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Mechanical changes to move most CP state to a struct rather than separate globals.
The next commit will add a separate copy of the struct and the ability for LoadCPReg to work on it.
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@ -116,14 +116,7 @@ void VideoSoftware::DoState(PointerWrap& p)
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p.DoPOD(swstats);
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// CP Memory
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p.DoArray(arraybases, 16);
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p.DoArray(arraystrides, 16);
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p.Do(MatrixIndexA);
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p.Do(MatrixIndexB);
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p.Do(g_VtxDesc.Hex);
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p.DoArray(g_VtxAttr, 8);
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p.DoMarker("CP Memory");
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DoCPState(p);
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}
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void VideoSoftware::CheckInvalidState()
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