[cleanup] [bugfix] TextureCacheBase: Cleanup and simplify mipmapping logic. Possibly fixes a bug or two.

This commit is contained in:
NeoBrainX 2012-08-10 13:09:16 +02:00
parent c859aaae84
commit ee3d6d66d7
2 changed files with 11 additions and 13 deletions

View File

@ -211,6 +211,9 @@ void TextureCache::ClearRenderTargets()
bool TextureCache::CheckForCustomTextureLODs(u64 tex_hash, int texformat, unsigned int levels)
{
if (levels == 1)
return false;
// Just checking if the necessary files exist, if they can't be loaded or have incorrect dimensions LODs will be black
char texBasePathTemp[MAX_PATH];
char texPathTemp[MAX_PATH];
@ -293,7 +296,7 @@ void TextureCache::DumpTexture(TCacheEntryBase* entry, unsigned int level)
TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
u32 address, unsigned int width, unsigned int height, int texformat,
unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel, bool from_tmem)
unsigned int tlutaddr, int tlutfmt, bool use_mipmaps, unsigned int maxlevel, bool from_tmem)
{
if (0 == address)
return NULL;
@ -363,8 +366,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
}
// 2. b) For normal textures, all texture parameters need to match
// NOTE: maxlevel is specified via render states, so it doesn't need to match exactly
// TODO: D3D9 doesn't support min_lod, so we should check for this here
if (address == entry->addr && tex_hash == entry->hash && full_format == entry->format &&
entry->num_mipmaps > maxlevel && entry->native_width == nativeW && entry->native_height == nativeH)
{
@ -406,15 +407,12 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
pcfmt = TexDecoder_Decode(temp, src_data, expandedWidth,
expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures);
// TODO: Cleanup. Plus, we still autogenerate mipmaps in certain cases (we shouldn't do that)
bool isPow2;
unsigned int texLevels;
isPow2 = !((width & (width - 1)) || (height & (height - 1)));
texLevels = (isPow2 && maxlevel) ? GetPow2(std::max(width, height)) : !isPow2;
texLevels = maxlevel ? std::min(texLevels, maxlevel + 1) : texLevels;
bool use_native_mips;
texLevels = use_mipmaps ? (maxlevel + 1) : 1;
using_custom_lods = using_custom_texture && CheckForCustomTextureLODs(tex_hash, texformat, texLevels);
UseNativeMips = UseNativeMips && !using_custom_lods && (width == nativeW && height == nativeH); // Only load native mips if their dimensions fit to our virtual texture dimensions
texLevels = (UseNativeMips || using_custom_lods) ? texLevels : !isPow2;
use_native_mips = use_mipmaps && !using_custom_lods && (width == nativeW && height == nativeH); // Only load native mips if their dimensions fit to our virtual texture dimensions
texLevels = (use_native_mips || using_custom_lods) ? texLevels : 1;
// create the entry/texture
if (NULL == entry) {
@ -424,7 +422,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
// e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states
// Thus, we don't update this member for every Load, but just whenever the texture gets recreated
// TODO: D3D9 doesn't support min_lod. We should add a workaround for that here!
entry->num_mipmaps = maxlevel + 1; // TODO: Does this actually work? We can't really adjust mipmap settings per-stage...
entry->num_mipmaps = maxlevel + 1;
entry->type = TCET_NORMAL;
GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
@ -443,7 +441,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
DumpTexture(entry, 0);
// load mips - TODO: Loading mipmaps from tmem is untested!
if (texLevels > 1 && pcfmt != PC_TEX_FMT_NONE && UseNativeMips)
if (texLevels > 1 && pcfmt != PC_TEX_FMT_NONE && use_native_mips)
{
const unsigned int bsdepth = TexDecoder_GetTexelSizeInNibbles(texformat);

View File

@ -116,7 +116,7 @@ public:
virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0;
static TCacheEntryBase* Load(unsigned int stage, u32 address, unsigned int width, unsigned int height,
int format, unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel, bool from_tmem);
int format, unsigned int tlutaddr, int tlutfmt, bool use_mipmaps, unsigned int maxlevel, bool from_tmem);
static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, unsigned int srcFormat,
const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf);