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Merge pull request #3311 from Phatcat/analog_input_android
[Android] More analog input configurations + misc
This commit is contained in:
commit
f3c1cc95fc
@ -2,103 +2,99 @@
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Device = Android/0/Touchscreen
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Buttons/A = `Button 0`
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Buttons/B = `Button 1`
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Buttons/Start = `Button 2`
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Buttons/X = `Button 3`
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Buttons/Y = `Button 4`
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Buttons/Z = `Button 5`
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Buttons/Start = `Button 2`
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Main Stick/Up = `Axis 11`
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Main Stick/Down = `Axis 12`
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Main Stick/Left = `Axis 13`
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Main Stick/Right = `Axis 14`
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Main Stick/Modifier = Shift_L
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Main Stick/Modifier/Range = 50.000000
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C-Stick/Up = `Axis 16`
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C-Stick/Down = `Axis 17`
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C-Stick/Left = `Axis 18`
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C-Stick/Right = `Axis 19`
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C-Stick/Modifier = Control_L
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C-Stick/Modifier/Range = 50.000000
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Triggers/L = `Axis 20`
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Triggers/R = `Axis 21`
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D-Pad/Up = `Button 6`
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D-Pad/Down = `Button 7`
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D-Pad/Left = `Button 8`
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D-Pad/Right = `Button 9`
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Main Stick/Up = `Axis 11`
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Main Stick/Down = `Axis 12`
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Main Stick/Left = `Axis 13`
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Main Stick/Right = `Axis 14`
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Main Stick/Radius = 100,000000
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C-Stick/Up = `Axis 16`
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C-Stick/Down = `Axis 17`
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C-Stick/Left = `Axis 18`
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C-Stick/Right = `Axis 19`
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C-Stick/Radius = 100,000000
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Triggers/L = `Axis 20`
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Triggers/R = `Axis 21`
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Triggers/Threshold = 90,000000
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[GCPad2]
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Device = Android/1/Touchscreen
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Buttons/A = `Button 0`
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Buttons/B = `Button 1`
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Buttons/Start = `Button 2`
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Buttons/X = `Button 3`
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Buttons/Y = `Button 4`
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Buttons/Z = `Button 5`
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Buttons/Start = `Button 2`
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Main Stick/Up = `Axis 11`
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Main Stick/Down = `Axis 12`
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Main Stick/Left = `Axis 13`
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Main Stick/Right = `Axis 14`
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Main Stick/Modifier = Shift_L
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Main Stick/Modifier/Range = 50.000000
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C-Stick/Up = `Axis 16`
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C-Stick/Down = `Axis 17`
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C-Stick/Left = `Axis 18`
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C-Stick/Right = `Axis 19`
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C-Stick/Modifier = Control_L
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C-Stick/Modifier/Range = 50.000000
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Triggers/L = `Axis 20`
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Triggers/R = `Axis 21`
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D-Pad/Up = `Button 6`
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D-Pad/Down = `Button 7`
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D-Pad/Left = `Button 8`
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D-Pad/Right = `Button 9`
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Main Stick/Up = `Axis 11`
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Main Stick/Down = `Axis 12`
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Main Stick/Left = `Axis 13`
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Main Stick/Right = `Axis 14`
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Main Stick/Radius = 100,000000
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C-Stick/Up = `Axis 16`
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C-Stick/Down = `Axis 17`
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C-Stick/Left = `Axis 18`
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C-Stick/Right = `Axis 19`
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C-Stick/Radius = 100,000000
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Triggers/L = `Axis 20`
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Triggers/R = `Axis 21`
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Triggers/Threshold = 90,000000
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[GCPad3]
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Device = Android/2/Touchscreen
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Buttons/A = `Button 0`
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Buttons/B = `Button 1`
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Buttons/Start = `Button 2`
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Buttons/X = `Button 3`
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Buttons/Y = `Button 4`
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Buttons/Z = `Button 5`
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Buttons/Start = `Button 2`
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Main Stick/Up = `Axis 11`
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Main Stick/Down = `Axis 12`
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Main Stick/Left = `Axis 13`
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Main Stick/Right = `Axis 14`
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Main Stick/Modifier = Shift_L
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Main Stick/Modifier/Range = 50.000000
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C-Stick/Up = `Axis 16`
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C-Stick/Down = `Axis 17`
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C-Stick/Left = `Axis 18`
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C-Stick/Right = `Axis 19`
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C-Stick/Modifier = Control_L
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C-Stick/Modifier/Range = 50.000000
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Triggers/L = `Axis 20`
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Triggers/R = `Axis 21`
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D-Pad/Up = `Button 6`
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D-Pad/Down = `Button 7`
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D-Pad/Left = `Button 8`
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D-Pad/Right = `Button 9`
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Main Stick/Up = `Axis 11`
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Main Stick/Down = `Axis 12`
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Main Stick/Left = `Axis 13`
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Main Stick/Right = `Axis 14`
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Main Stick/Radius = 100,000000
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C-Stick/Up = `Axis 16`
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C-Stick/Down = `Axis 17`
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C-Stick/Left = `Axis 18`
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C-Stick/Right = `Axis 19`
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C-Stick/Radius = 100,000000
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Triggers/L = `Axis 20`
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Triggers/R = `Axis 21`
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Triggers/Threshold = 90,000000
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[GCPad4]
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Device = Android/3/Touchscreen
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Buttons/A = `Button 0`
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Buttons/B = `Button 1`
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Buttons/Start = `Button 2`
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Buttons/X = `Button 3`
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Buttons/Y = `Button 4`
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Buttons/Z = `Button 5`
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Buttons/Start = `Button 2`
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Main Stick/Up = `Axis 11`
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Main Stick/Down = `Axis 12`
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Main Stick/Left = `Axis 13`
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Main Stick/Right = `Axis 14`
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Main Stick/Modifier = Shift_L
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Main Stick/Modifier/Range = 50.000000
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C-Stick/Up = `Axis 16`
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C-Stick/Down = `Axis 17`
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C-Stick/Left = `Axis 18`
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C-Stick/Right = `Axis 19`
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C-Stick/Modifier = Control_L
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C-Stick/Modifier/Range = 50.000000
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Triggers/L = `Axis 20`
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Triggers/R = `Axis 21`
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D-Pad/Up = `Button 6`
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D-Pad/Down = `Button 7`
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D-Pad/Left = `Button 8`
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D-Pad/Right = `Button 9`
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Main Stick/Up = `Axis 11`
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Main Stick/Down = `Axis 12`
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Main Stick/Left = `Axis 13`
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Main Stick/Right = `Axis 14`
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Main Stick/Radius = 100,000000
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C-Stick/Up = `Axis 16`
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C-Stick/Down = `Axis 17`
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C-Stick/Left = `Axis 18`
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C-Stick/Right = `Axis 19`
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C-Stick/Radius = 100,000000
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Triggers/L = `Axis 20`
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Triggers/R = `Axis 21`
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Triggers/Threshold = 90,000000
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File diff suppressed because it is too large
Load Diff
@ -47,134 +47,142 @@ public final class NativeLibrary
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public static final int STICK_C_RIGHT = 19;
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public static final int TRIGGER_L = 20;
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public static final int TRIGGER_R = 21;
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public static final int WIIMOTE_BUTTON_A = 22;
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public static final int WIIMOTE_BUTTON_B = 23;
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public static final int WIIMOTE_BUTTON_MINUS = 24;
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public static final int WIIMOTE_BUTTON_PLUS = 25;
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public static final int WIIMOTE_BUTTON_HOME = 26;
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public static final int WIIMOTE_BUTTON_1 = 27;
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public static final int WIIMOTE_BUTTON_2 = 28;
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public static final int WIIMOTE_UP = 29;
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public static final int WIIMOTE_DOWN = 30;
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public static final int WIIMOTE_LEFT = 31;
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public static final int WIIMOTE_RIGHT = 32;
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public static final int WIIMOTE_IR_UP = 33;
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public static final int WIIMOTE_IR_DOWN = 34;
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public static final int WIIMOTE_IR_LEFT = 35;
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public static final int WIIMOTE_IR_RIGHT = 36;
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public static final int WIIMOTE_IR_FORWARD = 37;
