mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-25 07:21:14 +01:00
Android: Fix rotating EmulationActivity after boot fails
Time for yet another new iteration of working around the "surface destruction during boot" problem... This time, the strategy is to use a mutex in MainAndroid.cpp.
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d06830b274
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@ -403,15 +403,13 @@ public final class NativeLibrary
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*/
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public static native void StopEmulation();
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public static native boolean IsBooting();
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public static native void WaitUntilDoneBooting();
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/**
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* Returns true if emulation is running (or is paused).
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*/
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public static native boolean IsRunning();
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public static native boolean IsRunningAndStarted();
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/**
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* Enables or disables CPU block profiling
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*
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@ -487,7 +485,7 @@ public final class NativeLibrary
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private static native String GetCurrentTitleDescriptionUnchecked();
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public static boolean displayAlertMsg(final String caption, final String text,
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final boolean yesNo, final boolean isWarning)
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final boolean yesNo, final boolean isWarning, final boolean nonBlocking)
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{
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Log.error("[NativeLibrary] Alert: " + text);
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final EmulationActivity emulationActivity = sEmulationActivity.get();
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@ -498,10 +496,9 @@ public final class NativeLibrary
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}
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else
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{
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// AlertMessages while the core is booting will deadlock if WaitUntilDoneBooting is called.
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// We also can't use AlertMessages unless we have a non-null activity reference.
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// As a fallback, we use toasts instead.
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if (emulationActivity == null || IsBooting())
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// We can't use AlertMessages unless we have a non-null activity reference
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// and are allowed to block. As a fallback, we can use toasts.
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if (emulationActivity == null || nonBlocking)
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{
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new Handler(Looper.getMainLooper()).post(
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() -> Toast.makeText(DolphinApplication.getAppContext(), text, Toast.LENGTH_LONG)
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@ -330,16 +330,6 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
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mSurface = null;
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Log.debug("[EmulationFragment] Surface destroyed.");
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if (state != State.STOPPED && !NativeLibrary.IsShowingAlertMessage())
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{
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// In order to avoid dereferencing nullptr, we must not destroy the surface while booting
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// the core, so wait here if necessary. An easy (but not 100% consistent) way to reach
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// this method while the core is booting is by having landscape orientation lock enabled
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// and starting emulation while the phone is in portrait mode, leading to the activity
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// being recreated very soon after NativeLibrary.Run has been called.
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NativeLibrary.WaitUntilDoneBooting();
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}
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NativeLibrary.SurfaceDestroyed();
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}
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}
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@ -148,7 +148,7 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
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public void initTouchPointer()
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{
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// Check if we have all the data we need yet
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boolean aspectRatioAvailable = NativeLibrary.IsRunning() && !NativeLibrary.IsBooting();
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boolean aspectRatioAvailable = NativeLibrary.IsRunningAndStarted();
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if (!aspectRatioAvailable || mSurfacePosition == null)
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return;
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@ -222,7 +222,7 @@ jint JNI_OnLoad(JavaVM* vm, void* reserved)
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const jclass native_library_class = env->FindClass("org/dolphinemu/dolphinemu/NativeLibrary");
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s_native_library_class = reinterpret_cast<jclass>(env->NewGlobalRef(native_library_class));
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s_display_alert_msg = env->GetStaticMethodID(s_native_library_class, "displayAlertMsg",
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"(Ljava/lang/String;Ljava/lang/String;ZZ)Z");
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"(Ljava/lang/String;Ljava/lang/String;ZZZ)Z");
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s_do_rumble = env->GetStaticMethodID(s_native_library_class, "rumble", "(ID)V");
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s_update_touch_pointer =
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env->GetStaticMethodID(s_native_library_class, "updateTouchPointer", "()V");
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@ -77,6 +77,12 @@ ANativeWindow* s_surf;
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// sequentially for access.
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std::mutex s_host_identity_lock;
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Common::Event s_update_main_frame_event;
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// This exists to prevent surfaces from being destroyed during the boot process,
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// as that can lead to the boot process dereferencing nullptr.
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std::mutex s_surface_lock;
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bool s_need_nonblocking_alert_msg;
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bool s_have_wm_user_stop = false;
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bool s_game_metadata_is_valid = false;
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} // Anonymous namespace
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@ -159,9 +165,10 @@ static bool MsgAlert(const char* caption, const char* text, bool yes_no, Common:
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JNIEnv* env = IDCache::GetEnvForThread();
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// Execute the Java method.
