VideoSW: Use more VideoCommon

Now we require lots of empty functions, but this removes by far more duplicated code.
This commit is contained in:
degasus
2015-10-09 20:50:36 +02:00
parent 7fcb5a803b
commit efbe5bc4b6
51 changed files with 529 additions and 2025 deletions

View File

@ -6,15 +6,14 @@
#include <cstring>
#include "Common/CommonTypes.h"
#include "VideoBackends/Software/BPMemLoader.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/NativeVertexFormat.h"
#include "VideoBackends/Software/Rasterizer.h"
#include "VideoBackends/Software/SWStatistics.h"
#include "VideoBackends/Software/SWVideoConfig.h"
#include "VideoBackends/Software/Tev.h"
#include "VideoBackends/Software/XFMemLoader.h"
#include "VideoCommon/BoundingBox.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/XFMemory.h"
namespace Rasterizer
{
@ -38,28 +37,6 @@ static s32 scissorBottom = 0;
static Tev tev;
static RasterBlock rasterBlock;
void DoState(PointerWrap &p)
{
ZSlope.DoState(p);
WSlope.DoState(p);
for (auto& color_slopes_1d : ColorSlopes)
for (Slope& color_slope : color_slopes_1d)
color_slope.DoState(p);
for (auto& tex_slopes_1d : TexSlopes)
for (Slope& tex_slope : tex_slopes_1d)
tex_slope.DoState(p);
p.Do(vertex0X);
p.Do(vertex0Y);
p.Do(vertexOffsetX);
p.Do(vertexOffsetY);
p.Do(scissorLeft);
p.Do(scissorTop);
p.Do(scissorRight);
p.Do(scissorBottom);
tev.DoState(p);
p.Do(rasterBlock);
}
void Init()
{
tev.Init();
@ -121,14 +98,14 @@ void SetTevReg(int reg, int comp, bool konst, s16 color)
static void Draw(s32 x, s32 y, s32 xi, s32 yi)
{
INCSTAT(swstats.thisFrame.rasterizedPixels);
INCSTAT(stats.thisFrame.rasterizedPixels);
float dx = vertexOffsetX + (float)(x - vertex0X);
float dy = vertexOffsetY + (float)(y - vertex0Y);
s32 z = (s32)MathUtil::Clamp<float>(ZSlope.GetValue(dx, dy), 0.0f, 16777215.0f);
if (bpmem.UseEarlyDepthTest() && g_SWVideoConfig.bZComploc)
if (bpmem.UseEarlyDepthTest() && g_ActiveConfig.bZComploc)
{
// TODO: Test if perf regs are incremented even if test is disabled
EfbInterface::IncPerfCounterQuadCount(PQ_ZCOMP_INPUT_ZCOMPLOC);
@ -314,7 +291,7 @@ static void BuildBlock(s32 blockX, s32 blockY)
void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2)
{
INCSTAT(swstats.thisFrame.numTrianglesDrawn);
INCSTAT(stats.thisFrame.numTrianglesDrawn);
// adapted from http://devmaster.net/posts/6145/advanced-rasterization
@ -378,7 +355,7 @@ void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVer
// Many things might prevent us from reaching this line (culling, clipping, scissoring).
// However, the zslope is always guaranteed to be calculated unless all vertices are trivially rejected during clipping!
// We're currently sloppy at this since we abort early if any of the culling/clipping/scissoring tests fail.
if (!bpmem.genMode.zfreeze || !g_SWVideoConfig.bZFreeze)
if (!bpmem.genMode.zfreeze || !g_ActiveConfig.bZFreeze)
InitSlope(&ZSlope, v0->screenPosition[2], v1->screenPosition[2], v2->screenPosition[2], fltdx31, fltdx12, fltdy12, fltdy31);
for (unsigned int i = 0; i < bpmem.genMode.numcolchans; i++)