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public static final int WIIMOTE_IR_BACKWARD = 38;
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public static final int WIIMOTE_IR_HIDE = 39;
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public static final int WIIMOTE_SWING_UP = 40;
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public static final int WIIMOTE_SWING_DOWN = 41;
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public static final int WIIMOTE_SWING_LEFT = 42;
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public static final int WIIMOTE_SWING_RIGHT = 43;
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public static final int WIIMOTE_SWING_FORWARD = 44;
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public static final int WIIMOTE_SWING_BACKWARD = 45;
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public static final int WIIMOTE_TILT_FORWARD = 46;
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public static final int WIIMOTE_TILT_BACKWARD = 47;
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public static final int WIIMOTE_TILT_LEFT = 48;
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public static final int WIIMOTE_TILT_RIGHT = 49;
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public static final int WIIMOTE_TILT_MODIFIER = 50;
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public static final int WIIMOTE_SHAKE_X = 51;
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public static final int WIIMOTE_SHAKE_Y = 52;
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public static final int WIIMOTE_SHAKE_Z = 53;
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public static final int NUNCHUK_BUTTON_C = 54;
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public static final int NUNCHUK_BUTTON_Z = 55;
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public static final int NUNCHUK_STICK = 56;
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public static final int NUNCHUK_STICK_UP = 57;
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public static final int NUNCHUK_STICK_DOWN = 58;
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public static final int NUNCHUK_STICK_LEFT = 59;
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public static final int NUNCHUK_STICK_RIGHT = 60;
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public static final int NUNCHUK_SWING_UP = 61;
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public static final int NUNCHUK_SWING_DOWN = 62;
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public static final int NUNCHUK_SWING_LEFT = 63;
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public static final int NUNCHUK_SWING_RIGHT = 64;
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public static final int NUNCHUK_SWING_FORWARD = 65;
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public static final int NUNCHUK_SWING_BACKWARD = 66;
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public static final int NUNCHUK_TILT_FORWARD = 67;
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public static final int NUNCHUK_TILT_BACKWARD = 68;
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public static final int NUNCHUK_TILT_LEFT = 69;
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public static final int NUNCHUK_TILT_RIGHT = 70;
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public static final int NUNCHUK_TILT_MODIFIER = 71;
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public static final int NUNCHUK_SHAKE_X = 72;
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public static final int NUNCHUK_SHAKE_Y = 73;
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public static final int NUNCHUK_SHAKE_Z = 74;
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public static final int CLASSIC_BUTTON_A = 75;
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public static final int CLASSIC_BUTTON_B = 76;
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public static final int CLASSIC_BUTTON_X = 77;
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public static final int CLASSIC_BUTTON_Y = 78;
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public static final int CLASSIC_BUTTON_MINUS = 79;
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public static final int CLASSIC_BUTTON_PLUS = 80;
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public static final int CLASSIC_BUTTON_HOME = 81;
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public static final int CLASSIC_BUTTON_ZL = 82;
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public static final int CLASSIC_BUTTON_ZR = 83;
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public static final int CLASSIC_DPAD_UP = 84;
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public static final int CLASSIC_DPAD_DOWN = 85;
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public static final int CLASSIC_DPAD_LEFT = 86;
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public static final int CLASSIC_DPADON_RIGHT = 87;
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public static final int CLASSIC_STICK_LEFT = 88;
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public static final int CLASSIC_STICK_LEFT_UP = 89;
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public static final int CLASSIC_STICK_LEFT_DOWN = 90;
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public static final int CLASSIC_STICK_LEFT_LEFT = 91;
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public static final int CLASSIC_STICK_LEFT_RIGHT = 92;
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public static final int CLASSIC_STICK_RIGHT = 93;
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public static final int CLASSIC_STICK_RIGHT_UP = 94;
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public static final int CLASSIC_STICK_RIGHT_DOWN = 95;
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public static final int CLASSIC_STICK_RIGHT_LEFT = 96;
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public static final int CLASSIC_STICK_RIGHT_RIGHT = 97;
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public static final int CLASSIC_TRIGGER_L = 98;
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public static final int CLASSIC_TRIGGER_R = 99;
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public static final int GUITAR_BUTTON_MINUS = 100;
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public static final int GUITAR_BUTTON_PLUS = 101;
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public static final int GUITAR_FRET_GREEN = 102;
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public static final int GUITAR_FRET_RED = 103;
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public static final int GUITAR_FRET_YELLOW = 104;
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public static final int GUITAR_FRET_BLUE = 105;
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public static final int GUITAR_FRET_ORANGE = 106;
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public static final int GUITAR_STRUM_UP = 107;
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public static final int GUITAR_STRUM_DOWN = 108;
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public static final int GUITAR_STICK = 109;
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public static final int GUITAR_STICK_UP = 110;
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public static final int GUITAR_STICK_DOWN = 111;
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public static final int GUITAR_STICK_LEFT = 112;
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public static final int GUITAR_STOCK_RIGHT = 113;
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public static final int GUITAR_WHAMMY_BAR = 114;
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public static final int DRUMS_BUTTON_MINUS = 115;
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public static final int DRUMS_BUTTON_PLUS = 116;
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public static final int DRUMS_PAD_RED = 117;
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public static final int DRUMS_PAD_YELLOW = 118;
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public static final int DRUMS_PAD_BLUE = 119;
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public static final int DRUMS_PAD_GREEN = 120;
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public static final int DRUMS_PAD_ORANGE = 121;
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public static final int DRUMS_PAD_BASS = 122;
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public static final int DRUMS_STICK = 123;
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public static final int DRUMS_STICK_UP = 124;
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public static final int DRUMS_STICK_DOWN = 125;
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public static final int DRUMS_STICK_LEFT = 126;
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public static final int DRUMS_STICK_RIGHT = 127;
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public static final int TURNTABLE_BUTTON_GREEN_LEFT = 128;
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public static final int TURNTABLE_BUTTON_RED_LEFT = 129;
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public static final int TURNTABLE_BUTTON_BLUE_LEFT = 130;
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public static final int TURNTABLE_BUTTON_GREEN_RIGHT = 131;
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public static final int TURNTABLE_BUTTON_RED_RIGHT = 132;
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public static final int TURNTABLE_BUTTON_BLUE_RIGHT = 133;
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public static final int TURNTABLE_BUTTON_MINUS = 134;
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public static final int TURNTABLE_BUTTON_PLUS = 135;
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public static final int TURNTABLE_BUTTON_HOME = 136;
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public static final int TURNTABLE_BUTTON_EUPHORIA = 137;
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public static final int TURNTABLE_TABLE_LEFT_LEFT = 138;
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public static final int TURNTABLE_TABLE_LEFT_RIGHT = 139;
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public static final int TURNTABLE_TABLE_RIGHT_LEFT = 140;
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public static final int TURNTABLE_TABLE_RIGHT_RIGHT = 141;
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public static final int TURNTABLE_STICK = 142;
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public static final int TURNTABLE_STICK_UP = 143;
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public static final int TURNTABLE_STICK_DOWN = 144;
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public static final int TURNTABLE_STICK_LEFT = 145;
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public static final int TURNTABLE_STICK_RIGHT = 146;
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public static final int TURNTABLE_EFFECT_DIAL = 147;
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public static final int TURNTABLE_CROSSFADE_LEFT = 148;
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public static final int TURNTABLE_CROSSFADE_RIGHT = 149;
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public static final int WIIMOTE_BUTTON_A = 100;
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public static final int WIIMOTE_BUTTON_B = 101;
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public static final int WIIMOTE_BUTTON_MINUS = 102;
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public static final int WIIMOTE_BUTTON_PLUS = 103;
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public static final int WIIMOTE_BUTTON_HOME = 104;
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public static final int WIIMOTE_BUTTON_1 = 105;
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public static final int WIIMOTE_BUTTON_2 = 106;
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public static final int WIIMOTE_UP = 107;
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public static final int WIIMOTE_DOWN = 108;
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public static final int WIIMOTE_LEFT = 119;
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public static final int WIIMOTE_RIGHT = 110;
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public static final int WIIMOTE_IR = 111;
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public static final int WIIMOTE_IR_UP = 112;
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public static final int WIIMOTE_IR_DOWN = 113;
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public static final int WIIMOTE_IR_LEFT = 114;
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public static final int WIIMOTE_IR_RIGHT = 115;
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public static final int WIIMOTE_IR_FORWARD = 116;
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public static final int WIIMOTE_IR_BACKWARD = 117;
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public static final int WIIMOTE_IR_HIDE = 118;
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public static final int WIIMOTE_SWING = 119;
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public static final int WIIMOTE_SWING_UP = 120;
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public static final int WIIMOTE_SWING_DOWN = 121;
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public static final int WIIMOTE_SWING_LEFT = 122;
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public static final int WIIMOTE_SWING_RIGHT = 123;
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public static final int WIIMOTE_SWING_FORWARD = 124;
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public static final int WIIMOTE_SWING_BACKWARD = 125;
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||||
public static final int WIIMOTE_TILT = 126;
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public static final int WIIMOTE_TILT_FORWARD = 127;
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||||
public static final int WIIMOTE_TILT_BACKWARD = 128;
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public static final int WIIMOTE_TILT_LEFT = 129;
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public static final int WIIMOTE_TILT_RIGHT = 130;
|
