Clean up some struct indentations

Also cleaned up the indentations of some variable declarations.
This commit is contained in:
Lioncash 2014-02-09 18:29:13 -05:00
parent 40182a48a5
commit ebb48d019e
50 changed files with 1357 additions and 1355 deletions

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@ -59,9 +59,9 @@ namespace File
struct FSTEntry
{
bool isDirectory;
u64 size; // file length or number of entries from children
std::string physicalName; // name on disk
std::string virtualName; // name in FST names table
u64 size; // File length or number of entries from children
std::string physicalName; // Name on disk
std::string virtualName; // Name in FST names table
std::vector<FSTEntry> children;
};

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@ -40,7 +40,7 @@ static const struct
{ "Wiimote2Connect", 50 /* '2' */, 2 /* wxMOD_CMD */ },
{ "Wiimote3Connect", 51 /* '3' */, 2 /* wxMOD_CMD */ },
{ "Wiimote4Connect", 52 /* '4' */, 2 /* wxMOD_CMD */ },
{ "BalanceBoardConnect",53 /* '4' */, 2 /* wxMOD_CMD */ },
{ "BalanceBoardConnect", 53 /* '4' */, 2 /* wxMOD_CMD */ },
#else
{ "Open", 79 /* 'O' */, 2 /* wxMOD_CONTROL */},
{ "ChangeDisc", 0, 0 /* wxMOD_NONE */ },
@ -53,7 +53,7 @@ static const struct
{ "StartRecording", 0, 0 /* wxMOD_NONE */ },
{ "PlayRecording", 0, 0 /* wxMOD_NONE */ },
{ "ExportRecording",0, 0 /* wxMOD_NONE */ },
{ "ExportRecording", 0, 0 /* wxMOD_NONE */ },
{ "Readonlymode", 0, 0 /* wxMOD_NONE */ },
{ "ToggleFullscreen", 13 /* WXK_RETURN */, 1 /* wxMOD_ALT */ },
@ -81,7 +81,7 @@ static const struct
{ "LoadStateSlot7", 346 /* WXK_F7 */, 0 /* wxMOD_NONE */ },
{ "LoadStateSlot8", 347 /* WXK_F8 */, 0 /* wxMOD_NONE */ },
{ "LoadStateSlot9", 0, 0 /* wxMOD_NONE */ },
{ "LoadStateSlot10",0, 0 /* wxMOD_NONE */ },
{ "LoadStateSlot10", 0, 0 /* wxMOD_NONE */ },
{ "SaveStateSlot1", 340 /* WXK_F1 */, 4 /* wxMOD_SHIFT */ },
{ "SaveStateSlot2", 341 /* WXK_F2 */, 4 /* wxMOD_SHIFT */ },
@ -92,7 +92,7 @@ static const struct
{ "SaveStateSlot7", 346 /* WXK_F7 */, 4 /* wxMOD_SHIFT */ },
{ "SaveStateSlot8", 347 /* WXK_F8 */, 4 /* wxMOD_SHIFT */ },
{ "SaveStateSlot9", 0, 0 /* wxMOD_NONE */ },
{ "SaveStateSlot10",0, 0 /* wxMOD_NONE */ },
{ "SaveStateSlot10", 0, 0 /* wxMOD_NONE */ },
{ "LoadLastState1", 0, 0 /* wxMOD_NONE */ },
{ "LoadLastState2", 0, 0 /* wxMOD_NONE */ },

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@ -161,8 +161,8 @@ struct PBDpopWM
struct PBVolumeEnvelope
{
u16 cur_volume; // volume at start of frame
s16 cur_volume_delta; // signed per sample delta (96 samples per frame)
u16 cur_volume; // Volume at start of frame
s16 cur_volume_delta; // Signed per sample delta (96 samples per frame)
};
struct PBUnknown2

