ControllerInterface: Make UpdateInput / UpdateOutput return void

The return values here have never been checked, so it doesn't make sense
to return a value to begin with.
This commit is contained in:
Jasper St. Pierre
2014-11-13 00:55:14 -08:00
parent 61fcfc4bf2
commit f2787f620e
19 changed files with 35 additions and 76 deletions

View File

@ -203,23 +203,19 @@ std::string Device::GetSource() const
// Update I/O
bool Device::UpdateInput()
void Device::UpdateInput()
{
return (ERROR_SUCCESS == PXInputGetState(m_index, &m_state_in));
PXInputGetState(m_index, &m_state_in);
}
bool Device::UpdateOutput()
void Device::UpdateOutput()
{
// this if statement is to make rumble work better when multiple ControllerInterfaces are using the device
// only calls XInputSetState if the state changed
if (memcmp(&m_state_out, &m_current_state_out, sizeof(m_state_out)))
{
m_current_state_out = m_state_out;
return (ERROR_SUCCESS == PXInputSetState(m_index, &m_state_out));
}
else
{
return true;
PXInputSetState(m_index, &m_state_out);
}
}