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synced 2025-06-13 00:58:29 +02:00
Correct ampersands as well
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@ -265,7 +265,7 @@ float MathFloatVectorSum(const std::vector<float>& Vec)
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return std::accumulate(Vec.begin(), Vec.end(), 0.0f);
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}
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void Matrix33::LoadIdentity(Matrix33 &mtx)
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void Matrix33::LoadIdentity(Matrix33& mtx)
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{
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memset(mtx.data, 0, sizeof(mtx.data));
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mtx.data[0] = 1.0f;
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@ -273,7 +273,7 @@ void Matrix33::LoadIdentity(Matrix33 &mtx)
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mtx.data[8] = 1.0f;
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}
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void Matrix33::RotateX(Matrix33 &mtx, float rad)
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void Matrix33::RotateX(Matrix33& mtx, float rad)
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{
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float s = sin(rad);
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float c = cos(rad);
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@ -284,7 +284,7 @@ void Matrix33::RotateX(Matrix33 &mtx, float rad)
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mtx.data[7] = s;
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mtx.data[8] = c;
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}
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void Matrix33::RotateY(Matrix33 &mtx, float rad)
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void Matrix33::RotateY(Matrix33& mtx, float rad)
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{
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float s = sin(rad);
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float c = cos(rad);
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@ -296,12 +296,12 @@ void Matrix33::RotateY(Matrix33 &mtx, float rad)
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mtx.data[8] = c;
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}
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void Matrix33::Multiply(const Matrix33 &a, const Matrix33 &b, Matrix33 &result)
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void Matrix33::Multiply(const Matrix33& a, const Matrix33& b, Matrix33& result)
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{
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MatrixMul(3, a.data, b.data, result.data);
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}
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void Matrix33::Multiply(const Matrix33 &a, const float vec[3], float result[3])
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void Matrix33::Multiply(const Matrix33& a, const float vec[3], float result[3])
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{
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for (int i = 0; i < 3; ++i)
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{
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@ -314,7 +314,7 @@ void Matrix33::Multiply(const Matrix33 &a, const float vec[3], float result[3])
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}
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}
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void Matrix44::LoadIdentity(Matrix44 &mtx)
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void Matrix44::LoadIdentity(Matrix44& mtx)
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{
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memset(mtx.data, 0, sizeof(mtx.data));
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mtx.data[0] = 1.0f;
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@ -323,7 +323,7 @@ void Matrix44::LoadIdentity(Matrix44 &mtx)
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mtx.data[15] = 1.0f;
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}
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void Matrix44::LoadMatrix33(Matrix44 &mtx, const Matrix33 &m33)
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void Matrix44::LoadMatrix33(Matrix44& mtx, const Matrix33& m33)
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{
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for (int i = 0; i < 3; ++i)
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{
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@ -341,7 +341,7 @@ void Matrix44::LoadMatrix33(Matrix44 &mtx, const Matrix33 &m33)
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mtx.data[15] = 1.0f;
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}
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void Matrix44::Set(Matrix44 &mtx, const float mtxArray[16])
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void Matrix44::Set(Matrix44& mtx, const float mtxArray[16])
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{
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for (int i = 0; i < 16; ++i)
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{
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@ -349,7 +349,7 @@ void Matrix44::Set(Matrix44 &mtx, const float mtxArray[16])
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}
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}
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void Matrix44::Translate(Matrix44 &mtx, const float vec[3])
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void Matrix44::Translate(Matrix44& mtx, const float vec[3])
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{
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LoadIdentity(mtx);
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mtx.data[3] = vec[0];
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@ -357,14 +357,14 @@ void Matrix44::Translate(Matrix44 &mtx, const float vec[3])
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mtx.data[11] = vec[2];
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}
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void Matrix44::Shear(Matrix44 &mtx, const float a, const float b)
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void Matrix44::Shear(Matrix44& mtx, const float a, const float b)
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{
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LoadIdentity(mtx);
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mtx.data[2] = a;
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mtx.data[6] = b;
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}
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void Matrix44::Multiply(const Matrix44 &a, const Matrix44 &b, Matrix44 &result)
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void Matrix44::Multiply(const Matrix44& a, const Matrix44& b, Matrix44& result)
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{
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MatrixMul(4, a.data, b.data, result.data);
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}
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