VideoBackends: Clamp depth to uint24 range.

This commit is contained in:
Jules Blok
2015-05-16 21:25:52 +02:00
parent 7e6ec5fa86
commit ef78941042
4 changed files with 7 additions and 9 deletions

View File

@ -127,9 +127,7 @@ inline void Draw(s32 x, s32 y, s32 xi, s32 yi)
float dx = vertexOffsetX + (float)(x - vertex0X);
float dy = vertexOffsetY + (float)(y - vertex0Y);
s32 z = (s32)ZSlope.GetValue(dx, dy);
if (z < 0 || z > 0x00ffffff)
return;
s32 z = (s32)MathUtil::Clamp<float>(ZSlope.GetValue(dx, dy), 0.0f, 16777215.0f);
if (!BoundingBox::active && bpmem.UseEarlyDepthTest() && g_SWVideoConfig.bZComploc)
{