From eee549f92b34188b6011a5a253e22f8af1d084f2 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Tue, 18 Feb 2014 13:21:12 -0500 Subject: [PATCH] Scope the Windows include directory to only point to Source/Core/. Also fix the Windows build with this change. --- Source/Core/Core/Core.cpp | 2 +- Source/VSProps/Base.props | 12 +----------- 2 files changed, 2 insertions(+), 12 deletions(-) diff --git a/Source/Core/Core/Core.cpp b/Source/Core/Core/Core.cpp index a40ca02545..4c2eb66b23 100644 --- a/Source/Core/Core/Core.cpp +++ b/Source/Core/Core/Core.cpp @@ -4,7 +4,7 @@ #ifdef _WIN32 #include -#include "EmuWindow.h" +#include "VideoCommon/EmuWindow.h" #endif #include "AudioCommon/AudioCommon.h" diff --git a/Source/VSProps/Base.props b/Source/VSProps/Base.props index 2ffcafa8f7..36fe12a6ea 100644 --- a/Source/VSProps/Base.props +++ b/Source/VSProps/Base.props @@ -22,7 +22,6 @@ $(BuildRootDir)$(Platform)\$(Configuration)\$(ProjectName)\ $(IntDir)bin\ $(ProjectName)$(TargetSuffix) - $(SolutionDir)Core;$(IncludePath) @@ -32,16 +31,7 @@ Order matters! (first hit, first use). Note: Directory containing source file being compiled is always searched first. --> - $(CoreDir)AudioCommon;%(AdditionalIncludeDirectories) - $(CoreDir)Common;%(AdditionalIncludeDirectories) - $(CoreDir)Core;%(AdditionalIncludeDirectories) - $(CoreDir)DiscIO;%(AdditionalIncludeDirectories) - $(CoreDir)DolphinWX;%(AdditionalIncludeDirectories) - $(CoreDir)InputCommon;%(AdditionalIncludeDirectories) - $(CoreDir)VideoBackends\D3D;%(AdditionalIncludeDirectories) - $(CoreDir)VideoBackends\OGL;%(AdditionalIncludeDirectories) - $(CoreDir)VideoBackends\Software;%(AdditionalIncludeDirectories) - $(CoreDir)VideoCommon;%(AdditionalIncludeDirectories) + $(CoreDir);%(AdditionalIncludeDirectories) $(ExternalsDir);%(AdditionalIncludeDirectories) $(ExternalsDir)Bochs_disasm;%(AdditionalIncludeDirectories) $(ExternalsDir)GL;%(AdditionalIncludeDirectories)