Remove some unneeded sampler-related calls in BPStructs.

This commit is contained in:
Jordan Woyak
2013-02-20 02:01:54 -06:00
parent 55c2a01744
commit eae20b77a8
2 changed files with 1 additions and 10 deletions

View File

@ -248,6 +248,7 @@ u8 *GetPointer(const u32 &address)
return Memory::GetPointer(address);
}
// Never used. All backends call SetSamplerState in VertexManager::Flush
void SetTextureMode(const BPCmd &bp)
{
g_renderer->SetSamplerState(bp.address & 3, (bp.address & 0xE0) == 0xA0);