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public static final int WIIMOTE_TILT_MODIFIER = 131;
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public static final int WIIMOTE_SHAKE_X = 132;
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public static final int WIIMOTE_SHAKE_Y = 133;
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public static final int WIIMOTE_SHAKE_Z = 134;
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public static final int NUNCHUK_BUTTON_C = 200;
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||||
public static final int NUNCHUK_BUTTON_Z = 201;
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public static final int NUNCHUK_STICK = 202;
|
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public static final int NUNCHUK_STICK_UP = 203;
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public static final int NUNCHUK_STICK_DOWN = 204;
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public static final int NUNCHUK_STICK_LEFT = 205;
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public static final int NUNCHUK_STICK_RIGHT = 206;
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public static final int NUNCHUK_SWING = 207;
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public static final int NUNCHUK_SWING_UP = 208;
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public static final int NUNCHUK_SWING_DOWN = 209;
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public static final int NUNCHUK_SWING_LEFT = 210;
|
||||
public static final int NUNCHUK_SWING_RIGHT = 221;
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||||
public static final int NUNCHUK_SWING_FORWARD = 212;
|
||||
public static final int NUNCHUK_SWING_BACKWARD = 213;
|
||||
public static final int NUNCHUK_TILT = 214;
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||||
public static final int NUNCHUK_TILT_FORWARD = 215;
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||||
public static final int NUNCHUK_TILT_BACKWARD = 216;
|
||||
public static final int NUNCHUK_TILT_LEFT = 217;
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public static final int NUNCHUK_TILT_RIGHT = 218;
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public static final int NUNCHUK_TILT_MODIFIER = 219;
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public static final int NUNCHUK_SHAKE_X = 220;
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public static final int NUNCHUK_SHAKE_Y = 221;
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||||
public static final int NUNCHUK_SHAKE_Z = 222;
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public static final int CLASSIC_BUTTON_A = 300;
|
||||
public static final int CLASSIC_BUTTON_B = 301;
|
||||
public static final int CLASSIC_BUTTON_X = 302;
|
||||
public static final int CLASSIC_BUTTON_Y = 303;
|
||||
public static final int CLASSIC_BUTTON_MINUS = 304;
|
||||
public static final int CLASSIC_BUTTON_PLUS = 305;
|
||||
public static final int CLASSIC_BUTTON_HOME = 306;
|
||||
public static final int CLASSIC_BUTTON_ZL = 307;
|
||||
public static final int CLASSIC_BUTTON_ZR = 308;
|
||||
public static final int CLASSIC_DPAD_UP = 309;
|
||||
public static final int CLASSIC_DPAD_DOWN = 310;
|
||||
public static final int CLASSIC_DPAD_LEFT = 311;
|
||||
public static final int CLASSIC_DPADON_RIGHT = 312;
|
||||
public static final int CLASSIC_STICK_LEFT = 313;
|
||||
public static final int CLASSIC_STICK_LEFT_UP = 314;
|
||||
public static final int CLASSIC_STICK_LEFT_DOWN = 315;
|
||||
public static final int CLASSIC_STICK_LEFT_LEFT = 316;
|
||||
public static final int CLASSIC_STICK_LEFT_RIGHT = 317;
|
||||
public static final int CLASSIC_STICK_RIGHT = 318;
|
||||
public static final int CLASSIC_STICK_RIGHT_UP = 319;
|
||||
public static final int CLASSIC_STICK_RIGHT_DOWN = 100;
|
||||
public static final int CLASSIC_STICK_RIGHT_LEFT = 321;
|
||||
public static final int CLASSIC_STICK_RIGHT_RIGHT = 322;
|
||||
public static final int CLASSIC_TRIGGER_L = 323;
|
||||
public static final int CLASSIC_TRIGGER_R = 324;
|
||||
public static final int GUITAR_BUTTON_MINUS = 400;
|
||||
public static final int GUITAR_BUTTON_PLUS = 401;
|
||||
public static final int GUITAR_FRET_GREEN = 402;
|
||||
public static final int GUITAR_FRET_RED = 403;
|
||||
public static final int GUITAR_FRET_YELLOW = 404;
|
||||
public static final int GUITAR_FRET_BLUE = 405;
|
||||
public static final int GUITAR_FRET_ORANGE = 406;
|
||||
public static final int GUITAR_STRUM_UP = 407;
|
||||
public static final int GUITAR_STRUM_DOWN = 408;
|
||||
public static final int GUITAR_STICK = 409;
|
||||
public static final int GUITAR_STICK_UP = 410;
|
||||
public static final int GUITAR_STICK_DOWN = 411;
|
||||
public static final int GUITAR_STICK_LEFT = 412;
|
||||
public static final int GUITAR_STICK_RIGHT = 413;
|
||||
public static final int GUITAR_WHAMMY_BAR = 414;
|
||||
public static final int DRUMS_BUTTON_MINUS = 500;
|
||||
public static final int DRUMS_BUTTON_PLUS = 501;
|
||||
public static final int DRUMS_PAD_RED = 502;
|
||||
public static final int DRUMS_PAD_YELLOW = 503;
|
||||
public static final int DRUMS_PAD_BLUE = 504;
|
||||
public static final int DRUMS_PAD_GREEN = 505;
|
||||
public static final int DRUMS_PAD_ORANGE = 506;
|
||||
public static final int DRUMS_PAD_BASS = 507;
|
||||
public static final int DRUMS_STICK = 508;
|
||||
public static final int DRUMS_STICK_UP = 509;
|
||||
public static final int DRUMS_STICK_DOWN = 510;
|
||||
public static final int DRUMS_STICK_LEFT = 511;
|
||||
public static final int DRUMS_STICK_RIGHT = 512;
|
||||
public static final int TURNTABLE_BUTTON_GREEN_LEFT = 600;
|
||||
public static final int TURNTABLE_BUTTON_RED_LEFT = 601;
|
||||
public static final int TURNTABLE_BUTTON_BLUE_LEFT = 602;
|
||||
public static final int TURNTABLE_BUTTON_GREEN_RIGHT = 603;
|
||||
public static final int TURNTABLE_BUTTON_RED_RIGHT = 604;
|
||||
public static final int TURNTABLE_BUTTON_BLUE_RIGHT = 605;
|
||||
public static final int TURNTABLE_BUTTON_MINUS = 606;
|
||||
public static final int TURNTABLE_BUTTON_PLUS = 607;
|
||||
public static final int TURNTABLE_BUTTON_HOME = 608;
|
||||
public static final int TURNTABLE_BUTTON_EUPHORIA = 609;
|
||||
public static final int TURNTABLE_TABLE_LEFT = 610;
|
||||
public static final int TURNTABLE_TABLE_LEFT_LEFT = 611;
|
||||
public static final int TURNTABLE_TABLE_LEFT_RIGHT = 612;
|
||||
public static final int TURNTABLE_TABLE_RIGHT = 613;
|
||||
public static final int TURNTABLE_TABLE_RIGHT_LEFT = 614;
|
||||
public static final int TURNTABLE_TABLE_RIGHT_RIGHT = 615;
|
||||
public static final int TURNTABLE_STICK = 616;
|
||||
public static final int TURNTABLE_STICK_UP = 617;
|
||||
public static final int TURNTABLE_STICK_DOWN = 618;
|
||||
public static final int TURNTABLE_STICK_LEFT = 619;
|
||||
public static final int TURNTABLE_STICK_RIGHT = 620;
|
||||
public static final int TURNTABLE_EFFECT_DIAL = 621;
|
||||
public static final int TURNTABLE_CROSSFADE = 622;
|
||||
public static final int TURNTABLE_CROSSFADE_LEFT = 623;
|
||||
public static final int TURNTABLE_CROSSFADE_RIGHT = 624;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -49,10 +49,67 @@ public final class UserPreferences
|
||||
editor.putBoolean("OverclockEnable", getConfig("Dolphin.ini", "Core", "OverclockEnable", "False").equals("True"));
|
||||
editor.putString("Overclock", getConfig("Dolphin.ini", "Core", "Overclock", "100"));
|
||||
|
||||
editor.putString("WiimoteExtension_4", getConfig("WiimoteNew.ini", "Wiimote1", "Extension", "None"));
|
||||
editor.putString("WiimoteExtension_5", getConfig("WiimoteNew.ini", "Wiimote2", "Extension", "None"));
|
||||
editor.putString("WiimoteExtension_6", getConfig("WiimoteNew.ini", "Wiimote3", "Extension", "None"));
|
||||
editor.putString("WiimoteExtension_7", getConfig("WiimoteNew.ini", "Wiimote4", "Extension", "None"));
|
||||
// Load analog ranges from GCPadNew.ini and WiimoteNew.ini
|
||||
editor.putString("mainRadius0", getConfig("GCPadNew.ini", "GCPad1", "Main Stick/Radius", "100,000000"));
|
||||
editor.putString("cStickRadius0", getConfig("GCPadNew.ini", "GCPad1", "C-Stick/Radius", "100,000000"));
|
||||
editor.putString("inputThres0", getConfig("GCPadNew.ini", "GCPad1", "Triggers/Threshold", "90,000000"));
|
||||
editor.putString("mainRadius1", getConfig("GCPadNew.ini", "GCPad2", "Main Stick/Radius", "100,000000"));
|
||||
editor.putString("cStickRadius1", getConfig("GCPadNew.ini", "GCPad2", "C-Stick/Radius", "100,000000"));
|
||||
editor.putString("inputThres1", getConfig("GCPadNew.ini", "GCPad2", "Triggers/Threshold", "90,000000"));
|
||||
editor.putString("mainRadius2", getConfig("GCPadNew.ini", "GCPad3", "Main Stick/Radius", "100,000000"));
|
||||
editor.putString("cStickRadius2", getConfig("GCPadNew.ini", "GCPad3", "C-Stick/Radius", "100,000000"));
|
||||
editor.putString("inputThres2", getConfig("GCPadNew.ini", "GCPad3", "Triggers/Threshold", "90,000000"));
|
||||
editor.putString("mainRadius3", getConfig("GCPadNew.ini", "GCPad4", "Main Stick/Radius", "100,000000"));
|
||||
editor.putString("cStickRadius3", getConfig("GCPadNew.ini", "GCPad4", "C-Stick/Radius", "100,000000"));
|
||||
editor.putString("inputThres3", getConfig("GCPadNew.ini", "GCPad4", "Triggers/Threshold", "90,000000"));
|
||||
|
||||
editor.putString("tiltRange4", getConfig("WiimoteNew.ini", "Wiimote1", "Tilt/Modifier/Range", "50,00000"));
|
||||
editor.putString("tiltRange5", getConfig("WiimoteNew.ini", "Wiimote2", "Tilt/Modifier/Range", "50,00000"));
|
||||
editor.putString("tiltRange6", getConfig("WiimoteNew.ini", "Wiimote3", "Tilt/Modifier/Range", "50,00000"));
|
||||
editor.putString("tiltRange7", getConfig("WiimoteNew.ini", "Wiimote4", "Tilt/Modifier/Range", "50,00000"));
|
||||
|
||||
editor.putString("nunchukRadius4", getConfig("WiimoteNew.ini", "Wiimote1", "Nunchuk/Stick/Radius", "100,000000"));
|
||||
editor.putString("nunchukRange4", getConfig("WiimoteNew.ini", "Wiimote1", "Nunchuk/Tilt/Modifier/Range", "50,00000"));
|
||||
editor.putString("nunchukRadius5", getConfig("WiimoteNew.ini", "Wiimote2", "Nunchuk/Stick/Radius", "100,000000"));
|
||||
editor.putString("nunchukRange5", getConfig("WiimoteNew.ini", "Wiimote2", "Nunchuk/Tilt/Modifier/Range", "50,00000"));
|
||||
editor.putString("nunchukRadius6", getConfig("WiimoteNew.ini", "Wiimote3", "Nunchuk/Stick/Radius", "100,000000"));
|
||||
editor.putString("nunchukRange6", getConfig("WiimoteNew.ini", "Wiimote3", "Nunchuk/Tilt/Modifier/Range", "50,00000"));
|
||||
editor.putString("nunchukRadius7", getConfig("WiimoteNew.ini", "Wiimote4", "Nunchuk/Stick/Radius", "100,000000"));
|
||||
editor.putString("nunchukRange7", getConfig("WiimoteNew.ini", "Wiimote4", "Nunchuk/Tilt/Modifier/Range", "50,00000"));
|
||||
|
||||
editor.putString("classicLRadius4", getConfig("WiimoteNew.ini", "Wiimote1", "Classic/Left Stick/Radius", "100,000000"));
|
||||
editor.putString("classicRRadius4", getConfig("WiimoteNew.ini", "Wiimote1", "Classic/Right Stick/Radius", "100,000000"));
|
||||
editor.putString("classicThres4", getConfig("WiimoteNew.ini", "Wiimote1", "Classic/Triggers/Threshold", "90,000000"));
|
||||
editor.putString("classicLRadius5", getConfig("WiimoteNew.ini", "Wiimote2", "Classic/Left Stick/Radius", "100,000000"));
|
||||
editor.putString("classicRRadius5", getConfig("WiimoteNew.ini", "Wiimote2", "Classic/Right Stick/Radius", "100,000000"));
|
||||
editor.putString("classicThres5", getConfig("WiimoteNew.ini", "Wiimote2", "Classic/Triggers/Threshold", "90,000000"));
|
||||
editor.putString("classicLRadius6", getConfig("WiimoteNew.ini", "Wiimote3", "Classic/Left Stick/Radius", "100,000000"));
|
||||
editor.putString("classicRRadius6", getConfig("WiimoteNew.ini", "Wiimote3", "Classic/Right Stick/Radius", "100,000000"));
|
||||
editor.putString("classicThres6", getConfig("WiimoteNew.ini", "Wiimote3", "Classic/Triggers/Threshold", "90,000000"));
|
||||
editor.putString("classicLRadius7", getConfig("WiimoteNew.ini", "Wiimote4", "Classic/Left Stick/Radius", "100,000000"));
|
||||
editor.putString("classicRRadius7", getConfig("WiimoteNew.ini", "Wiimote4", "Classic/Right Stick/Radius", "100,000000"));
|
||||
editor.putString("classicThres7", getConfig("WiimoteNew.ini", "Wiimote4", "Classic/Triggers/Threshold", "90,000000"));
|
||||
|
||||
editor.putString("guitarRadius4", getConfig("WiimoteNew.ini", "Wiimote1", "Guitar/Stick/Radius", "100,000000"));
|
||||
editor.putString("guitarRadius5", getConfig("WiimoteNew.ini", "Wiimote2", "Guitar/Stick/Radius", "100,000000"));
|
||||
editor.putString("guitarRadius6", getConfig("WiimoteNew.ini", "Wiimote3", "Guitar/Stick/Radius", "100,000000"));
|
||||
editor.putString("guitarRadius7", getConfig("WiimoteNew.ini", "Wiimote4", "Guitar/Stick/Radius", "100,000000"));
|
||||
|
||||
editor.putString("drumsRadius4", getConfig("WiimoteNew.ini", "Wiimote1", "Drums/Stick/Radius", "100,000000"));
|
||||
editor.putString("drumsRadius5", getConfig("WiimoteNew.ini", "Wiimote2", "Drums/Stick/Radius", "100,000000"));
|
||||
editor.putString("drumsRadius6", getConfig("WiimoteNew.ini", "Wiimote3", "Drums/Stick/Radius", "100,000000"));
|
||||
editor.putString("drumsRadius7", getConfig("WiimoteNew.ini", "Wiimote4", "Drums/Stick/Radius", "100,000000"));
|
||||
|
||||
editor.putString("turntableRadius4", getConfig("WiimoteNew.ini", "Wiimote1", "Turntable/Stick/Radius", "100,000000"));
|
||||
editor.putString("turntableRadius5", getConfig("WiimoteNew.ini", "Wiimote2", "Turntable/Stick/Radius", "100,000000"));
|
||||
editor.putString("turntableRadius6", getConfig("WiimoteNew.ini", "Wiimote3", "Turntable/Stick/Radius", "100,000000"));
|
||||
editor.putString("turntableRadius7", getConfig("WiimoteNew.ini", "Wiimote4", "Turntable/Stick/Radius", "100,000000"));
|
||||
|
||||
// Load Wiimote Extension settings from WiimoteNew.ini
|
||||
editor.putString("wiimoteExtension4", getConfig("WiimoteNew.ini", "Wiimote1", "Extension", "None"));
|
||||
editor.putString("wiimoteExtension5", getConfig("WiimoteNew.ini", "Wiimote2", "Extension", "None"));
|
||||
editor.putString("wiimoteExtension6", getConfig("WiimoteNew.ini", "Wiimote3", "Extension", "None"));
|
||||
editor.putString("wiimoteExtension7", getConfig("WiimoteNew.ini", "Wiimote4", "Extension", "None"));
|
||||
|
||||
editor.putString("gpuPref", getConfig("Dolphin.ini", "Core", "GFXBackend", "OGL"));
|
||||
editor.putBoolean("showFPS", getConfig("gfx_opengl.ini", "Settings", "ShowFPS", "False").equals("True"));
|
||||
@ -147,11 +204,73 @@ public final class UserPreferences
|
||||
boolean overclockEnabled = prefs.getBoolean("OverclockEnable", false);
|
||||
String overclockSetting = prefs.getString("Overclock", "100");
|
||||
|
||||
// Current GC analog range setup. Falls back to default upon error.
