TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled.

This commit is contained in:
Jules Blok
2014-11-04 00:53:14 +01:00
parent 4d075c2efb
commit ee76c03160
5 changed files with 44 additions and 17 deletions

View File

@ -115,6 +115,12 @@ void TextureCache::OnConfigChanged(VideoConfig& config)
{
g_texture_cache->ClearRenderTargets();
}
if ((config.iStereoMode > 0) != backup_config.s_stereo_3d)
{
g_texture_cache->DeleteShaders();
g_texture_cache->CompileShaders();
}
}
backup_config.s_colorsamples = config.iSafeTextureCache_ColorSamples;
@ -126,6 +132,7 @@ void TextureCache::OnConfigChanged(VideoConfig& config)
backup_config.s_texfmt_overlay_center = config.bTexFmtOverlayCenter;
backup_config.s_hires_textures = config.bHiresTextures;
backup_config.s_copy_cache_enable = config.bEFBCopyCacheEnable;
backup_config.s_stereo_3d = config.iStereoMode > 0;
}
void TextureCache::Cleanup()