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ControllerInterface: Make UpdateInput / UpdateOutput return void
The return values here have never been checked, so it doesn't make sense to return a value to begin with.
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@ -139,7 +139,7 @@ void GetMousePos(ControlState* const x, ControlState* const y)
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*y = (ControlState)point.y / (ControlState)win_height * 2 - 1;
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}
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bool KeyboardMouse::UpdateInput()
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void KeyboardMouse::UpdateInput()
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{
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DIMOUSESTATE2 tmp_mouse;
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@ -175,11 +175,7 @@ bool KeyboardMouse::UpdateInput()
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// update mouse cursor
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GetMousePos(&m_state_in.cursor.x, &m_state_in.cursor.y);
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return true;
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}
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return false;
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}
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std::string KeyboardMouse::GetName() const
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