|
||||
String currentMainRadius0 = prefs.getString("mainRadius0", "100,000000");
|
||||
String currentCStickRadius0 = prefs.getString("cStickRadius0", "100,000000");
|
||||
String currentInputThres0 = prefs.getString("inputThres0", "90,000000");
|
||||
String currentMainRadius1 = prefs.getString("mainRadius1", "100,000000");
|
||||
String currentCStickRadius1 = prefs.getString("cStickRadius1", "100,000000");
|
||||
String currentInputThres1 = prefs.getString("inputThres1", "90,000000");
|
||||
String currentMainRadius2 = prefs.getString("mainRadius2", "100,000000");
|
||||
String currentCStickRadius2 = prefs.getString("cStickRadius2", "100,000000");
|
||||
String currentInputThres2 = prefs.getString("inputThres2", "90,000000");
|
||||
String currentMainRadius3 = prefs.getString("mainRadius3", "100,000000");
|
||||
String currentCStickRadius3 = prefs.getString("cStickRadius3", "100,000000");
|
||||
String currentInputThres3 = prefs.getString("inputThres3", "90,000000");
|
||||
|
||||
// Current Wii analog range setup. Falls back to default on error.
|
||||
String currentTiltRange4 = prefs.getString("tiltRange4", "50,000000");
|
||||
String currentTiltRange5 = prefs.getString("tiltRange5", "50,000000");
|
||||
String currentTiltRange6 = prefs.getString("tiltRange6", "50,000000");
|
||||
String currentTiltRange7 = prefs.getString("tiltRange7", "50,000000");
|
||||
|
||||
// Current Nunchuk analog range setup. Falls back to default upon error.
|
||||
String currentNunchukRadius4 = prefs.getString("nunchukRadius4", "100,000000");
|
||||
String currentNunchukRange4 = prefs.getString("nunchukRange4", "50,000000");
|
||||
String currentNunchukRadius5 = prefs.getString("nunchukRadius5", "100,000000");
|
||||
String currentNunchukRange5 = prefs.getString("nunchukRange5", "50,000000");
|
||||
String currentNunchukRadius6 = prefs.getString("nunchukRadius6", "100,000000");
|
||||
String currentNunchukRange6 = prefs.getString("nunchukRange6", "50,000000");
|
||||
String currentNunchukRadius7 = prefs.getString("nunchukRadius7", "100,000000");
|
||||
String currentNunchukRange7 = prefs.getString("nunchukRange7", "50,000000");
|
||||
|
||||
// Current Classic analog range setup. Falls back to 100,000000 upon error.
|
||||
String currentClassicLRadius4 = prefs.getString("classicLRadius4", "100,000000");
|
||||
String currentClassicRRadius4 = prefs.getString("classicRRadius4", "100,000000");
|
||||
String currentClassicThres4 = prefs.getString("classicThres4", "90,000000");
|
||||
String currentClassicLRadius5 = prefs.getString("classicLRadius5", "100,000000");
|
||||
String currentClassicRRadius5 = prefs.getString("classicRRadius5", "100,000000");
|
||||
String currentClassicThres5 = prefs.getString("classicThres5", "90,000000");
|
||||
String currentClassicLRadius6 = prefs.getString("classicLRadius6", "100,000000");
|
||||
String currentClassicRRadius6 = prefs.getString("classicRRadius6", "100,000000");
|
||||
String currentClassicThres6 = prefs.getString("classicThres6", "90,000000");
|
||||
String currentClassicLRadius7 = prefs.getString("classicLRadius7", "100,000000");
|
||||
String currentClassicRRadius7 = prefs.getString("classicRRadius7", "100,000000");
|
||||
String currentClassicThres7 = prefs.getString("classicThres7", "90,000000");
|
||||
|
||||
// Current Guitar analog range setup. Falls back to default upon error.
|
||||
String currentGuitarRadius4 = prefs.getString("guitarRadius4", "100,000000");
|
||||
String currentGuitarRadius5 = prefs.getString("guitarRadius5", "100,000000");
|
||||
String currentGuitarRadius6 = prefs.getString("guitarRadius6", "100,000000");
|
||||
String currentGuitarRadius7 = prefs.getString("guitarRadius7", "100,000000");
|
||||
|
||||
// Current Drums modifier Radius setup. Falls back to default upon error.
|
||||
String currentDrumsRadius4 = prefs.getString("drumsRadius4", "100,000000");
|
||||
String currentDrumsRadius5 = prefs.getString("drumsRadius5", "100,000000");
|
||||
String currentDrumsRadius6 = prefs.getString("drumsRadius6", "100,000000");
|
||||
String currentDrumsRadius7 = prefs.getString("drumsRadius7", "100,000000");
|
||||
|
||||
// Current Turntable analog range setup. Falls back to default upon error.
|
||||
String currentTurntableRadius4 = prefs.getString("turntableRadius4", "100,000000");
|
||||
String currentTurntableRadius5 = prefs.getString("turntableRadius5", "100,000000");
|
||||
String currentTurntableRadius6 = prefs.getString("turntableRadius6", "100,000000");
|
||||
String currentTurntableRadius7 = prefs.getString("turntableRadius7", "100,000000");
|
||||
|
||||
// Current wiimote extension setup. Falls back to no extension upon error.
|
||||
String WiimoteExtension_4 = prefs.getString("WiimoteExtension_4", "None");
|
||||
String WiimoteExtension_5 = prefs.getString("WiimoteExtension_5", "None");
|
||||
String WiimoteExtension_6 = prefs.getString("WiimoteExtension_6", "None");
|
||||
String WiimoteExtension_7 = prefs.getString("WiimoteExtension_7", "None");
|
||||
String currentWiimoteExtension4 = prefs.getString("wiimoteExtension4", "None");
|
||||
String currentWiimoteExtension5 = prefs.getString("wiimoteExtension5", "None");
|
||||
String currentWiimoteExtension6 = prefs.getString("wiimoteExtension6", "None");
|
||||
String currentWiimoteExtension7 = prefs.getString("wiimoteExtension7", "None");
|
||||
|
||||
// Current video backend being used. Falls back to software rendering upon error.
