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Fix some double->float conversions.
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@ -136,7 +136,7 @@ KeyboardMouse::KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIREC
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AddInput(new Cursor(!!(i&2), (&m_state_in.cursor.x)[i/2], !!(i&1)));
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}
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void GetMousePos(float* const x, float* const y)
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void GetMousePos(ControlState* const x, ControlState* const y)
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{
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POINT point = { 1, 1 };
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GetCursorPos(&point);
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@ -151,8 +151,8 @@ void GetMousePos(float* const x, float* const y)
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unsigned int win_height = rect.bottom - rect.top;
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// Return the mouse position as a range from -1 to 1
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*x = (float)point.x / (float)win_width * 2 - 1;
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*y = (float)point.y / (float)win_height * 2 - 1;
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*x = (ControlState)point.x / (ControlState)win_width * 2 - 1;
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*y = (ControlState)point.y / (ControlState)win_height * 2 - 1;
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}
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bool KeyboardMouse::UpdateInput()
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