mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-24 23:11:14 +01:00
Create some shaders
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3434 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
5d09a8c718
commit
ecf073ee15
19
Data/User/Shaders/acidmetal.txt
Normal file
19
Data/User/Shaders/acidmetal.txt
Normal file
@ -0,0 +1,19 @@
|
||||
uniform samplerRECT samp0 : register(s0);
|
||||
|
||||
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
|
||||
{
|
||||
float4 c0 = texRECT(samp0, uv0).rgba;
|
||||
float red = 0.0;
|
||||
float green = 0.0;
|
||||
float blue = 0.0;
|
||||
|
||||
green = c0.g;
|
||||
|
||||
if (c0.r > 0.25 && c0.b > 0.25)
|
||||
{
|
||||
blue = c0.b;
|
||||
red = c0.r;
|
||||
}
|
||||
|
||||
ocol0 = float4(red, green, blue, 1.0);
|
||||
}
|
15
Data/User/Shaders/color_swap_1.txt
Normal file
15
Data/User/Shaders/color_swap_1.txt
Normal file
@ -0,0 +1,15 @@
|
||||
uniform samplerRECT samp0 : register(s0);
|
||||
|
||||
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
|
||||
{
|
||||
float4 c0 = texRECT(samp0, uv0).rgba;
|
||||
float red = 0.0;
|
||||
float green = 0.0;
|
||||
float blue = 0.0;
|
||||
|
||||
red = c0.g;
|
||||
green = c0.b;
|
||||
blue = c0.r;
|
||||
|
||||
ocol0 = float4(red, green, blue, 1.0);
|
||||
}
|
21
Data/User/Shaders/fire.txt
Normal file
21
Data/User/Shaders/fire.txt
Normal file
@ -0,0 +1,21 @@
|
||||
uniform samplerRECT samp0 : register(s0);
|
||||
|
||||
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
|
||||
{
|
||||
float4 c0 = texRECT(samp0, uv0).rgba;
|
||||
float red = 0.0;
|
||||
float green = 0.0;
|
||||
float blue = 0.0;
|
||||
|
||||
red = c0.r;
|
||||
|
||||
if (c0.r > 0.0)
|
||||
{
|
||||
if (c0.g > c0.r)
|
||||
{
|
||||
green = (c0.g - (c0.g - c0.r)) / 3;
|
||||
}
|
||||
}
|
||||
|
||||
ocol0 = float4(red, green, blue, 1.0);
|
||||
}
|
7
Data/User/Shaders/invert_blue.txt
Normal file
7
Data/User/Shaders/invert_blue.txt
Normal file
@ -0,0 +1,7 @@
|
||||
uniform samplerRECT samp0 : register(s0);
|
||||
|
||||
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
|
||||
{
|
||||
float4 c0 = texRECT(samp0, uv0).rgba;
|
||||
ocol0 = float4(0.0, 0.0, 0.7, 1.0) - c0;
|
||||
}
|
18
Data/User/Shaders/nightvision.txt
Normal file
18
Data/User/Shaders/nightvision.txt
Normal file
@ -0,0 +1,18 @@
|
||||
uniform samplerRECT samp0 : register(s0);
|
||||
|
||||
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
|
||||
{
|
||||
float4 c0 = texRECT(samp0, uv0).rgba;
|
||||
float red = 0.0;
|
||||
float green = 0.0;
|
||||
float blue = 0.0;
|
||||
|
||||
green = c0.g;
|
||||
|
||||
if (c0.g < 0.50)
|
||||
{
|
||||
green = c0.r + c0.b;
|
||||
}
|
||||
|
||||
ocol0 = float4(red, green, blue, 1.0);
|
||||
}
|
26
Data/User/Shaders/posterize.txt
Normal file
26
Data/User/Shaders/posterize.txt
Normal file
@ -0,0 +1,26 @@
|
||||
uniform samplerRECT samp0 : register(s0);
|
||||
|
||||
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
|
||||
{
|
||||
float4 c0 = texRECT(samp0, uv0).rgba;
|
||||
float red;
|
||||
float green;
|
||||
float blue;
|
||||
|
||||
if (c0.r > 0.25)
|
||||
{
|
||||
red = c0.r;
|
||||
}
|
||||
|
||||
if (c0.g > 0.25)
|
||||
{
|
||||
green = c0.g;
|
||||
}
|
||||
|
||||
if (c0.b > 0.25)
|
||||
{
|
||||
blue = c0.b;
|
||||
}
|
||||
|
||||
ocol0 = float4(red, green, blue, 1.0);
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user