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Dolphin: Add disable copy filter to graphics options
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@ -287,6 +287,11 @@ static wxString true_color_desc =
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wxTRANSLATE("Forces the game to render the RGB color channels in 24-bit, thereby increasing "
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"quality by reducing color banding.\nIt has no impact on performance and causes "
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"few graphical issues.\n\n\nIf unsure, leave this checked.");
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static wxString disable_copy_filter_desc =
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wxTRANSLATE("Disables the blending of adjacent rows when copying the EFB. This is known in "
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"some games as \"deflickering\" or \"smoothing\". Disabling the filter has no "
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"effect on performance, but may result in a sharper image, and causes few "
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"graphical issues.\n\n\nIf unsure, leave this checked.");
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static wxString vertex_rounding_desc =
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wxTRANSLATE("Rounds 2D vertices to whole pixels. Fixes graphical problems in some games at "
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"higher internal resolutions. This setting has no effect when native internal "
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@ -602,6 +607,9 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string& title)
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Config::GFX_DISABLE_FOG));
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cb_szr->Add(CreateCheckBox(page_enh, _("Force 24-Bit Color"), wxGetTranslation(true_color_desc),
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Config::GFX_ENHANCE_FORCE_TRUE_COLOR));
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cb_szr->Add(CreateCheckBox(page_enh, _("Disable Copy Filter"),
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wxGetTranslation(disable_copy_filter_desc),
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Config::GFX_ENHANCE_DISABLE_COPY_FILTER));
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szr_enh->Add(cb_szr, wxGBPosition(row, 0), wxGBSpan(1, 3));
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row += 1;
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