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revert RasterFont optimization
isn't needed and also not tested and buggy
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@ -263,9 +263,6 @@ void RasterFont::printMultilineText(const char *text, double start_x, double sta
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x += delta_x + border_x;
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x += delta_x + border_x;
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}
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}
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glUnmapBuffer(GL_ARRAY_BUFFER);
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glUnmapBuffer(GL_ARRAY_BUFFER);
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// no printable char, so also nothing to do
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if(!usage) return;
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glUseProgram(shader_program);
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glUseProgram(shader_program);
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