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synced 2025-06-11 16:49:28 +02:00
Remove vertex streaming hack.
NV has buffer_storage, AMD has pinned memory. Both are better than that hack which shouldn't ever have been introduced in the first place.
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@ -68,7 +68,6 @@ void VideoConfig::Load(const char *ini_file)
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iniFile.Get("Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation, 200);
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iniFile.Get("Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle, 0);
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iniFile.Get("Settings", "EnablePixelLighting", &bEnablePixelLighting, 0);
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iniFile.Get("Settings", "HackedBufferUpload", &bHackedBufferUpload, 0);
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iniFile.Get("Settings", "FastDepthCalc", &bFastDepthCalc, true);
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iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
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@ -151,7 +150,6 @@ void VideoConfig::GameIniLoad()
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CHECK_SETTING("Video_Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
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CHECK_SETTING("Video_Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
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CHECK_SETTING("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
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CHECK_SETTING("Video_Settings", "HackedBufferUpload", bHackedBufferUpload);
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CHECK_SETTING("Video_Settings", "FastDepthCalc", bFastDepthCalc);
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CHECK_SETTING("Video_Settings", "MSAA", iMultisampleMode);
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int tmp = -9000;
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@ -250,7 +248,6 @@ void VideoConfig::Save(const char *ini_file)
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iniFile.Set("Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
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iniFile.Set("Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
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iniFile.Set("Settings", "EnablePixelLighting", bEnablePixelLighting);
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iniFile.Set("Settings", "HackedBufferUpload", bHackedBufferUpload);
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iniFile.Set("Settings", "FastDepthCalc", bFastDepthCalc);
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iniFile.Set("Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
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