From e73de25a9e86df7d98b62267b3441ddbd5b5ce8b Mon Sep 17 00:00:00 2001 From: JosJuice Date: Tue, 27 Jun 2017 11:27:36 +0200 Subject: [PATCH] GameListCtrl: Put CACHE_REVISION in .cpp file Reduces the number of files that have to be recompiled when changing the cache revision. --- Source/Core/DolphinWX/GameListCtrl.cpp | 2 ++ Source/Core/DolphinWX/GameListCtrl.h | 1 - 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/Source/Core/DolphinWX/GameListCtrl.cpp b/Source/Core/DolphinWX/GameListCtrl.cpp index 83fd250d62..be80107790 100644 --- a/Source/Core/DolphinWX/GameListCtrl.cpp +++ b/Source/Core/DolphinWX/GameListCtrl.cpp @@ -80,6 +80,8 @@ public: wxProgressDialog* dialog; }; +static constexpr u32 CACHE_REVISION = 2; // Last changed in PR 5687 + static bool sorted = false; static int CompareGameListItems(const GameListItem* iso1, const GameListItem* iso2, diff --git a/Source/Core/DolphinWX/GameListCtrl.h b/Source/Core/DolphinWX/GameListCtrl.h index 6dbcf8aa3e..3004ce2e8a 100644 --- a/Source/Core/DolphinWX/GameListCtrl.h +++ b/Source/Core/DolphinWX/GameListCtrl.h @@ -125,7 +125,6 @@ private: } m_image_indexes; // Actual backing GameListItems are maintained in a background thread and cached to file - static constexpr u32 CACHE_REVISION = 2; // Last changed in PR 5687 std::list> m_cached_files; // Locks the list, not the contents std::mutex m_cache_mutex;