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PixelShaderGen: Fixes implicit type conversion or PR #3772.
This regression did only happen on OpenGL ES.
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@ -836,7 +836,7 @@ static void WriteStage(T& out, pixel_shader_uid_data* uid_data, int n, API_TYPE
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uid_data->SetTevindrefTexmap(i, texmap);
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out.Write("\ttextemp = ");
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SampleTexture<T>(out, "(tevcoord.xy)", texswap, texmap, ApiType);
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SampleTexture<T>(out, "float2(tevcoord.xy)", texswap, texmap, ApiType);
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}
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else
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{
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