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Ubershaders: Support per-pixel lighting
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@ -258,7 +258,6 @@ struct VideoConfig final
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bool UseVertexRounding() const { return bVertexRounding && iEFBScale != SCALE_1X; }
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u32 GetShaderCompilerThreads() const;
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u32 GetShaderPrecompilerThreads() const;
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bool CanUseUberShaders() const;
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bool CanPrecompileUberShaders() const;
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bool CanBackgroundCompileShaders() const;
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};
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