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jboolean result = env->CallStaticBooleanMethod(
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IDCache::GetNativeLibraryClass(), IDCache::GetDisplayAlertMsg(), ToJString(env, caption),
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ToJString(env, text), yes_no ? JNI_TRUE : JNI_FALSE, style == Common::MsgType::Warning);
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jboolean result =
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env->CallStaticBooleanMethod(IDCache::GetNativeLibraryClass(), IDCache::GetDisplayAlertMsg(),
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ToJString(env, caption), ToJString(env, text), yes_no,
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style == Common::MsgType::Warning, s_need_nonblocking_alert_msg);
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return result != JNI_FALSE;
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}
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@ -216,20 +223,15 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_StopEmulatio
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s_update_main_frame_event.Set();
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}
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_IsBooting(JNIEnv*, jclass)
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{
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return static_cast<jboolean>(Core::IsBooting());
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_WaitUntilDoneBooting(JNIEnv*,
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jclass)
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{
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Core::WaitUntilDoneBooting();
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}
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_IsRunning(JNIEnv*, jclass)
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{
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return Core::IsRunning();
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return static_cast<jboolean>(Core::IsRunning());
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}
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_IsRunningAndStarted(JNIEnv*,
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jclass)
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{
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return static_cast<jboolean>(Core::IsRunningAndStarted());
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}
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEvent(
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@ -391,6 +393,8 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SurfaceChang
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jclass,
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jobject surf)
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{
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std::lock_guard<std::mutex> guard(s_surface_lock);
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s_surf = ANativeWindow_fromSurface(env, surf);
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if (s_surf == nullptr)
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__android_log_print(ANDROID_LOG_ERROR, DOLPHIN_TAG, "Error: Surface is null.");
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@ -402,6 +406,8 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SurfaceChang
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SurfaceDestroyed(JNIEnv*,
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jclass)
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{
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std::lock_guard<std::mutex> guard(s_surface_lock);
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if (g_renderer)
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g_renderer->ChangeSurface(nullptr);
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@ -480,7 +486,7 @@ static void Run(JNIEnv* env, const std::vector<std::string>& paths,
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ASSERT(!paths.empty());
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__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Running : %s", paths[0].c_str());
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std::unique_lock<std::mutex> guard(s_host_identity_lock);
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std::unique_lock<std::mutex> host_identity_guard(s_host_identity_lock);
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WiimoteReal::InitAdapterClass();
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@ -493,24 +499,41 @@ static void Run(JNIEnv* env, const std::vector<std::string>& paths,
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WindowSystemInfo wsi(WindowSystemType::Android, nullptr, s_surf, s_surf);
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wsi.render_surface_scale = GetRenderSurfaceScale(env);
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// No use running the loop when booting fails
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if (BootManager::BootCore(std::move(boot), wsi))
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s_need_nonblocking_alert_msg = true;
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std::unique_lock<std::mutex> surface_guard(s_surface_lock);
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bool successful_boot = BootManager::BootCore(std::move(boot), wsi);
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if (successful_boot)
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{
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ButtonManager::Init(SConfig::GetInstance().GetGameID());
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static constexpr int TIMEOUT = 10000;
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static constexpr int WAIT_STEP = 25;
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int time_waited = 0;
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// A Core::CORE_ERROR state would be helpful here.
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while (!Core::IsRunning() && time_waited < TIMEOUT && !s_have_wm_user_stop)
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while (!Core::IsRunningAndStarted())
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{
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if (time_waited >= TIMEOUT || s_have_wm_user_stop)
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{
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successful_boot = false;
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break;
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(WAIT_STEP));
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time_waited += WAIT_STEP;
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}
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while (Core::IsRunning())
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}
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s_need_nonblocking_alert_msg = false;
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surface_guard.unlock();
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if (successful_boot)
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{
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while (Core::IsRunningAndStarted())
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{
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guard.unlock();
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host_identity_guard.unlock();
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s_update_main_frame_event.Wait();
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guard.lock();
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host_identity_guard.lock();
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Core::HostDispatchJobs();
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}
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}
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@ -518,7 +541,7 @@ static void Run(JNIEnv* env, const std::vector<std::string>& paths,
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s_game_metadata_is_valid = false;
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Core::Shutdown();
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ButtonManager::Shutdown();
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guard.unlock();
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host_identity_guard.unlock();
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if (s_surf)
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{
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@ -102,7 +102,6 @@ static bool s_is_stopping = false;
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static bool s_hardware_initialized = false;
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static bool s_is_started = false;
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static Common::Flag s_is_booting;
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static Common::Event s_done_booting;
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static std::thread s_emu_thread;
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static StateChangedCallbackFunc s_on_state_changed_callback;
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@ -175,11 +174,6 @@ void DisplayMessage(std::string message, int time_in_ms)
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OSD::AddMessage(std::move(message), time_in_ms);
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}
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bool IsBooting()
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{
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return s_is_booting.IsSet() || !s_hardware_initialized;
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}
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bool IsRunning()
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{
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return (GetState() != State::Uninitialized || s_hardware_initialized) && !s_is_stopping;
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@ -249,7 +243,6 @@ bool Init(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
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g_video_backend->PrepareWindow(prepared_wsi);
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// Start the emu thread
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s_done_booting.Reset();
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s_is_booting.Set();
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s_emu_thread = std::thread(EmuThread, std::move(boot), prepared_wsi);
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return true;
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@ -435,7 +428,6 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
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s_on_state_changed_callback(State::Starting);
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Common::ScopeGuard flag_guard{[] {
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s_is_booting.Clear();
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s_done_booting.Set();
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s_is_started = false;
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s_is_stopping = false;
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s_wants_determinism = false;
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@ -568,7 +560,6 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
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// The hardware is initialized.
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s_hardware_initialized = true;
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s_is_booting.Clear();
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s_done_booting.Set();
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// Set execution state to known values (CPU/FIFO/Audio Paused)
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CPU::Break();
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@ -692,12 +683,6 @@ State GetState()
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return State::Uninitialized;
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}
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void WaitUntilDoneBooting()
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{
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if (IsBooting())
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s_done_booting.Wait();
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}
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static std::string GenerateScreenshotFolderPath()
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{
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const std::string& gameId = SConfig::GetInstance().GetGameID();
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@ -99,7 +99,6 @@ void UndeclareAsCPUThread();
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std::string StopMessage(bool main_thread, std::string_view message);
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bool IsBooting();
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bool IsRunning();
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bool IsRunningAndStarted(); // is running and the CPU loop has been entered
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bool IsRunningInCurrentThread(); // this tells us whether we are running in the CPU thread.
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@ -111,7 +110,6 @@ bool WantsDeterminism();
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// [NOT THREADSAFE] For use by Host only
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void SetState(State state);
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State GetState();
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void WaitUntilDoneBooting();
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void SaveScreenShot();
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void SaveScreenShot(std::string_view name);
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