DSPLLE: long due removal of exception and Zelda messages

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4557 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee 2009-11-13 13:33:17 +00:00
parent e56ca08b4f
commit ecf667e755
2 changed files with 6 additions and 5 deletions

View File

@ -156,9 +156,10 @@ u16 dsp_read_accelerator()
// Set address back to start address.
Address = (gdsp_ifx_regs[DSP_ACSAH] << 16) | gdsp_ifx_regs[DSP_ACSAL];
// Do we really need both?
DSPHost_InterruptRequest();
DSPCore_SetException(EXP_2);
// Do we really need both? (nakee: seems to cause problems with some
// AX games)
// DSPHost_InterruptRequest();
// DSPCore_SetException(EXP_2);
DSPCore_SetException(EXP_ACCOV);
// Somehow, YN1 and YN2 must be initialized with their "loop" values,

View File

@ -161,7 +161,7 @@ void gdsp_ifx_write(u16 addr, u16 val)
break;
case 0xd3: // ZeldaUnk (accelerator WRITE)
NOTICE_LOG(DSPLLE, "Write To ZeldaUnk pc=%04x (%04x)", g_dsp.pc, val);
// NOTICE_LOG(DSPLLE, "Write To ZeldaUnk pc=%04x (%04x)", g_dsp.pc, val);
dsp_write_aram_d3(val);
break;
@ -215,7 +215,7 @@ u16 gdsp_ifx_read(u16 addr)
return dsp_read_accelerator();
case 0xd3:
NOTICE_LOG(DSPLLE, "Read from ZeldaUnk pc=%04x", g_dsp.pc);
//NOTICE_LOG(DSPLLE, "Read from ZeldaUnk pc=%04x", g_dsp.pc);
return dsp_read_aram_d3();
default: