diff --git a/Source/Core/Core/AchievementManager.cpp b/Source/Core/Core/AchievementManager.cpp index a40f4aaeb5..9681fde36c 100644 --- a/Source/Core/Core/AchievementManager.cpp +++ b/Source/Core/Core/AchievementManager.cpp @@ -1152,7 +1152,7 @@ void AchievementManager::HandleGameCompletedEvent(const rc_client_event_t* clien void AchievementManager::HandleResetEvent(const rc_client_event_t* client_event) { - INFO_LOG_FMT(ACHIEVEMENTS, "Reset requested by Achievement Mananger"); + INFO_LOG_FMT(ACHIEVEMENTS, "Reset requested by Achievement Manager"); Core::Stop(Core::System::GetInstance()); } diff --git a/Source/Core/Core/BootManager.cpp b/Source/Core/Core/BootManager.cpp index 52a3ec910f..fc93d01a1e 100644 --- a/Source/Core/Core/BootManager.cpp +++ b/Source/Core/Core/BootManager.cpp @@ -189,8 +189,8 @@ bool BootCore(Core::System& system, std::unique_ptr boot, // Conversely, we also shouldn't just accept any changes to SYSCONF, as it may cause // temporary settings (from Movie, Netplay, game INIs, etc.) to stick around. // -// To avoid inconveniences in most cases, we accept changes that aren't being overriden by a -// non-base layer, and restore only the overriden settings. +// To avoid inconveniences in most cases, we accept changes that aren't being overridden by a +// non-base layer, and restore only the overridden settings. static void RestoreSYSCONF() { // This layer contains the new SYSCONF settings (including any temporary settings). diff --git a/Source/Core/Core/BootManager.h b/Source/Core/Core/BootManager.h index e8ec568921..ad612a6669 100644 --- a/Source/Core/Core/BootManager.h +++ b/Source/Core/Core/BootManager.h @@ -18,6 +18,6 @@ bool BootCore(Core::System& system, std::unique_ptr parameters, const WindowSystemInfo& wsi); // Synchronise Dolphin's configuration with the SYSCONF (which may have changed during emulation), -// and restore settings that were overriden by per-game INIs or for some other reason. +// and restore settings that were overridden by per-game INIs or for some other reason. void RestoreConfig(); } // namespace BootManager diff --git a/Source/Core/Core/Config/UISettings.h b/Source/Core/Core/Config/UISettings.h index 79aec6ffda..8629c07b29 100644 --- a/Source/Core/Core/Config/UISettings.h +++ b/Source/Core/Core/Config/UISettings.h @@ -5,7 +5,7 @@ #include "Common/Config/Config.h" -// This is a temporary soluation, although they should be in their repected cpp file in UICommon. +// This is a temporary solution, although they should be in their respective cpp file in UICommon. // However, in order for IsSettingSaveable to compile without some issues, this needs to be here. // Once IsSettingSaveable is removed, then you should able to move these back to UICommon. diff --git a/Source/Core/Core/CoreTiming.cpp b/Source/Core/Core/CoreTiming.cpp index 549c455a3f..931e21d396 100644 --- a/Source/Core/Core/CoreTiming.cpp +++ b/Source/Core/Core/CoreTiming.cpp @@ -93,7 +93,7 @@ void CoreTimingManager::Init() m_globals.global_timer = 0; m_idled_cycles = 0; - // The time between CoreTiming being intialized and the first call to Advance() is considered + // The time between CoreTiming being initialized and the first call to Advance() is considered // the slice boundary between slice -1 and slice 0. Dispatcher loops must call Advance() before // executing the first PPC cycle of each slice to prepare the slice length and downcount for // that slice. diff --git a/Source/Core/Core/CoreTiming.h b/Source/Core/Core/CoreTiming.h index b76e898e70..f35812ba1a 100644 --- a/Source/Core/Core/CoreTiming.h +++ b/Source/Core/Core/CoreTiming.h @@ -177,7 +177,7 @@ private: // STATE_TO_SAVE // The queue is a min-heap using std::ranges::make_heap/push_heap/pop_heap. // We don't use std::priority_queue because we need to be able to serialize, unserialize and - // erase arbitrary events (RemoveEvent()) regardless of the queue order. These aren't accomodated + // erase arbitrary events (RemoveEvent()) regardless of the queue order. These aren't accommodated // by the standard adaptor class. std::vector m_event_queue; u64 m_event_fifo_id = 0; diff --git a/Source/Core/Core/DolphinAnalytics.cpp b/Source/Core/Core/DolphinAnalytics.cpp index ebd855f2c4..6c3fea0b27 100644 --- a/Source/Core/Core/DolphinAnalytics.cpp +++ b/Source/Core/Core/DolphinAnalytics.cpp @@ -296,7 +296,7 @@ void DolphinAnalytics::MakeBaseBuilder() s64 minor_version; // NSInteger minorVersion s64 patch_version; // NSInteger patchVersion }; - // Under arm64, we need to call objc_msgSend to recieve a struct. + // Under arm64, we need to call objc_msgSend to receive a struct. // On x86_64, we need to explicitly call objc_msgSend_stret for a struct. #ifdef _M_ARM_64 #define msgSend objc_msgSend diff --git a/Source/Core/Core/NetPlayClient.cpp b/Source/Core/Core/NetPlayClient.cpp index b9c859915c..02e6df254e 100644 --- a/Source/Core/Core/NetPlayClient.cpp +++ b/Source/Core/Core/NetPlayClient.cpp @@ -158,7 +158,7 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay return; } - // Update time in milliseconds of no acknoledgment of + // Update time in milliseconds of no acknowledgment of // sent packets before a connection is deemed disconnected enet_peer_timeout(m_server, 0, PEER_TIMEOUT.count(), PEER_TIMEOUT.count()); @@ -221,7 +221,7 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay case ENET_EVENT_TYPE_CONNECT: m_server = netEvent.peer; - // Update time in milliseconds of no acknoledgment of + // Update time in milliseconds of no acknowledgment of // sent packets before a connection is deemed disconnected enet_peer_timeout(m_server, 0, PEER_TIMEOUT.count(), PEER_TIMEOUT.count()); @@ -1303,7 +1303,7 @@ void NetPlayClient::OnSyncSaveDataGBA(sf::Packet& packet) void NetPlayClient::OnSyncCodes(sf::Packet& packet) { - // Recieve Data Packet + // Receive Data Packet SyncCodeID sub_id; packet >> sub_id; diff --git a/Source/Core/Core/NetPlayServer.cpp b/Source/Core/Core/NetPlayServer.cpp index cf21adfdc4..bbbfe2eecf 100644 --- a/Source/Core/Core/NetPlayServer.cpp +++ b/Source/Core/Core/NetPlayServer.cpp @@ -460,7 +460,7 @@ ConnectionError NetPlayServer::OnConnect(ENetPeer* incoming_connection, sf::Pack if (StringUTF8CodePointCount(new_player.name) > MAX_NAME_LENGTH) return ConnectionError::NameTooLong; - // Update time in milliseconds of no acknoledgment of + // Update time in milliseconds of no acknowledgment of // sent packets before a connection is deemed disconnected enet_peer_timeout(incoming_connection, 0, PEER_TIMEOUT.count(), PEER_TIMEOUT.count());