|
||||
String currentVideoBackend = prefs.getString("gpuPref", "Software Rendering");
|
||||
@ -233,11 +352,73 @@ public final class UserPreferences
|
||||
NativeLibrary.SetConfig("Dolphin.ini", "Core", "OverclockEnable", overclockEnabled ? "True" : "False");
|
||||
NativeLibrary.SetConfig("Dolphin.ini", "Core", "Overclock", overclockSetting);
|
||||
|
||||
// GameCube analog ranges Setup
|
||||
NativeLibrary.SetConfig("GCPadNew.ini", "GCPad1", "Main Stick/Radius", currentMainRadius0);
|
||||
NativeLibrary.SetConfig("GCPadNew.ini", "GCPad1", "C-Stick/Radius", currentCStickRadius0);
|
||||
NativeLibrary.SetConfig("GCPadNew.ini", "GCPad1", "Triggers/Threshold", currentInputThres0);
|
||||
NativeLibrary.SetConfig("GCPadNew.ini", "GCPad2", "Main Stick/Radius", currentMainRadius1);
|
||||
NativeLibrary.SetConfig("GCPadNew.ini", "GCPad2", "C-Stick/Radius", currentCStickRadius1);
|
||||
NativeLibrary.SetConfig("GCPadNew.ini", "GCPad2", "Triggers/Threshold", currentInputThres1);
|
||||
NativeLibrary.SetConfig("GCPadNew.ini", "GCPad3", "Main Stick/Radius", currentMainRadius2);
|
||||
NativeLibrary.SetConfig("GCPadNew.ini", "GCPad3", "C-Stick/Radius", currentCStickRadius2);
|
||||
NativeLibrary.SetConfig("GCPadNew.ini", "GCPad3", "Triggers/Threshold", currentInputThres2);
|
||||
NativeLibrary.SetConfig("GCPadNew.ini", "GCPad4", "Main Stick/Radius", currentMainRadius3);
|
||||
NativeLibrary.SetConfig("GCPadNew.ini", "GCPad4", "C-Stick/Radius", currentCStickRadius3);
|
||||
NativeLibrary.SetConfig("GCPadNew.ini", "GCPad4", "Triggers/Threshold", currentInputThres3);
|
||||
|
||||
// Wiimote analog ranges Setup
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote1", "Tilt/Modifier/Range", currentTiltRange4);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote2", "Tilt/Modifier/Range", currentTiltRange5);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote3", "Tilt/Modifier/Range", currentTiltRange6);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote4", "Tilt/Modifier/Range", currentTiltRange7);
|
||||
|
||||
// Nunchuk analog ranges Setup
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote1", "Nunchuk/Stick/Radius", currentNunchukRadius4);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote1", "Nunchuk/Stick/Radius", currentNunchukRange4);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote2", "Nunchuk/Stick/Radius", currentNunchukRadius5);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote2", "Nunchuk/Stick/Radius", currentNunchukRange5);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote3", "Nunchuk/Stick/Radius", currentNunchukRadius6);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote3", "Nunchuk/Stick/Radius", currentNunchukRange6);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote4", "Nunchuk/Stick/Radius", currentNunchukRadius7);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote4", "Nunchuk/Stick/Radius", currentNunchukRange7);
|
||||
|
||||
// Classic analog ranges Setup
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote1", "Classic/Left Stick/Radius", currentClassicLRadius4);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote1", "Classic/Right Stick/Radius", currentClassicRRadius4);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote1", "Classic/Triggers/Threshold", currentClassicThres4);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote2", "Classic/Left Stick/Radius", currentClassicLRadius5);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote2", "Classic/Right Stick/Radius", currentClassicRRadius5);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote2", "Classic/Triggers/Threshold", currentClassicThres5);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote3", "Classic/Left Stick/Radius", currentClassicLRadius6);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote3", "Classic/Right Stick/Radius", currentClassicRRadius6);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote3", "Classic/Triggers/Threshold", currentClassicThres6);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote4", "Classic/Left Stick/Radius", currentClassicLRadius7);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote4", "Classic/Right Stick/Radius", currentClassicRRadius7);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote4", "Classic/Triggers/Threshold", currentClassicThres7);
|
||||
|
||||
// Guitar analog ranges Setup
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote1", "Guitar/Stick/Radius", currentGuitarRadius4);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote2", "Guitar/Stick/Radius", currentGuitarRadius5);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote3", "Guitar/Stick/Radius", currentGuitarRadius6);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote4", "Guitar/Stick/Radius", currentGuitarRadius7);
|
||||
|
||||
// Drums analog ranges Setup
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote1", "Drums/Stick/Radius", currentDrumsRadius4);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote2", "Drums/Stick/Radius", currentDrumsRadius5);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote3", "Drums/Stick/Radius", currentDrumsRadius6);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote4", "Drums/Stick/Radius", currentDrumsRadius7);
|
||||
|
||||
// Turntable analog ranges Setup
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote1", "Turntable/Stick/Radius", currentTurntableRadius4);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote2", "Turntable/Stick/Radius", currentTurntableRadius5);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote3", "Turntable/Stick/Radius", currentTurntableRadius6);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote4", "Turntable/Stick/Radius", currentTurntableRadius7);
|
||||
|
||||
// Wiimote Extension Settings
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote1", "Extension", WiimoteExtension_4);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote2", "Extension", WiimoteExtension_5);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote3", "Extension", WiimoteExtension_6);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote4", "Extension", WiimoteExtension_7);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote1", "Extension", currentWiimoteExtension4);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote2", "Extension", currentWiimoteExtension5);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote3", "Extension", currentWiimoteExtension6);
|
||||
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote4", "Extension", currentWiimoteExtension7);
|
||||
|
||||
// General Video Settings
|
||||
NativeLibrary.SetConfig("Dolphin.ini", "Core", "GFXBackend", currentVideoBackend);
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
|
||||
<!-- Title of the app -->
|
||||
@ -73,17 +73,15 @@
|
||||
<string name="input_overlay_layout">入力オーバーレイレイアウト</string>
|
||||
<string name="input_overlay_layout_desc">入力オーバーレイのためのボタンのレイアウト。</string>
|
||||
<string name="controls_size">コントロールのサイズを調整し</string>
|
||||
<string name="gamecube_bindings">ゲームキューブコントローラの入力バインディング</string>
|
||||
<string name="controller_0">コントローラ1</string>
|
||||
<string name="controller_1">コントローラ2</string>
|
||||
<string name="controller_2">コントローラ3</string>
|
||||
<string name="controller_3">コントローラ4</string>
|
||||
<string name="enable_controller">コントローラを有効</string>
|
||||
<string name="wiimote_bindings">Wiiリモコンの入力バインディング</string>
|
||||
<string name="wiimote_1">Wiiリモコン1</string>
|
||||
<string name="wiimote_2">Wiiリモコン2</string>
|
||||
<string name="wiimote_3">Wiiリモコン3</string>
|
||||
<string name="wiimote_4">Wiiリモコン4</string>
|
||||
<string name="wiimote_0">Wiiリモコン1</string>
|
||||
<string name="wiimote_1">Wiiリモコン2</string>
|
||||
<string name="wiimote_2">Wiiリモコン3</string>
|
||||
<string name="wiimote_3">Wiiリモコン4</string>
|
||||
<string name="enable_wiimote">Wiiリモコンを有効</string>
|
||||
<string name="input_binding">入力バインディング</string>
|
||||
<string name="input_binding_descrip">%1$sにバインドするための入力を移動または押してください。</string>
|
||||
|
@ -125,6 +125,32 @@
|
||||
<item>0</item>
|
||||
</string-array>
|
||||
|
||||
<!-- Analog Modifier ranges -->
|
||||
<string-array name="analogRangesEntries" translatable="false">
|
||||
<item>100</item>
|
||||
<item>90</item>
|
||||
<item>80</item>
|
||||
<item>70</item>
|
||||
<item>60</item>
|
||||
<item>50</item>
|
||||
<item>40</item>
|
||||
<item>30</item>
|
||||
<item>20</item>
|
||||
<item>10</item>
|
||||
</string-array>
|
||||
<string-array name="analogRangesValues" translatable="false">
|
||||
<item>100,000000</item>
|
||||
<item>90,000000</item>
|
||||
<item>80,000000</item>
|
||||
<item>70,000000</item>
|
||||
<item>60,000000</item>
|
||||
<item>50,000000</item>
|
||||
<item>40,000000</item>
|
||||
