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[cleanup] [bugfix] TextureCacheBase: Cleanup and simplify mipmapping logic. Possibly fixes a bug or two.
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c859aaae84
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ee3d6d66d7
@ -211,6 +211,9 @@ void TextureCache::ClearRenderTargets()
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bool TextureCache::CheckForCustomTextureLODs(u64 tex_hash, int texformat, unsigned int levels)
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{
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if (levels == 1)
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return false;
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// Just checking if the necessary files exist, if they can't be loaded or have incorrect dimensions LODs will be black
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char texBasePathTemp[MAX_PATH];
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char texPathTemp[MAX_PATH];
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@ -293,7 +296,7 @@ void TextureCache::DumpTexture(TCacheEntryBase* entry, unsigned int level)
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TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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u32 address, unsigned int width, unsigned int height, int texformat,
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unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel, bool from_tmem)
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unsigned int tlutaddr, int tlutfmt, bool use_mipmaps, unsigned int maxlevel, bool from_tmem)
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{
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if (0 == address)
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return NULL;
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@ -363,8 +366,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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}
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// 2. b) For normal textures, all texture parameters need to match
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// NOTE: maxlevel is specified via render states, so it doesn't need to match exactly
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// TODO: D3D9 doesn't support min_lod, so we should check for this here
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if (address == entry->addr && tex_hash == entry->hash && full_format == entry->format &&
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entry->num_mipmaps > maxlevel && entry->native_width == nativeW && entry->native_height == nativeH)
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{
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@ -406,15 +407,12 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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pcfmt = TexDecoder_Decode(temp, src_data, expandedWidth,
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expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures);
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// TODO: Cleanup. Plus, we still autogenerate mipmaps in certain cases (we shouldn't do that)
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bool isPow2;
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unsigned int texLevels;
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isPow2 = !((width & (width - 1)) || (height & (height - 1)));
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texLevels = (isPow2 && maxlevel) ? GetPow2(std::max(width, height)) : !isPow2;
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texLevels = maxlevel ? std::min(texLevels, maxlevel + 1) : texLevels;
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bool use_native_mips;
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texLevels = use_mipmaps ? (maxlevel + 1) : 1;
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using_custom_lods = using_custom_texture && CheckForCustomTextureLODs(tex_hash, texformat, texLevels);
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UseNativeMips = UseNativeMips && !using_custom_lods && (width == nativeW && height == nativeH); // Only load native mips if their dimensions fit to our virtual texture dimensions
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texLevels = (UseNativeMips || using_custom_lods) ? texLevels : !isPow2;
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use_native_mips = use_mipmaps && !using_custom_lods && (width == nativeW && height == nativeH); // Only load native mips if their dimensions fit to our virtual texture dimensions
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texLevels = (use_native_mips || using_custom_lods) ? texLevels : 1;
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// create the entry/texture
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if (NULL == entry) {
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@ -424,7 +422,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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// e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states
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// Thus, we don't update this member for every Load, but just whenever the texture gets recreated
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// TODO: D3D9 doesn't support min_lod. We should add a workaround for that here!
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entry->num_mipmaps = maxlevel + 1; // TODO: Does this actually work? We can't really adjust mipmap settings per-stage...
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entry->num_mipmaps = maxlevel + 1;
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entry->type = TCET_NORMAL;
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GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
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@ -443,7 +441,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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DumpTexture(entry, 0);
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// load mips - TODO: Loading mipmaps from tmem is untested!
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if (texLevels > 1 && pcfmt != PC_TEX_FMT_NONE && UseNativeMips)
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if (texLevels > 1 && pcfmt != PC_TEX_FMT_NONE && use_native_mips)
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{
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const unsigned int bsdepth = TexDecoder_GetTexelSizeInNibbles(texformat);
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@ -116,7 +116,7 @@ public:
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virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0;
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static TCacheEntryBase* Load(unsigned int stage, u32 address, unsigned int width, unsigned int height,
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int format, unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel, bool from_tmem);
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int format, unsigned int tlutaddr, int tlutfmt, bool use_mipmaps, unsigned int maxlevel, bool from_tmem);
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static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, unsigned int srcFormat,
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const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf);
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