Create some shaders

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3434 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
omegadox 2009-06-14 00:24:00 +00:00
parent 5d09a8c718
commit ecf073ee15
6 changed files with 106 additions and 0 deletions

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uniform samplerRECT samp0 : register(s0);
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
float4 c0 = texRECT(samp0, uv0).rgba;
float red = 0.0;
float green = 0.0;
float blue = 0.0;
green = c0.g;
if (c0.r > 0.25 && c0.b > 0.25)
{
blue = c0.b;
red = c0.r;
}
ocol0 = float4(red, green, blue, 1.0);
}

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uniform samplerRECT samp0 : register(s0);
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
float4 c0 = texRECT(samp0, uv0).rgba;
float red = 0.0;
float green = 0.0;
float blue = 0.0;
red = c0.g;
green = c0.b;
blue = c0.r;
ocol0 = float4(red, green, blue, 1.0);
}

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uniform samplerRECT samp0 : register(s0);
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
float4 c0 = texRECT(samp0, uv0).rgba;
float red = 0.0;
float green = 0.0;
float blue = 0.0;
red = c0.r;
if (c0.r > 0.0)
{
if (c0.g > c0.r)
{
green = (c0.g - (c0.g - c0.r)) / 3;
}
}
ocol0 = float4(red, green, blue, 1.0);
}

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uniform samplerRECT samp0 : register(s0);
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
float4 c0 = texRECT(samp0, uv0).rgba;
ocol0 = float4(0.0, 0.0, 0.7, 1.0) - c0;
}

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uniform samplerRECT samp0 : register(s0);
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
float4 c0 = texRECT(samp0, uv0).rgba;
float red = 0.0;
float green = 0.0;
float blue = 0.0;
green = c0.g;
if (c0.g < 0.50)
{
green = c0.r + c0.b;
}
ocol0 = float4(red, green, blue, 1.0);
}

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uniform samplerRECT samp0 : register(s0);
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
float4 c0 = texRECT(samp0, uv0).rgba;
float red;
float green;
float blue;
if (c0.r > 0.25)
{
red = c0.r;
}
if (c0.g > 0.25)
{
green = c0.g;
}
if (c0.b > 0.25)
{
blue = c0.b;
}
ocol0 = float4(red, green, blue, 1.0);
}