLook::ControlType type);
Common::Matrix44 GetView(); Common::Matrix44 GetView() const;
Common::Vec2 GetFieldOfView() const; Common::Vec2 GetFieldOfView() const;
void MoveVertical(float amt);
void MoveHorizontal(float amt);
void MoveForward(float amt);
void Rotate(const Common::Vec3& amt);
void Rotate(const Common::Quaternion& amt);
void IncreaseFovX(float fov);
void IncreaseFovY(float fov);
float GetFovStepSize() const;
void Reset();
void DoState(PointerWrap& p); void DoState(PointerWrap& p);
bool IsDirty() const;
void SetClean();
void ModifySpeed(float multiplier);
void ResetSpeed();
float GetSpeed() const;
bool IsActive() const; bool IsActive() const;
CameraController* GetController() const;
private: private:
bool m_dirty = false;
float m_fov_x = 1.0f;
float m_fov_y = 1.0f;
std::optional<FreeLook::ControlType> m_current_type; std::optional<FreeLook::ControlType> m_current_type;
std::unique_ptr<CameraController> m_camera_controller; std::unique_ptr<CameraController> m_camera_controller;
float m_min_fov_multiplier = 0.025f;
float m_speed = 60.0f;
}; };
extern FreeLookCamera g_freelook_camera; extern FreeLookCamera g_freelook_camera;

View File

@ -356,7 +356,7 @@ void VertexShaderManager::SetConstants()
} }
} }
if (bProjectionChanged || g_freelook_camera.IsDirty()) if (bProjectionChanged || g_freelook_camera.GetController()->IsDirty())
{ {
bProjectionChanged = false; bProjectionChanged = false;
@ -435,7 +435,7 @@ void VertexShaderManager::SetConstants()
memcpy(constants.projection.data(), corrected_matrix.data.data(), 4 * sizeof(float4)); memcpy(constants.projection.data(), corrected_matrix.data.data(), 4 * sizeof(float4));
g_freelook_camera.SetClean(); g_freelook_camera.GetController()->SetClean();
dirty = true; dirty = true;
} }