<item>30,000000</item>
|
||||
<item>20,000000</item>
|
||||
<item>10,000000</item>
|
||||
</string-array>
|
||||
|
||||
<!-- External Frame Buffer Preference -->
|
||||
<string-array name="externalFrameBufferEntries" translatable="false">
|
||||
<item>@string/disabled</item>
|
||||
@ -141,10 +167,12 @@
|
||||
<string-array name="internalResolutionEntries" translatable="false">
|
||||
<item>1x Native (640x528)</item>
|
||||
<item>1.5x Native (960x792)</item>
|
||||
<item>2x Native (1280x1056)</item>
|
||||
<item>2x Native (1280x1056) for 720p</item>
|
||||
<item>2.5x Native (1600x1320)</item>
|
||||
<item>3x Native (1920x1584)</item>
|
||||
<item>3x Native (1920x1584) for 1080p</item>
|
||||
<item>4x Native (2560x2112)</item>
|
||||
<item>5x Native (3200x2640)</item>
|
||||
<item>6x Native (3840x3168) for 4K</item>
|
||||
</string-array>
|
||||
<string-array name="internalResolutionValues" translatable="false">
|
||||
<item>2</item>
|
||||
@ -153,6 +181,8 @@
|
||||
<item>5</item>
|
||||
<item>6</item>
|
||||
<item>7</item>
|
||||
<item>8</item>
|
||||
<item>9</item>
|
||||
</string-array>
|
||||
|
||||
<!-- FSAA Preference -->
|
||||
|
@ -75,27 +75,42 @@
|
||||
<string name="input_overlay_layout">Input Overlay Layout</string>
|
||||
<string name="input_overlay_layout_desc">Button layout for the input overlay.</string>
|
||||
<string name="controls_size">Adjust the control size</string>
|
||||
<string name="gamecube_bindings">GameCube Controller Bindings</string>
|
||||
<string name="controller_0">Controller 1</string>
|
||||
<string name="controller_1">Controller 2</string>
|
||||
<string name="controller_2">Controller 3</string>
|
||||
<string name="controller_3">Controller 4</string>
|
||||
<string name="controller_bindings">Controller Bindings</string>
|
||||
<string name="controller_gc">GameCube Controllers</string>
|
||||
<string name="controller_wii">Wii Controllers (Wiimotes)</string>
|
||||
<string name="controller_0">GameCube Controller 1</string>
|
||||
<string name="controller_1">GameCube Controller 2</string>
|
||||
<string name="controller_2">GameCube Controller 3</string>
|
||||
<string name="controller_3">GameCube Controller 4</string>
|
||||
<string name="enable_controller">Enable controller</string>
|
||||
<string name="wiimote_bindings">Wiimote Bindings</string>
|
||||
<string name="wiimote_1">Wiimote 1</string>
|
||||
<string name="wiimote_2">Wiimote 2</string>
|
||||
<string name="wiimote_3">Wiimote 3</string>
|
||||
<string name="wiimote_4">Wiimote 4</string>
|
||||
<string name="controller_buttons">Buttons</string>
|
||||
<string name="controller_dpad">Directional Keys</string>
|
||||
<string name="controller_main">Main Stick Navigation</string>
|
||||
<string name="controller_c">C-Stick Navigation</string>
|
||||
<string name="controller_trig">Analog Triggers</string>
|
||||
<string name="modifier_range">Modifier Range</string>
|
||||
<string name="analog_radius">Analog Radius (High value = High sensitivity)</string>
|
||||
<string name="analog_threshold">Analog Threshold (Low value = High sensitivity)</string>
|
||||
<string name="wiimote_0">Wiimote 1</string>
|
||||
<string name="wiimote_1">Wiimote 2</string>
|
||||
<string name="wiimote_2">Wiimote 3</string>
|
||||
<string name="wiimote_3">Wiimote 4</string>
|
||||
<string name="enable_wiimote">Enable Wiimote</string>
|
||||
<string name="wiimote_ir">IR Motion Controls</string>
|
||||
<string name="wiimote_swing">Swing Navigation</string>
|
||||
<string name="wiimote_tilt">Tilt Navigation</string>
|
||||
<string name="wiimote_shake">Shake Controls</string>
|
||||
<string name="wiimote_stick">Analog Stick Navigation</string>
|
||||
<string name="wiimote_extensions">Wiimote Extension</string>
|
||||
<string name="wiimote_extensions_descrip">Choose which Wii Extension you want to use with the Wiimote</string>
|
||||
<string name="show_nunchuk">Show Nunchuk Extension configurations</string>
|
||||
<string name="show_classic">Show Classic Extension configurations</string>
|
||||
<string name="show_guitar">Show Guitar Extension configurations</string>
|
||||
<string name="show_drums">Show Drums Extension configurations</string>
|
||||
<string name="show_turntable">Show Turntable Extension configurations</string>
|
||||
<string name="wiimote_extensions_descrip">Choose which Extension you want to use with the Wiimote</string>
|
||||
<string name="show_nunchuk">Nunchuk</string>
|
||||
<string name="show_classic">Classic Controller</string>
|
||||
<string name="show_guitar">Guitar</string>
|
||||
<string name="show_drums">Drums</string>
|
||||
<string name="show_turntable">Turntable</string>
|
||||
<string name="input_binding">Input Binding</string>
|
||||
<string name="input_binding_descrip">Press or move an input to bind it to %1$s.</string>
|
||||
|
||||
<!-- GameCube buttons (May be shared with Wiimote stuff too) -->
|
||||
<string name="button_a">Button A</string>
|
||||
<string name="button_b">Button B</string>
|
||||
@ -117,12 +132,17 @@
|
||||
<string name="c_stick_right">C Stick Right</string>
|
||||
<string name="trigger_left">Trigger L</string>
|
||||
<string name="trigger_right">Trigger R</string>
|
||||
|
||||
<!-- Wiimote (+ extension) only buttons -->
|
||||
<string name="button_one">Button 1</string>
|
||||
<string name="button_two">Button 2</string>
|
||||
<string name="button_plus">Button +</string>
|
||||
<string name="button_minus">Button -</string>
|
||||
<string name="button_home">Button Home</string>
|
||||
<string name="stick_up">Stick Up</string>
|
||||
<string name="stick_down">Stick Down</string>
|
||||
<string name="stick_left">Stick Left</string>
|
||||
<string name="stick_right">Stick Right</string>
|
||||
<string name="ir_up">IR Up</string>
|
||||
<string name="ir_down">IR Down</string>
|
||||
<string name="ir_left">IR Left</string>
|
||||
@ -140,103 +160,68 @@
|
||||
<string name="tilt_backward">Tilt Backward</string>
|
||||
<string name="tilt_left">Tilt Left</string>
|
||||
<string name="tilt_right">Tilt Right</string>
|
||||
<string name="tilt_modifier">Tilt Modifier</string>
|
||||
<string name="shake_x">Shake X</string>
|
||||
<string name="shake_y">Shake Y</string>
|
||||
<string name="shake_z">Shake Z</string>
|
||||
|
||||
<!-- Nunchuk only buttons -->
|
||||
<string name="nunchuk_button_c">Nunchuk Button C</string>
|
||||
<string name="nunchuk_button_z">Nunchuk Button Z</string>
|
||||
<string name="nunchuk_stick_up">Nunchuk Stick Up</string>
|
||||
<string name="nunchuk_stick_down">Nunchuk Stick Down</string>
|
||||
<string name="nunchuk_stick_left">Nunchuk Stick Left</string>
|
||||
<string name="nunchuk_stick_right">Nunchuk Stick Right</string>
|
||||
<string name="nunchuk_swing_up">Nunchuk Swing Up</string>
|
||||
<string name="nunchuk_swing_down">Nunchuk Swing Down</string>
|
||||
<string name="nunchuk_swing_left">Nunchuk Swing Left</string>
|
||||
<string name="nunchuk_swing_right">Nunchuk Swing Right</string>
|
||||
<string name="nunchuk_swing_forward">Nunchuk Swing Forward</string>
|
||||
<string name="nunchuk_swing_backward">Nunchuk Swing Backward</string>
|
||||
<string name="nunchuk_tilt_forward">Nunchuk Tilt Forward</string>
|
||||
<string name="nunchuk_tilt_backward">Nunchuk Tilt Backward</string>
|
||||
<string name="nunchuk_tilt_left">Nunchuk Tilt Left</string>
|
||||
<string name="nunchuk_tilt_right">Nunchuk Tilt Right</string>
|
||||
<string name="nunchuk_shake_x">Nunchuk Shake X</string>
|
||||
<string name="nunchuk_shake_y">Nunchuk Shake Y</string>
|
||||
<string name="nunchuk_shake_z">Nunchuk Shake Z</string>
|
||||
<string name="nunchuk_button_c">Button C</string>
|
||||
|
||||
<!-- Classic only buttons -->
|
||||
<string name="classic_button_a">Classic Controller Button A</string>
|
||||
<string name="classic_button_b">Classic Controller Button B</string>
|
||||
<string name="classic_button_x">Classic Controller Button X</string>
|
||||
<string name="classic_button_y">Classic Controller Button Y</string>
|
||||
<string name="classic_button_minus">Classic Controller Button -</string>
|
||||
<string name="classic_button_plus">Classic Controller Button +</string>
|
||||
<string name="classic_button_home">Classic Controller Button Home</string>
|
||||
<string name="classic_button_zl">Classic Controller Button ZL</string>
|
||||
<string name="classic_button_zr">Classic Controller Button ZR</string>
|
||||
<string name="classic_dpad_up">Classic Controller D-Pad Up</string>
|
||||
<string name="classic_dpad_down">Classic Controller D-Pad Down</string>
|
||||
<string name="classic_dpad_left">Classic Controller D-Pad Left</string>
|
||||
<string name="classic_dpad_right">Classic Controller D-Pad Right</string>
|
||||
<string name="classic_stick_left_up">Classic Controller Left Stick Up</string>
