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CustomTexture: Use another file name with wildcards
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@ -476,7 +476,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
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src_data, texture_size,
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&texMem[tlutaddr], palette_size,
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width, height,
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texformat
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texformat, true
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);
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DumpTexture(entry, basename, 0);
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}
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