From edc7b17924f1591a3e8964f1fc217416d56bb3cc Mon Sep 17 00:00:00 2001 From: hrydgard Date: Sun, 21 Jun 2009 12:18:04 +0000 Subject: [PATCH] fix bug in my ugly hack to load the commented zelda ucode - it always loaded, no matter what game git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3524 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Plugins/Plugin_DSP_LLE/Src/DSPHost.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Plugins/Plugin_DSP_LLE/Src/DSPHost.cpp b/Source/Plugins/Plugin_DSP_LLE/Src/DSPHost.cpp index d3dfca5998..dbaddedd8b 100644 --- a/Source/Plugins/Plugin_DSP_LLE/Src/DSPHost.cpp +++ b/Source/Plugins/Plugin_DSP_LLE/Src/DSPHost.cpp @@ -68,7 +68,7 @@ u32 DSPHost_CodeLoaded(const u8 *ptr, int size) // TODO: Don't hardcode for Zelda. NOTICE_LOG(DSPLLE, "CRC: %08x", ector_crc); - if (!DSPSymbols::ReadAnnotatedAssembly("../../Docs/DSP/DSP_UC_Zelda.txt")) + if (ector_crc != 0x86840740 || !DSPSymbols::ReadAnnotatedAssembly("../../Docs/DSP/DSP_UC_Zelda.txt")) { DSPSymbols::Clear(); DSPSymbols::AutoDisassembly(0x0, 0x1000);