|
||||
<string name="classic_stick_left_down">Classic Controller Left Stick Down</string>
|
||||
<string name="classic_stick_left_left">Classic Controller Left Stick Left</string>
|
||||
<string name="classic_stick_left_right">Classic Controller Left Stick Right</string>
|
||||
<string name="classic_stick_right_up">Classic Controller Right Stick Up</string>
|
||||
<string name="classic_stick_right_down">Classic Controller Right Stick Down</string>
|
||||
<string name="classic_stick_right_left">Classic Controller Right Stick Left</string>
|
||||
<string name="classic_stick_right_right">Classic Controller Right Stick Right</string>
|
||||
<string name="classic_trigger_l">Classic Controller Left Trigger</string>
|
||||
<string name="classic_trigger_r">Classic Controller Right Trigger</string>
|
||||
<string name="classic_button_zl">Button ZL</string>
|
||||
<string name="classic_button_zr">Button ZR</string>
|
||||
<string name="classic_leftstick">Left Analog Stick Navigation</string>
|
||||
<string name="classic_stick_left_up">Left Stick Up</string>
|
||||
<string name="classic_stick_left_down">Left Stick Down</string>
|
||||
<string name="classic_stick_left_left">Left Stick Left</string>
|
||||
<string name="classic_stick_left_right">Left Stick Right</string>
|
||||
<string name="classic_rightstick">Right Analog Stick Navigation</string>
|
||||
<string name="classic_stick_right_up">Right Stick Up</string>
|
||||
<string name="classic_stick_right_down">Right Stick Down</string>
|
||||
<string name="classic_stick_right_left">Right Stick Left</string>
|
||||
<string name="classic_stick_right_right">Right Stick Right</string>
|
||||
|
||||
<!-- Guitar only buttons -->
|
||||
<string name="guitar_button_minus">Guitar Button -</string>
|
||||
<string name="guitar_button_plus">Guitar Button +</string>
|
||||
<string name="guitar_fret_green">Guitar Fret Red</string>
|
||||
<string name="guitar_fret_red">Guitar Fret Red</string>
|
||||
<string name="guitar_fret_yellow">Guitar Fret Yellow</string>
|
||||
<string name="guitar_fret_blue">Guitar Fret Blue</string>
|
||||
<string name="guitar_fret_orange">Guitar Fret Orange</string>
|
||||
<string name="guitar_strum_up">Guitar Strum Up</string>
|
||||
<string name="guitar_strum_down">Guitar Strum Down</string>
|
||||
<string name="guitar_stick_up">Guitar Stick Up</string>
|
||||
<string name="guitar_stick_down">Guitar Stick Down</string>
|
||||
<string name="guitar_stick_left">Guitar Stick Left</string>
|
||||
<string name="guitar_stick_right">Guitar Stick Right</string>
|
||||
<string name="guitar_whammy_bar">Guitar Whammy Bar</string>
|
||||
<string name="guitar_frets">Guitar Frets</string>
|
||||
<string name="guitar_fret_green">Red Fret</string>
|
||||
<string name="guitar_fret_red">Red Fret</string>
|
||||
<string name="guitar_fret_yellow">Yellow Fret</string>
|
||||
<string name="guitar_fret_blue">Blue Fret</string>
|
||||
<string name="guitar_fret_orange">Orange Fret</string>
|
||||
<string name="guitar_strum_up">Strum Up</string>
|
||||
<string name="guitar_strum_down">Strum Down</string>
|
||||
<string name="guitar_whammy">Guitar Whammy</string>
|
||||
<string name="guitar_whammy_bar">Whammy Bar</string>
|
||||
|
||||
<!-- Drums only buttons -->
|
||||
<string name="drums_button_minus">Drums Button -</string>
|
||||
<string name="drums_button_plus">Drums Button +</string>
|
||||
<string name="drums_pad_red">Drums Pad Red</string>
|
||||
<string name="drums_pad_yellow">Drums Pad Yellow</string>
|
||||
<string name="drums_pad_blue">Drums Pad Blue</string>
|
||||
<string name="drums_pad_green">Drums Pad Green</string>
|
||||
<string name="drums_pad_orange">Drums Pad Orange</string>
|
||||
<string name="drums_pad_bass">Drums Pad Bass</string>
|
||||
<string name="drums_stick_up">Drums Stick Up</string>
|
||||
<string name="drums_stick_down">Drums Stick Down</string>
|
||||
<string name="drums_stick_left">Drums Stick Left</string>
|
||||
<string name="drums_stick_right">Drums Stick Right</string>
|
||||
<string name="drums_pads">Drum Pads</string>
|
||||
<string name="drums_pad_red">Red Pad</string>
|
||||
<string name="drums_pad_yellow">Yellow Pad</string>
|
||||
<string name="drums_pad_blue">Blue Pad</string>
|
||||
<string name="drums_pad_green">Green Pad</string>
|
||||
<string name="drums_pad_orange">Orange Pad</string>
|
||||
<string name="drums_pad_bass">Bass Pad</string>
|
||||
|
||||
<!-- Turntable only buttons -->
|
||||
<string name="turntable_button_green_left">Turntable Button Green Left</string>
|
||||
<string name="turntable_button_red_left">Turntable Button Red Left</string>
|
||||
<string name="turntable_button_blue_left">Turntable Button Blue Left</string>
|
||||
<string name="turntable_button_green_right">Turntable Button Green Right</string>
|
||||
<string name="turntable_button_red_right">Turntable Button Red Right</string>
|
||||
<string name="turntable_button_blue_right">Turntable Button Blue Right</string>
|
||||
<string name="turntable_button_minus">Turntable Button -</string>
|
||||
<string name="turntable_button_plus">Turntable Button +</string>
|
||||
<string name="turntable_button_home">Turntable Button Home</string>
|
||||
<string name="turntable_button_euphoria">Turntable Button Euphoria</string>
|
||||
<string name="turntable_table_left_left">Turntable Left Table Left</string>
|
||||
<string name="turntable_table_left_right">Turntable Left Table Right</string>
|
||||
<string name="turntable_table_right_left">Turntable Right Table Left</string>
|
||||
<string name="turntable_table_right_right">Turntable Right Table Right</string>
|
||||
<string name="turntable_stick_up">Turntable Stick Up</string>
|
||||
<string name="turntable_stick_down">Turntable Stick Down</string>
|
||||
<string name="turntable_stick_left">Turntable Stick Left</string>
|
||||
<string name="turntable_stick_right">Turntable Stick Right</string>
|
||||
<string name="turntable_effect_dial">Turntable Effekt Dial</string>
|
||||
<string name="turntable_crossfade_left">Turntable Crossfade Left</string>
|
||||
<string name="turntable_crossfade_right">Turntable Crossfade Right</string>
|
||||
<string name="turntable_button_green_left">Green Left</string>
|
||||
<string name="turntable_button_red_left">Red Left</string>
|
||||
<string name="turntable_button_blue_left">Blue Left</string>
|
||||
<string name="turntable_button_green_right">Green Right</string>
|
||||
<string name="turntable_button_red_right">Red Right</string>
|
||||
<string name="turntable_button_blue_right">Blue Right</string>
|
||||
<string name="turntable_button_euphoria">Euphoria</string>
|
||||
<string name="turntable_table_left">Left Turntable</string>
|
||||
<string name="turntable_table_left_left">Left Table Left</string>
|
||||
<string name="turntable_table_left_right">Left Table Right</string>
|
||||
<string name="turntable_table_right">Right Turntable</string>
|
||||
<string name="turntable_table_right_left">Right Table Left</string>
|
||||
<string name="turntable_table_right_right">Right Table Right</string>
|
||||
<string name="turntable_effect"> Effects</string>
|
||||
<string name="turntable_effect_dial">Effect Dial</string>
|
||||
<string name="turntable_crossfade">Crossfade</string>
|
||||
<string name="turntable_crossfade_left">Crossfade Left</string>
|
||||
<string name="turntable_crossfade_right">Crossfade Right</string>
|
||||
|
||||
<!-- CPU Preference Fragment -->
|
||||
<string name="interpreter">Interpreter</string>
|
||||
@ -346,6 +331,7 @@
|
||||
<!-- Preferences Screen -->
|
||||
<string name="preferences_cpu">CPU Settings</string>
|
||||
<string name="preferences_input">Input Settings</string>
|
||||
<string name="preferences_extensions">Extension Bindings</string>
|
||||
<string name="preferences_video">Video Settings</string>
|
||||
<string name="emulation_title">Emulation Activity</string>
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -47,26 +47,27 @@ namespace ButtonManager
|
||||
"WiimoteDown",
|
||||
"WiimoteLeft",
|
||||
"WiimoteRight",
|
||||
"WiimoteIRUp",
|
||||
"WiimoteIRDown",
|
||||
"WiimoteIRLeft",
|
||||
"WiimoteIRRight",
|
||||
"WiimoteIRForward",
|
||||
"WiimoteIRBackward",
|
||||
"WiimoteIRHide",
|
||||
"WiimoteSwingUp",
|
||||
"WiimoteSwingDown",
|
||||
"WiimoteSwingLeft",
|
||||
"WiimoteSwingRight",
|
||||
"WiimoteSwingForward",
|
||||
"WiimoteSwingBackward",
|
||||
"WiimoteTiltForward",
|
||||
"WiimoteTiltBackward",
|
||||
"WiimoteTiltLeft",
|
||||
"WiimoteTiltRight",
|
||||
"WiimoteShakeX",
|
||||
"WiimoteShakeY",
|
||||
"WiimoteShakeZ",
|
||||
"IRUp",
|
||||
"IRDown",
|
||||
"IRLeft",
|
||||
"IRRight",
|
||||
"IRForward",
|
||||
"IRBackward",
|
||||
"IRHide",
|
||||
"SwingUp",
|
||||
"SwingDown",
|
||||
