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VideoSW: Fix GL ES shader.
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@ -55,7 +55,7 @@ void SWOGLWindow::Prepare()
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"out vec4 ColorOut;\n"
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"uniform sampler2D Texture;\n"
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"void main() {\n"
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" ColorOut = texture2D(Texture, TexCoord);\n"
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" ColorOut = texture(Texture, TexCoord);\n"
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"}\n";
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std::string vertex_shader = "out vec2 TexCoord;\n"
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