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Multithreadded Shadergen: Minor fixups.
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@ -211,7 +211,7 @@ SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 primitive_
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ShaderCode gcode;
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if (g_ActiveConfig.backend_info.bSupportsGeometryShaders &&
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!uid.guid.GetUidData()->IsPassthrough())
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gcode = GenerateGeometryShaderCode(primitive_type, API_OPENGL, uid.guid.GetUidData());
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gcode = GenerateGeometryShaderCode(API_OPENGL, uid.guid.GetUidData());
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if (g_ActiveConfig.bEnableShaderDebugging)
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{
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