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@ -43,15 +43,15 @@ private:
u8 U8[2];
struct
{
u16 out :4; // MICSet/GetOut...???
u16 id :1; // Used for MICGetDeviceID (always 0)
u16 button_unk :3; // Button bits which appear unused
u16 button :1; // The actual button on the mic
u16 buff_ovrflw :1; // Ring buffer wrote over bytes which weren't read by console
u16 gain :1; // Gain: 0dB or 15dB
u16 sample_rate :2; // Sample rate, 00-11025, 01-22050, 10-44100, 11-??
u16 buff_size :2; // Ring buffer size in bytes, 00-32, 01-64, 10-128, 11-???
u16 is_active :1; // If we are sampling or not
u16 out : 4; // MICSet/GetOut...???
u16 id : 1; // Used for MICGetDeviceID (always 0)
u16 button_unk : 3; // Button bits which appear unused
u16 button : 1; // The actual button on the mic
u16 buff_ovrflw : 1; // Ring buffer wrote over bytes which weren't read by console
u16 gain : 1; // Gain: 0dB or 15dB
u16 sample_rate : 2; // Sample rate, 00-11025, 01-22050, 10-44100, 11-??
u16 buff_size : 2; // Ring buffer size in bytes, 00-32, 01-64, 10-128, 11-???
u16 is_active : 1; // If we are sampling or not
};
};

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@ -76,19 +76,19 @@ private:
struct Header { //Offset Size Description
// Serial in libogc
u8 serial[12]; //0x0000 12 ?
u64 formatTime; //0x000c 8 time of format (OSTime value)
u32 SramBias; //0x0014 4 sram bias at time of format
u32 SramLang; //0x0018 4 sram language
u64 formatTime; //0x000c 8 Time of format (OSTime value)
u32 SramBias; //0x0014 4 SRAM bias at time of format
u32 SramLang; //0x0018 4 SRAM language
u8 Unk2[4]; //0x001c 4 ? almost always 0
// end Serial in libogc
u8 deviceID[2]; //0x0020 2 0 if formated in slot A 1 if formated in slot B
u8 SizeMb[2]; //0x0022 2 size of memcard in Mbits
u16 Encoding; //0x0024 2 encoding (ASCII or japanese)
u8 Unused1[468]; //0x0026 468 unused (0xff)
u16 UpdateCounter; //0x01fa 2 update Counter (?, probably unused)
u8 SizeMb[2]; //0x0022 2 Size of memcard in Mbits
u16 Encoding; //0x0024 2 Encoding (ASCII or japanese)
u8 Unused1[468]; //0x0026 468 Unused (0xff)
u16 UpdateCounter; //0x01fa 2 Update Counter (?, probably unused)
u16 Checksum; //0x01fc 2 Additive Checksum
u16 Checksum_Inv; //0x01fe 2 Inverse Checksum
u8 Unused2[7680]; //0x0200 0x1e00 unused (0xff)
u8 Unused2[7680]; //0x0200 0x1e00 Unused (0xff)
} hdr;
struct DEntry
@ -97,7 +97,7 @@ private:
u8 Makercode[2]; //0x04 0x02 Makercode
u8 Unused1; //0x06 0x01 reserved/unused (always 0xff, has no effect)
u8 BIFlags; //0x07 0x01 banner gfx format and icon animation (Image Key)
// bit(s) description
// Bit(s) Description
// 2 Icon Animation 0: forward 1: ping-pong
// 1 [--0: No Banner 1: Banner present--] WRONG! YAGCD LIES!
// 0 [--Banner Color 0: RGB5A3 1: CI8--] WRONG! YAGCD LIES!
@ -107,33 +107,33 @@ private:
// 10 RGB5A3 banner
// 11 ? maybe ==00? Time Splitters 2 and 3 have it and don't have banner
//
u8 Filename[DENTRY_STRLEN]; //0x08 0x20 filename
u8 Filename[DENTRY_STRLEN]; //0x08 0x20 Filename
u8 ModTime[4]; //0x28 0x04 Time of file's last modification in seconds since 12am, January 1st, 2000
u8 ImageOffset[4]; //0x2c 0x04 image data offset
u8 IconFmt[2]; //0x30 0x02 icon gfx format (2bits per icon)
// bits Description
// 00 no icon
// Bits Description
// 00 No icon
// 01 CI8 with a shared color palette after the last frame
// 10 RGB5A3
// 11 CI8 with a unique color palette after itself
//
u8 AnimSpeed[2]; //0x32 0x02 animation speed (2bits per icon) (*1)
// bits Description
// 00 no icon
u8 AnimSpeed[2]; //0x32 0x02 Animation speed (2bits per icon) (*1)
// Bits Description
// 00 No icon
// 01 Icon lasts for 4 frames
// 10 Icon lasts for 8 frames
// 11 Icon lasts for 12 frames
//
u8 Permissions; //0x34 0x01 file-permissions
// bit permission Description
u8 Permissions; //0x34 0x01 File-permissions
// Bit Permission Description
// 4 no move File cannot be moved by the IPL
// 3 no copy File cannot be copied by the IPL
// 2 public Can be read by any game
//
u8 CopyCounter; //0x35 0x01 copy counter (*2)
u8 FirstBlock[2]; //0x36 0x02 block no of first block of file (0 == offset 0)
u8 BlockCount[2]; //0x38 0x02 file-length (number of blocks in file)
u8 Unused2[2]; //0x3a 0x02 reserved/unused (always 0xffff, has no effect)
u8 CopyCounter; //0x35 0x01 Copy counter (*2)
u8 FirstBlock[2]; //0x36 0x02 Block no of first block of file (0 == offset 0)
u8 BlockCount[2]; //0x38 0x02 File-length (number of blocks in file)
u8 Unused2[2]; //0x3a 0x02 Reserved/unused (always 0xffff, has no effect)
u8 CommentsAddr[4]; //0x3c 0x04 Address of the two comments within the file data (*3)
};
@ -141,7 +141,7 @@ private:
{
DEntry Dir[DIRLEN]; //0x0000 Directory Entries (max 127)
u8 Padding[0x3a];
u16 UpdateCounter; //0x1ffa 2 update Counter
u16 UpdateCounter; //0x1ffa 2 Update Counter
u16 Checksum; //0x1ffc 2 Additive Checksum
u16 Checksum_Inv; //0x1ffe 2 Inverse Checksum
} dir, dir_backup;
@ -151,9 +151,9 @@ private:
{
u16 Checksum; //0x0000 2 Additive Checksum
u16 Checksum_Inv; //0x0002 2 Inverse Checksum
u16 UpdateCounter; //0x0004 2 update Counter
u16 FreeBlocks; //0x0006 2 free Blocks
u16 LastAllocated; //0x0008 2 last allocated Block
u16 UpdateCounter; //0x0004 2 Update Counter
u16 FreeBlocks; //0x0006 2 Free Blocks
u16 LastAllocated; //0x0008 2 Last allocated Block
u16 Map[BAT_SIZE]; //0x000a 0x1ff8 Map of allocated Blocks
u16 GetNextBlock(u16 Block) const;
u16 NextFreeBlock(u16 StartingBlock=MC_FST_BLOCKS) const;

