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VideoBackends: Clamp depth to uint24 range.
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@ -127,9 +127,7 @@ inline void Draw(s32 x, s32 y, s32 xi, s32 yi)
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float dx = vertexOffsetX + (float)(x - vertex0X);
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float dy = vertexOffsetY + (float)(y - vertex0Y);
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s32 z = (s32)ZSlope.GetValue(dx, dy);
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if (z < 0 || z > 0x00ffffff)
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return;
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s32 z = (s32)MathUtil::Clamp<float>(ZSlope.GetValue(dx, dy), 0.0f, 16777215.0f);
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if (!BoundingBox::active && bpmem.UseEarlyDepthTest() && g_SWVideoConfig.bZComploc)
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{
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