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VideoConfig: Change convergence setting to percentage value.
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@ -63,7 +63,7 @@ void GeometryShaderManager::SetConstants()
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constants.stereoparams[0] = constants.stereoparams[1] = 0;
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}
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constants.stereoparams[2] = (float)(g_ActiveConfig.iStereoConvergenceMinimum + g_ActiveConfig.iStereoConvergence);
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constants.stereoparams[2] = (float)(g_ActiveConfig.iStereoConvergence * (g_ActiveConfig.iStereoConvergencePercentage / 100.0f));
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dirty = true;
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}
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