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@ -43,23 +43,23 @@ union SRAM
{
u8 p_SRAM[64];
struct { // Stored configuration value from the system SRAM area
u16 checksum; // holds the block checksum.
u16 checksum_inv; // holds the inverse block checksum
u32 ead0; // unknown attribute
u32 ead1; // unknown attribute
u32 counter_bias; // bias value for the realtime clock
s8 display_offsetH; // pixel offset for the VI
u8 ntd; // unknown attribute
u8 lang; // language of system
u8 flags; // device and operations flag
u16 checksum; // Holds the block checksum.
u16 checksum_inv; // Holds the inverse block checksum
u32 ead0; // Unknown attribute
u32 ead1; // Unknown attribute
u32 counter_bias; // Bias value for the realtime clock
s8 display_offsetH; // Pixel offset for the VI
u8 ntd; // Unknown attribute
u8 lang; // Language of system
u8 flags; // Device and operations flag
// Stored configuration value from the extended SRAM area
u8 flash_id[2][12]; // flash_id[2][12] 96bit memorycard unlock flash ID
u32 wirelessKbd_id; // Device ID of last connected wireless keyboard
u16 wirelessPad_id[4]; // 16bit device ID of last connected pad.
u16 wirelessPad_id[4]; // 16-bit device ID of last connected pad.
u8 dvderr_code; // last non-recoverable error from DVD interface
u8 __padding0; // reserved
u8 flashID_chksum[2]; // 8bit checksum of unlock flash ID
u8 flashID_chksum[2]; // 8-bit checksum of unlock flash ID
u32 __padding1; // padding
};
};

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@ -386,19 +386,19 @@ struct nu_cal
u8 pad1;
wm_accel cal_g; // g size
u8 pad2;
nu_js jx; //
nu_js jy; //
nu_js jx;
nu_js jy;
u8 sum[2];
};
struct cc_cal
{
nu_js Lx; //
nu_js Ly; //
nu_js Rx; //
nu_js Ry; //
cc_trigger Tl; //
cc_trigger Tr; //
nu_js Lx;
nu_js Ly;
nu_js Rx;
nu_js Ry;
cc_trigger Tl;
cc_trigger Tr;
};
struct gh3_cal

