Config: Extract ConfigInfo into own header

This commit is contained in:
MerryMage 2017-10-30 16:22:37 +00:00
parent c8f970e2b0
commit ec7b84c5f2
5 changed files with 58 additions and 34 deletions

View File

@ -4,6 +4,7 @@ set(SRCS
ColorUtil.cpp
CommonFuncs.cpp
Config/Config.cpp
Config/ConfigInfo.cpp
Config/Layer.cpp
Config/Section.cpp
Crypto/AES.cpp
@ -29,8 +30,8 @@ set(SRCS
PcapFile.cpp
PerformanceCounter.cpp
Profiler.cpp
SettingsHandler.cpp
SDCardUtil.cpp
SettingsHandler.cpp
StringUtil.cpp
SymbolDB.cpp
SysConf.cpp

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@ -126,21 +126,6 @@ const std::string& GetLayerName(LayerType layer)
return layer_to_name.at(layer);
}
bool ConfigLocation::operator==(const ConfigLocation& other) const
{
return std::tie(system, section, key) == std::tie(other.system, other.section, other.key);
}
bool ConfigLocation::operator!=(const ConfigLocation& other) const
{
return !(*this == other);
}
bool ConfigLocation::operator<(const ConfigLocation& other) const
{
return std::tie(system, section, key) < std::tie(other.system, other.section, other.key);
}
LayerType GetActiveLayerForConfig(const ConfigLocation& config)
{
for (auto layer : SEARCH_ORDER)

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@ -9,30 +9,13 @@
#include <memory>
#include <string>
#include "Common/Config/ConfigInfo.h"
#include "Common/Config/Enums.h"
#include "Common/Config/Layer.h"
#include "Common/Config/Section.h"
namespace Config
{
struct ConfigLocation
{
System system;
std::string section;
std::string key;
bool operator==(const ConfigLocation& other) const;
bool operator!=(const ConfigLocation& other) const;
bool operator<(const ConfigLocation& other) const;
};
template <typename T>
struct ConfigInfo
{
ConfigLocation location;
T default_value;
};
using Layers = std::map<LayerType, std::unique_ptr<Layer>>;
using ConfigChangedCallback = std::function<void()>;

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@ -0,0 +1,25 @@
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <strings.h>
#include "Common/Config/ConfigInfo.h"
namespace Config
{
bool ConfigLocation::operator==(const ConfigLocation& other) const
{
return std::tie(system, section, key) == std::tie(other.system, other.section, other.key);
}
bool ConfigLocation::operator!=(const ConfigLocation& other) const
{
return !(*this == other);
}
bool ConfigLocation::operator<(const ConfigLocation& other) const
{
return std::tie(system, section, key) < std::tie(other.system, other.section, other.key);
}
}

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@ -0,0 +1,30 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "Common/Config/Enums.h"
namespace Config
{
struct ConfigLocation
{
System system;
std::string section;
std::string key;
bool operator==(const ConfigLocation& other) const;
bool operator!=(const ConfigLocation& other) const;
bool operator<(const ConfigLocation& other) const;
};
template <typename T>
struct ConfigInfo
{
ConfigLocation location;
T default_value;
};
}