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GameSettings: remove patches for "Wallace & Gromit in Project Zoo"
These patches were added in bde9a459cdd7a465cf9c9e275bd4562bb072ae7e and enabled by default in 36ecfdd6b597b0264625d06320a5308147bbc55b. They allowed the game to run in Dolphin but disabled dynamic shadows. The game adds 4 to the start address of otherwise valid display lists for no obvious reason. Now that Dolphin forces 32-byte alignment these patches are no longer needed.
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@ -192,14 +192,6 @@
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"title": "MVP Baseball 2004",
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"3159CA79B0A890131763EA6CB163684BEE886E3F": "Fix 2D Rendering"
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},
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"GWLE6L": {
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"title": "Project Zoo",
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"C9101E4C6800FEEF18136846D771273593C21890": "Bypass FIFO reset"
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},
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"GWLX6L": {
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"title": "Project Zoo",
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"89C15ADC918F3A4399257534F326EB9F933AF040": "Bypass FIFO reset"
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},
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"GXXE01": {
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"title": "Pokémon XD: Gale of Darkness",
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"64FAA15062F0D0C319F904BBDE9C4489A25D6369": "Allow Memory Card saving with Savestates"
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@ -320,4 +312,4 @@
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"title": "Gormiti: The Lords of Nature!",
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"6F8CD59D897338CA90939149E1A62588620C6D88": "Fix black screen"
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}
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}
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}
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@ -1,10 +0,0 @@
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# GWLE6L - Project Zoo
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[OnFrame]
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$Bypass FIFO reset
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0x8028EF00:dword:0x48000638
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[OnFrame_Enabled]
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$Bypass FIFO reset
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[Patches_RetroAchievements_Verified]
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$Bypass FIFO reset
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@ -1,10 +0,0 @@
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# GWLX6L - Project Zoo
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[OnFrame]
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$Bypass FIFO reset
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0x8028EE80:dword:0x48000638
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[OnFrame_Enabled]
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$Bypass FIFO reset
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[Patches_RetroAchievements_Verified]
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$Bypass FIFO reset
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@ -70,8 +70,8 @@ public:
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static constexpr std::string_view BLUE = "#0B71C1";
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static constexpr std::string_view APPROVED_LIST_FILENAME = "ApprovedInis.json";
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static const inline Common::SHA1::Digest APPROVED_LIST_HASH = {
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0x01, 0x1E, 0x2E, 0x74, 0xDD, 0x07, 0x79, 0xDA, 0x0E, 0x5D,
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0xF8, 0x51, 0x09, 0xC7, 0x9B, 0x46, 0x22, 0x95, 0x50, 0xE9};
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0x50, 0x2F, 0x58, 0x02, 0x94, 0x60, 0x1B, 0x9F, 0x92, 0xC7,
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0x04, 0x17, 0x50, 0x2E, 0xF3, 0x09, 0x8C, 0x8C, 0xD6, 0xC0};
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struct LeaderboardEntry
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{
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