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@ -18,7 +18,8 @@ struct NANDStat
u32 Used_Inodes;
};
enum {
enum
{
FS_RESULT_OK = 0,
FS_INVALID = -4,
FS_DIRFILE_NOT_FOUND = -6,

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@ -161,7 +161,8 @@ union UGeckoInstruction
};
struct
{ u32 : 10;
{
u32 : 10;
// Overflow enable
u32 OE : 1;
// Special-purpose register

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@ -49,7 +49,7 @@ namespace SWCommandProcessor
struct
{
u16 OverflowHiWatermark : 1;
u16 UnderflowLoWatermark: 1;
u16 UnderflowLoWatermark : 1;
u16 ReadIdle : 1; // done reading
u16 CommandIdle : 1; // done processing commands
u16 Breakpoint : 1;

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@ -353,14 +353,14 @@ struct TevStageCombiner
// if mid, sw, tw, and addprev are 0, then no indirect stage is used, mask = 0x17fe00
struct
{
u32 bt : 2; // indirect tex stage ID
u32 fmt : 2; // format: ITF_X
u32 bt : 2; // Indirect tex stage ID
u32 fmt : 2; // Format: ITF_X
u32 bias : 3; // ITB_X
u32 bs : 2; // ITBA_X, indicates which coordinate will become the 'bump alpha'
u32 mid : 4; // matrix id to multiply offsets with
u32 mid : 4; // Matrix ID to multiply offsets with
u32 sw : 3; // ITW_X, wrapping factor for S of regular coord
u32 tw : 3; // ITW_X, wrapping factor for T of regular coord
u32 lb_utclod : 1; // use modified or unmodified texture coordinates for LOD computation
u32 lb_utclod : 1; // Use modified or unmodified texture coordinates for LOD computation
u32 fb_addprev : 1; // 1 if the texture coordinate results from the previous TEV stage should be added
u32 pad0 : 3;
u32 rid : 8;
@ -378,7 +378,7 @@ struct TevStageCombiner
{
struct
{
u32 texmap0 : 3; // indirect tex stage texmap
u32 texmap0 : 3; // Indirect tex stage texmap
u32 texcoord0 : 3;
u32 enable0 : 1; // 1 if should read from texture
u32 colorchan0 : 3; // RAS1_CC_X
@ -404,10 +404,10 @@ union TEXSCALE
{
struct
{
u32 ss0 : 4; // indirect tex stage 0, 2^(-ss0)
u32 ts0 : 4; // indirect tex stage 0
u32 ss1 : 4; // indirect tex stage 1
u32 ts1 : 4; // indirect tex stage 1
u32 ss0 : 4; // Indirect tex stage 0, 2^(-ss0)
u32 ts0 : 4; // Indirect tex stage 0
u32 ss1 : 4; // Indirect tex stage 1
u32 ts1 : 4; // Indirect tex stage 1
u32 pad : 8;
u32 rid : 8;
};
@ -421,8 +421,8 @@ union RAS1_IREF
{
struct
{
u32 bi0 : 3; // indirect tex stage 0 ntexmap
u32 bc0 : 3; // indirect tex stage 0 ntexcoord
u32 bi0 : 3; // Indirect tex stage 0 ntexmap
u32 bc0 : 3; // Indirect tex stage 0 ntexcoord
u32 bi1 : 3;
u32 bc1 : 3;
u32 bi2 : 3;
@ -469,8 +469,8 @@ union TexImage0
{
struct
{
u32 width : 10; //actually w-1
u32 height : 10; //actually h-1
u32 width : 10; // Actually w-1
u32 height : 10; // Actually h-1
u32 format : 4;
};
u32 hex;
@ -479,7 +479,7 @@ union TexImage1
{
struct
{
u32 tmem_even : 15; // tmem line index for even LODs
u32 tmem_even : 15; // TMEM line index for even LODs
u32 cache_width : 3;
u32 cache_height : 3;
u32 image_type : 1; // 1 if this texture is managed manually (0 means we'll autofetch the texture data whenever it changes)

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@ -83,7 +83,7 @@ union UCPStatusReg
struct
{
u16 OverflowHiWatermark : 1;
u16 UnderflowLoWatermark: 1;
u16 UnderflowLoWatermark : 1;
u16 ReadIdle : 1;
u16 CommandIdle : 1;
u16 Breakpoint : 1;