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VideoBackends: Allow the viewport to use the full depth range.
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@ -96,8 +96,8 @@ void PixelShaderManager::SetConstants()
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if (s_bViewPortChanged)
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{
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constants.zbias[1][0] = MathUtil::Clamp<u32>((u32)xfmem.viewport.farZ, 0, 0xFFFFFF);
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constants.zbias[1][1] = MathUtil::Clamp<u32>((u32)xfmem.viewport.zRange, 0, 0xFFFFFF);
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constants.zbias[1][0] = (u32)xfmem.viewport.farZ;
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constants.zbias[1][1] = (u32)xfmem.viewport.zRange;
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dirty = true;
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s_bViewPortChanged = false;
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}
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