diff --git a/Source/Core/DolphinWX/VideoConfigDiag.cpp b/Source/Core/DolphinWX/VideoConfigDiag.cpp index 834651be40..862b273246 100644 --- a/Source/Core/DolphinWX/VideoConfigDiag.cpp +++ b/Source/Core/DolphinWX/VideoConfigDiag.cpp @@ -278,7 +278,7 @@ static wxString backend_multithreading_desc = static wxString true_color_desc = wxTRANSLATE("Forces the game to render the RGB color channels in 24-bit, thereby increasing " "quality by reducing color banding.\nIt has no impact on performance and causes " - "few graphical issues.\n\n\nIf unsure, leave this unchecked."); + "few graphical issues.\n\n\nIf unsure, leave this checked."); #if !defined(__APPLE__) // Search for available resolutions - TODO: Move to Common? diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index 6106e3ea81..0e79b4b180 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -103,7 +103,7 @@ void VideoConfig::Load(const std::string& ini_file) enhancements->Get("ForceFiltering", &bForceFiltering, 0); enhancements->Get("MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x) enhancements->Get("PostProcessingShader", &sPostProcessingShader, ""); - enhancements->Get("ForceTrueColor", &bForceTrueColor, false); + enhancements->Get("ForceTrueColor", &bForceTrueColor, true); IniFile::Section* stereoscopy = iniFile.GetOrCreateSection("Stereoscopy"); stereoscopy->Get("StereoMode", &iStereoMode, 0);