Dolphin: Add disable copy filter to graphics options

This commit is contained in:
Stenzek
2018-04-29 18:53:16 +10:00
parent 9e798eec94
commit ea4090d92c
6 changed files with 24 additions and 2 deletions

View File

@ -287,6 +287,11 @@ static wxString true_color_desc =
wxTRANSLATE("Forces the game to render the RGB color channels in 24-bit, thereby increasing "
"quality by reducing color banding.\nIt has no impact on performance and causes "
"few graphical issues.\n\n\nIf unsure, leave this checked.");
static wxString disable_copy_filter_desc =
wxTRANSLATE("Disables the blending of adjacent rows when copying the EFB. This is known in "
"some games as \"deflickering\" or \"smoothing\". Disabling the filter has no "
"effect on performance, but may result in a sharper image, and causes few "
"graphical issues.\n\n\nIf unsure, leave this checked.");
static wxString vertex_rounding_desc =
wxTRANSLATE("Rounds 2D vertices to whole pixels. Fixes graphical problems in some games at "
"higher internal resolutions. This setting has no effect when native internal "
@ -602,6 +607,9 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string& title)
Config::GFX_DISABLE_FOG));
cb_szr->Add(CreateCheckBox(page_enh, _("Force 24-Bit Color"), wxGetTranslation(true_color_desc),
Config::GFX_ENHANCE_FORCE_TRUE_COLOR));
cb_szr->Add(CreateCheckBox(page_enh, _("Disable Copy Filter"),
wxGetTranslation(disable_copy_filter_desc),
Config::GFX_ENHANCE_DISABLE_COPY_FILTER));
szr_enh->Add(cb_szr, wxGBPosition(row, 0), wxGBSpan(1, 3));
row += 1;