diff --git a/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp b/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp
index c419cabc97..7215559720 100644
--- a/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp
+++ b/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp
@@ -251,17 +251,23 @@ void GeneralWidget::AddDescriptions()
"a separate render window.
If unsure, leave "
"this unchecked.");
static const char TR_ASPECT_RATIO_DESCRIPTION[] = QT_TR_NOOP(
- "Selects which aspect ratio to use when drawing on the render window.
"
- "Each game can have a slightly different native aspect ratio.
They can vary by "
- "scene and settings and rarely ever exactly match 4:3 or 16:9."
- "
Auto: Uses the native aspect ratio"
- "
Force 16:9: Mimics an analog TV with a widescreen aspect ratio."
- "
Force 4:3: Mimics a standard 4:3 analog TV."
- "
Stretch to Window: Stretches the picture to the window size."
- "
Custom: Forces the specified aspect ratio."
- "
This is mostly intended to be used with aspect ratio cheats/mods."
- "
Custom (Stretch): Similar to `Custom` but not relative to the "
- "title's native aspect ratio.
This is not meant to be used under normal circumstances."
+ "Selects which aspect ratio to use for displaying the game."
+ "
The aspect ratio of the image sent out by the original consoles varied depending on "
+ "the game and rarely exactly matched 4:3 or 16:9. Some of the image would be cut off by the "
+ "edges of the TV, or the image wouldn't fill the TV entirely. By default, Dolphin shows the "
+ "whole image without distorting its proportions, which means it's normal for the image to "
+ "not entirely fill your display."
+ "
Auto: Mimics a TV with either a 4:3 or 16:9 aspect ratio, depending on which "
+ "type of TV the game seems to be targeting."
+ "
Force 16:9: Mimics a TV with a 16:9 (widescreen) aspect ratio."
+ "
Force 4:3: Mimics a TV with a 4:3 aspect ratio."
+ "
Stretch to Window: Stretches the image to the window size. "
+ "This will usually distort the image's proportions."
+ "
Custom: Mimics a TV with the specified aspect ratio. "
+ "This is mostly intended to be used with aspect ratio cheats/mods."
+ "
Custom (Stretch): Similar to `Custom`, but stretches the image to the "
+ "specified aspect ratio. This will usually distort the image's proportions, and should not "
+ "be used under normal circumstances."
"
If unsure, select Auto.");
static const char TR_VSYNC_DESCRIPTION[] = QT_TR_NOOP(
"Waits for vertical blanks in order to prevent tearing.
Decreases performance "