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Remove some unneeded sampler-related calls in BPStructs.
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@ -248,6 +248,7 @@ u8 *GetPointer(const u32 &address)
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return Memory::GetPointer(address);
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}
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// Never used. All backends call SetSamplerState in VertexManager::Flush
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void SetTextureMode(const BPCmd &bp)
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{
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g_renderer->SetSamplerState(bp.address & 3, (bp.address & 0xE0) == 0xA0);
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