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VideoCommon:VertexLoaderManager: Reduce CPConfig checks
A bit of a micro optimization: CheckCPConfiguration is called 350 times instead of 35k times.
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@ -56,18 +56,26 @@ public:
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if constexpr (!is_preprocess)
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{
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if (sub_command == MATINDEX_A)
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{
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VertexLoaderManager::g_needs_cp_xf_consistency_check = true;
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VertexShaderManager::SetTexMatrixChangedA(value);
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}
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else if (sub_command == MATINDEX_B)
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{
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VertexLoaderManager::g_needs_cp_xf_consistency_check = true;
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VertexShaderManager::SetTexMatrixChangedB(value);
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}
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else if (sub_command == VCD_LO || sub_command == VCD_HI)
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{
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VertexLoaderManager::g_main_vat_dirty = BitSet8::AllTrue(CP_NUM_VAT_REG);
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VertexLoaderManager::g_bases_dirty = true;
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VertexLoaderManager::g_needs_cp_xf_consistency_check = true;
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}
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else if (sub_command == CP_VAT_REG_A || sub_command == CP_VAT_REG_B ||
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sub_command == CP_VAT_REG_C)
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{
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VertexLoaderManager::g_main_vat_dirty[command & CP_VAT_MASK] = true;
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VertexLoaderManager::g_needs_cp_xf_consistency_check = true;
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}
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else if (sub_command == ARRAY_BASE)
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{
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