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ControllerInterface: Make UpdateInput / UpdateOutput return void
The return values here have never been checked, so it doesn't make sense to return a value to begin with.
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@ -177,7 +177,7 @@ std::string Joystick::GetSource() const
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// update IO
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bool Joystick::UpdateInput()
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void Joystick::UpdateInput()
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{
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HRESULT hr = 0;
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@ -215,9 +215,7 @@ bool Joystick::UpdateInput()
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// try reacquire if input lost
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if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
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hr = m_device->Acquire();
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return SUCCEEDED(hr);
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m_device->Acquire();
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}
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// get name
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