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InputCommon: Eliminate some duplicated button threshold logic.
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@ -46,9 +46,9 @@ void MixedTriggers::GetState(u16* const digital, const u16* bitmasks, ControlSta
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const int trigger_count = int(controls.size() / 2);
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for (int i = 0; i != trigger_count; ++i)
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{
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const ControlState button_value = ApplyDeadzone(controls[i]->control_ref->State(), deadzone);
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const ControlState button_value = ApplyDeadzone(controls[i]->GetState(), deadzone);
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ControlState analog_value =
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std::min(ApplyDeadzone(controls[trigger_count + i]->control_ref->State(), deadzone), 1.0);
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std::min(ApplyDeadzone(controls[trigger_count + i]->GetState(), deadzone), 1.0);
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// Apply threshold:
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if (button_value > threshold)
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