VideoSW: Use more VideoCommon

Now we require lots of empty functions, but this removes by far more duplicated code.
This commit is contained in:
degasus
2015-10-09 20:50:36 +02:00
parent 7fcb5a803b
commit efbe5bc4b6
51 changed files with 529 additions and 2025 deletions

View File

@ -10,35 +10,30 @@
#include "Common/CommonTypes.h"
#include "Common/StringUtil.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/Memmap.h"
#include "VideoBackends/Software/SWCommandProcessor.h"
#include "VideoBackends/Software/EfbCopy.h"
#include "VideoBackends/Software/SWOGLWindow.h"
#include "VideoBackends/Software/SWRenderer.h"
#include "VideoBackends/Software/SWStatistics.h"
#include "VideoCommon/BoundingBox.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/ImageWrite.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/VideoConfig.h"
static u8 *s_xfbColorTexture[2];
static int s_currentColorTexture = 0;
static std::atomic<bool> s_bScreenshot;
static std::mutex s_criticalScreenshot;
static std::string s_sScreenshotName;
void SWRenderer::Init()
{
s_bScreenshot.store(false);
}
void SWRenderer::Shutdown()
SWRenderer::~SWRenderer()
{
delete[] s_xfbColorTexture[0];
delete[] s_xfbColorTexture[1];
}
void SWRenderer::Prepare()
void SWRenderer::Init()
{
s_xfbColorTexture[0] = new u8[MAX_XFB_WIDTH * MAX_XFB_HEIGHT * 4];
s_xfbColorTexture[1] = new u8[MAX_XFB_WIDTH * MAX_XFB_HEIGHT * 4];
@ -46,44 +41,17 @@ void SWRenderer::Prepare()
s_currentColorTexture = 0;
}
void SWRenderer::SetScreenshot(const char *_szFilename)
void SWRenderer::Shutdown()
{
std::lock_guard<std::mutex> lk(s_criticalScreenshot);
s_sScreenshotName = _szFilename;
s_bScreenshot.store(true);
g_Config.bRunning = false;
UpdateActiveConfig();
}
void SWRenderer::RenderText(const char* pstr, int left, int top, u32 color)
void SWRenderer::RenderText(const std::string& pstr, int left, int top, u32 color)
{
SWOGLWindow::s_instance->PrintText(pstr, left, top, color);
}
void SWRenderer::DrawDebugText()
{
std::string debugtext;
if (g_SWVideoConfig.bShowStats)
{
debugtext += StringFromFormat("Objects: %i\n", swstats.thisFrame.numDrawnObjects);
debugtext += StringFromFormat("Primitives: %i\n", swstats.thisFrame.numPrimatives);
debugtext += StringFromFormat("Vertices Loaded: %i\n", swstats.thisFrame.numVerticesLoaded);
debugtext += StringFromFormat("Triangles Input: %i\n", swstats.thisFrame.numTrianglesIn);
debugtext += StringFromFormat("Triangles Rejected: %i\n", swstats.thisFrame.numTrianglesRejected);
debugtext += StringFromFormat("Triangles Culled: %i\n", swstats.thisFrame.numTrianglesCulled);
debugtext += StringFromFormat("Triangles Clipped: %i\n", swstats.thisFrame.numTrianglesClipped);
debugtext += StringFromFormat("Triangles Drawn: %i\n", swstats.thisFrame.numTrianglesDrawn);
debugtext += StringFromFormat("Rasterized Pix: %i\n", swstats.thisFrame.rasterizedPixels);
debugtext += StringFromFormat("TEV Pix In: %i\n", swstats.thisFrame.tevPixelsIn);
debugtext += StringFromFormat("TEV Pix Out: %i\n", swstats.thisFrame.tevPixelsOut);
}
// Render a shadow, and then the text.
SWRenderer::RenderText(debugtext.c_str(), 21, 21, 0xDD000000);
SWRenderer::RenderText(debugtext.c_str(), 20, 20, 0xFFFFFF00);
}
u8* SWRenderer::GetNextColorTexture()
{
return s_xfbColorTexture[!s_currentColorTexture];
@ -138,16 +106,42 @@ void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidt
}
// Called on the GPU thread
void SWRenderer::Swap(u32 fbWidth, u32 fbHeight)
void SWRenderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc, float Gamma)
{
// Save screenshot
if (s_bScreenshot.load())
if (!g_bSkipCurrentFrame)
{
std::lock_guard<std::mutex> lk(s_criticalScreenshot);
TextureToPng(GetCurrentColorTexture(), fbWidth * 4, s_sScreenshotName, fbWidth, fbHeight, false);
// Reset settings
s_sScreenshotName.clear();
s_bScreenshot.store(false);
if (g_ActiveConfig.bUseXFB)
{
EfbInterface::yuv422_packed* xfb = (EfbInterface::yuv422_packed*) Memory::GetPointer(xfbAddr);
UpdateColorTexture(xfb, fbWidth, fbHeight);
}
else
{
EfbInterface::BypassXFB(GetCurrentColorTexture(), fbWidth, fbHeight, rc, Gamma);
}
// Save screenshot
if (s_bScreenshot)
{
std::lock_guard<std::mutex> lk(s_criticalScreenshot);
if (TextureToPng(GetCurrentColorTexture(), fbWidth * 4, s_sScreenshotName, fbWidth, fbHeight, false))
OSD::AddMessage("Screenshot saved to " + s_sScreenshotName);
// Reset settings
s_sScreenshotName.clear();
s_bScreenshot = false;
s_screenshotCompleted.Set();
}
if (SConfig::GetInstance().m_DumpFrames)
{
static int frame_index = 0;
TextureToPng(GetCurrentColorTexture(), fbWidth * 4, StringFromFormat("%sframe%i_color.png",
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), frame_index), fbWidth, fbHeight, true);
frame_index++;
}
}
OSD::DoCallbacks(OSD::CallbackType::OnFrame);
@ -156,7 +150,57 @@ void SWRenderer::Swap(u32 fbWidth, u32 fbHeight)
SWOGLWindow::s_instance->ShowImage(GetCurrentColorTexture(), fbWidth * 4, fbWidth, fbHeight, 1.0);
swstats.frameCount++;
swstats.ResetFrame();
Core::Callback_VideoCopiedToXFB(true); // FIXME: should this function be called FrameRendered?
UpdateActiveConfig();
}
u32 SWRenderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
{
u32 value = 0;
switch (type)
{
case PEEK_Z:
{
value = EfbInterface::GetDepth(x, y);
break;
}
case PEEK_COLOR:
{
u32 color = 0;
EfbInterface::GetColor(x, y, (u8*)&color);
// rgba to argb
value = (color >> 8) | (color & 0xff) << 24;
break;
}
default:
break;
}
return value;
}
u16 SWRenderer::BBoxRead(int index)
{
return BoundingBox::coords[index];
}
void SWRenderer::BBoxWrite(int index, u16 value)
{
BoundingBox::coords[index] = value;
}
TargetRectangle SWRenderer::ConvertEFBRectangle(const EFBRectangle& rc)
{
TargetRectangle result;
result.left = rc.left;
result.top = rc.top;
result.right = rc.right;
result.bottom = rc.bottom;
return result;
}
void SWRenderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z)
{
EfbCopy::ClearEfb();
}