"SwingLeft",
|
||||
"SwingRight",
|
||||
"SwingForward",
|
||||
"SwingBackward",
|
||||
"TiltForward",
|
||||
"TiltBackward",
|
||||
"TiltLeft",
|
||||
"TiltRight",
|
||||
"TiltModifier"
|
||||
"ShakeX",
|
||||
"ShakeY",
|
||||
"ShakeZ",
|
||||
// Nunchuk
|
||||
"NunchukC",
|
||||
"NunchukZ",
|
||||
@ -84,6 +85,7 @@ namespace ButtonManager
|
||||
"NunchukTiltBackward",
|
||||
"NunchukTiltLeft",
|
||||
"NunchukTiltRight",
|
||||
"NunchukTiltModifier",
|
||||
"NunchukShakeX",
|
||||
"NunchukShakeY",
|
||||
"NunchukShakeZ",
|
||||
@ -213,6 +215,7 @@ namespace ButtonManager
|
||||
WIIMOTE_TILT_BACKWARD,
|
||||
WIIMOTE_TILT_LEFT,
|
||||
WIIMOTE_TILT_RIGHT,
|
||||
WIIMOTE_TILT_MODIFIER,
|
||||
WIIMOTE_SHAKE_X,
|
||||
WIIMOTE_SHAKE_Y,
|
||||
WIIMOTE_SHAKE_Z,
|
||||
@ -233,6 +236,7 @@ namespace ButtonManager
|
||||
NUNCHUK_TILT_BACKWARD,
|
||||
NUNCHUK_TILT_LEFT,
|
||||
NUNCHUK_TILT_RIGHT,
|
||||
NUNCHUK_TILT_MODIFIER,
|
||||
NUNCHUK_SHAKE_X,
|
||||
NUNCHUK_SHAKE_Y,
|
||||
NUNCHUK_SHAKE_Z,
|
||||
@ -365,6 +369,7 @@ namespace ButtonManager
|
||||
AddBind(touchScreenKey, new sBind(a, WIIMOTE_LEFT, BIND_BUTTON, WIIMOTE_LEFT, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, WIIMOTE_RIGHT, BIND_BUTTON, WIIMOTE_RIGHT, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_HIDE, BIND_BUTTON, WIIMOTE_IR_HIDE, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_MODIFIER, BIND_BUTTON, WIIMOTE_TILT_MODIFIER, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_X, BIND_BUTTON, WIIMOTE_SHAKE_X, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_Y, BIND_BUTTON, WIIMOTE_SHAKE_Y, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_Z, BIND_BUTTON, WIIMOTE_SHAKE_Z, 1.0f));
|
||||
@ -389,6 +394,7 @@ namespace ButtonManager
|
||||
// Wii: Nunchuk
|
||||
AddBind(touchScreenKey, new sBind(a, NUNCHUK_BUTTON_C, BIND_BUTTON, NUNCHUK_BUTTON_C, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, NUNCHUK_BUTTON_Z, BIND_BUTTON, NUNCHUK_BUTTON_Z, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_MODIFIER, BIND_BUTTON, NUNCHUK_TILT_MODIFIER, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_X, BIND_BUTTON, NUNCHUK_SHAKE_X, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_Y, BIND_BUTTON, NUNCHUK_SHAKE_Y, 1.0f));
|
||||
AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_Z, BIND_BUTTON, NUNCHUK_SHAKE_Z, 1.0f));
|
||||
|
@ -22,12 +22,12 @@ namespace ButtonManager
|
||||
BUTTON_DOWN = 7,
|
||||
BUTTON_LEFT = 8,
|
||||
BUTTON_RIGHT = 9,
|
||||
STICK_MAIN = 10, /* Used on Java Side */
|
||||
STICK_MAIN = 10, // Used on Java Side
|
||||
STICK_MAIN_UP = 11,
|
||||
STICK_MAIN_DOWN = 12,
|
||||
STICK_MAIN_LEFT = 13,
|
||||
STICK_MAIN_RIGHT = 14,
|
||||
STICK_C = 15, /* Used on Java Side */
|
||||
STICK_C = 15, // Used on Java Side
|
||||
STICK_C_UP = 16,
|
||||
STICK_C_DOWN = 17,
|
||||
STICK_C_LEFT = 18,
|
||||
@ -35,137 +35,147 @@ namespace ButtonManager
|
||||
TRIGGER_L = 20,
|
||||
TRIGGER_R = 21,
|
||||
// Wiimote
|
||||
WIIMOTE_BUTTON_A = 22,
|
||||
WIIMOTE_BUTTON_B = 23,
|
||||
WIIMOTE_BUTTON_MINUS = 24,
|
||||
WIIMOTE_BUTTON_PLUS = 25,
|
||||
WIIMOTE_BUTTON_HOME = 26,
|
||||
WIIMOTE_BUTTON_1 = 27,
|
||||
WIIMOTE_BUTTON_2 = 28,
|
||||
WIIMOTE_UP = 29,
|
||||
WIIMOTE_DOWN = 30,
|
||||
WIIMOTE_LEFT = 31,
|
||||
WIIMOTE_RIGHT = 32,
|
||||
WIIMOTE_IR_UP = 33,
|
||||
WIIMOTE_IR_DOWN = 34,
|
||||
WIIMOTE_IR_LEFT = 35,
|
||||
WIIMOTE_IR_RIGHT = 36,
|
||||
WIIMOTE_IR_FORWARD = 37,
|
||||
WIIMOTE_IR_BACKWARD = 38,
|
||||
WIIMOTE_IR_HIDE = 39,
|
||||
WIIMOTE_SWING_UP = 40,
|
||||
WIIMOTE_SWING_DOWN = 41,
|
||||
WIIMOTE_SWING_LEFT = 42,
|
||||
WIIMOTE_SWING_RIGHT = 43,
|
||||
WIIMOTE_SWING_FORWARD = 44,
|
||||
WIIMOTE_SWING_BACKWARD = 45,
|
||||
WIIMOTE_TILT_FORWARD = 46,
|
||||
WIIMOTE_TILT_BACKWARD = 47,
|
||||
WIIMOTE_TILT_LEFT = 48,
|
||||
WIIMOTE_TILT_RIGHT = 49,
|
||||
WIIMOTE_SHAKE_X = 51,
|
||||
WIIMOTE_SHAKE_Y = 52,
|
||||
WIIMOTE_SHAKE_Z = 53,
|
||||
WIIMOTE_BUTTON_A = 100,
|
||||
WIIMOTE_BUTTON_B = 101,
|
||||
WIIMOTE_BUTTON_MINUS = 102,
|
||||
WIIMOTE_BUTTON_PLUS = 103,
|
||||
WIIMOTE_BUTTON_HOME = 104,
|
||||
WIIMOTE_BUTTON_1 = 105,
|
||||
WIIMOTE_BUTTON_2 = 106,
|
||||
WIIMOTE_UP = 107,
|
||||
WIIMOTE_DOWN = 108,
|
||||
WIIMOTE_LEFT = 109,
|
||||
WIIMOTE_RIGHT = 110,
|
||||
WIIMOTE_IR = 111, // To Be Used on Java Side
|
||||
WIIMOTE_IR_UP = 112,
|
||||
WIIMOTE_IR_DOWN = 113,
|
||||
WIIMOTE_IR_LEFT = 114,
|
||||
WIIMOTE_IR_RIGHT = 115,
|
||||
WIIMOTE_IR_FORWARD = 116,
|
||||
WIIMOTE_IR_BACKWARD = 117,
|
||||
WIIMOTE_IR_HIDE = 118,
|
||||
WIIMOTE_SWING = 119, // To Be Used on Java Side
|
||||
WIIMOTE_SWING_UP = 120,
|
||||
WIIMOTE_SWING_DOWN = 121,
|
||||
WIIMOTE_SWING_LEFT = 122,
|
||||
WIIMOTE_SWING_RIGHT = 123,
|
||||
WIIMOTE_SWING_FORWARD = 124,
|
||||
WIIMOTE_SWING_BACKWARD = 125,
|
||||
WIIMOTE_TILT = 126, // To Be Used on Java Side
|
||||
WIIMOTE_TILT_FORWARD = 127,
|
||||
WIIMOTE_TILT_BACKWARD = 128,
|
||||
WIIMOTE_TILT_LEFT = 129,
|
||||
WIIMOTE_TILT_RIGHT = 130,
|
||||
WIIMOTE_TILT_MODIFIER = 131,
|
||||
WIIMOTE_SHAKE_X = 132,
|
||||
WIIMOTE_SHAKE_Y = 133,
|
||||
WIIMOTE_SHAKE_Z = 134,
|
||||
//Nunchuk
|
||||
NUNCHUK_BUTTON_C = 54,
|
||||
NUNCHUK_BUTTON_Z = 55,
|
||||
NUNCHUK_STICK = 56,
|
||||
NUNCHUK_STICK_UP = 57,
|
||||
NUNCHUK_STICK_DOWN = 58,
|
||||
NUNCHUK_STICK_LEFT = 59,
|
||||
NUNCHUK_STICK_RIGHT = 60,
|
||||
NUNCHUK_SWING_UP = 61,
|
||||
NUNCHUK_SWING_DOWN = 62,
|
||||
NUNCHUK_SWING_LEFT = 63,
|
||||
NUNCHUK_SWING_RIGHT = 64,
|
||||
NUNCHUK_SWING_FORWARD = 65,
|
||||
NUNCHUK_SWING_BACKWARD = 66,
|
||||
NUNCHUK_TILT_FORWARD = 67,
|
||||
NUNCHUK_TILT_BACKWARD = 68,
|
||||
NUNCHUK_TILT_LEFT = 69,
|
||||
NUNCHUK_TILT_RIGHT = 70,
|
||||
NUNCHUK_SHAKE_X = 72,
|
||||
NUNCHUK_SHAKE_Y = 73,
|
||||
NUNCHUK_SHAKE_Z = 74,
|
||||
NUNCHUK_BUTTON_C = 200,
|
||||
NUNCHUK_BUTTON_Z = 201,
|
||||
NUNCHUK_STICK = 202, // To Be Used on Java Side
|
||||
NUNCHUK_STICK_UP = 203,
|
||||
NUNCHUK_STICK_DOWN = 204,
|
||||
NUNCHUK_STICK_LEFT = 205,
|
||||
NUNCHUK_STICK_RIGHT = 206,
|
||||
NUNCHUK_SWING = 207, // To Be Used on Java Side
|
||||
NUNCHUK_SWING_UP = 208,
|
||||
NUNCHUK_SWING_DOWN = 209,
|
||||
NUNCHUK_SWING_LEFT = 210,
|
||||
NUNCHUK_SWING_RIGHT = 211,
|
||||
NUNCHUK_SWING_FORWARD = 212,
|
||||
NUNCHUK_SWING_BACKWARD = 213,
|
||||
NUNCHUK_TILT = 214, // To Be Used on Java Side
|
||||
NUNCHUK_TILT_FORWARD = 215,
|
||||
NUNCHUK_TILT_BACKWARD = 216,
|
||||
NUNCHUK_TILT_LEFT = 217,
|
||||
NUNCHUK_TILT_RIGHT = 218,
|
||||
NUNCHUK_TILT_MODIFIER = 219,
|
||||
NUNCHUK_SHAKE_X = 220,
|
||||
NUNCHUK_SHAKE_Y = 221,
|
||||
NUNCHUK_SHAKE_Z = 222,
|
||||
//Classic
|
||||
CLASSIC_BUTTON_A = 75,
|
||||
CLASSIC_BUTTON_B = 76,
|
||||
CLASSIC_BUTTON_X = 77,
|
||||
CLASSIC_BUTTON_Y = 78,
|
||||
CLASSIC_BUTTON_MINUS = 79,
|
||||
CLASSIC_BUTTON_PLUS = 80,
|
||||
CLASSIC_BUTTON_HOME = 81,
|
||||
CLASSIC_BUTTON_ZL = 82,
|
||||
CLASSIC_BUTTON_ZR = 83,
|
||||
CLASSIC_DPAD_UP = 84,
|
||||
CLASSIC_DPAD_DOWN = 85,
|
||||
CLASSIC_DPAD_LEFT = 86,
|
||||
CLASSIC_DPAD_RIGHT = 87,
|
||||
CLASSIC_STICK_LEFT = 88,
|
||||
CLASSIC_STICK_LEFT_UP = 89,
|
||||
CLASSIC_STICK_LEFT_DOWN = 90,
|
||||
CLASSIC_STICK_LEFT_LEFT = 91,
|
||||
CLASSIC_STICK_LEFT_RIGHT = 92,
|
||||
CLASSIC_STICK_RIGHT = 93,
|
||||
CLASSIC_STICK_RIGHT_UP = 94,
|
||||
CLASSIC_STICK_RIGHT_DOWN = 95,
|
||||
CLASSIC_STICK_RIGHT_LEFT = 96,
|
||||
CLASSIC_STICK_RIGHT_RIGHT = 97,
|
||||
CLASSIC_TRIGGER_L = 98,
|
||||
CLASSIC_TRIGGER_R = 99,
|
||||
CLASSIC_BUTTON_A = 300,
|
||||
CLASSIC_BUTTON_B = 301,
|
||||
CLASSIC_BUTTON_X = 302,
|
||||
CLASSIC_BUTTON_Y = 303,
|
||||
CLASSIC_BUTTON_MINUS = 304,
|
||||
CLASSIC_BUTTON_PLUS = 305,
|
||||
CLASSIC_BUTTON_HOME = 306,
|
||||
CLASSIC_BUTTON_ZL = 307,
|
||||
CLASSIC_BUTTON_ZR = 308,
|
||||
CLASSIC_DPAD_UP = 309,
|
||||
CLASSIC_DPAD_DOWN = 310,
|
||||
CLASSIC_DPAD_LEFT = 311,
|
||||
CLASSIC_DPAD_RIGHT = 312,
|
||||
CLASSIC_STICK_LEFT = 313, // To Be Used on Java Side
|
||||
CLASSIC_STICK_LEFT_UP = 314,
|
||||
CLASSIC_STICK_LEFT_DOWN = 315,
|
||||
CLASSIC_STICK_LEFT_LEFT = 316,
|
||||
CLASSIC_STICK_LEFT_RIGHT = 317,
|
||||
CLASSIC_STICK_RIGHT = 318, // To Be Used on Java Side
|
||||
CLASSIC_STICK_RIGHT_UP = 319,
|
||||
CLASSIC_STICK_RIGHT_DOWN = 320,
|
||||
CLASSIC_STICK_RIGHT_LEFT = 321,
|
||||
CLASSIC_STICK_RIGHT_RIGHT = 322,
|
||||
CLASSIC_TRIGGER_L = 323,
|
||||
CLASSIC_TRIGGER_R = 324,
|
||||
//Guitar
|
||||
GUITAR_BUTTON_MINUS = 100,
|
||||
GUITAR_BUTTON_PLUS = 101,
|
||||
GUITAR_FRET_GREEN = 102,
|
||||
GUITAR_FRET_RED = 103,
|
||||
GUITAR_FRET_YELLOW = 104,
|
||||
GUITAR_FRET_BLUE = 105,
|
||||
GUITAR_FRET_ORANGE = 106,
|
||||
GUITAR_STRUM_UP = 107,
|
||||
GUITAR_STRUM_DOWN = 108,
|
||||
GUITAR_STICK = 109,
|
||||
GUITAR_STICK_UP = 110,
|
||||
GUITAR_STICK_DOWN = 111,
|
||||
GUITAR_STICK_LEFT = 112,
|
||||
GUITAR_STICK_RIGHT = 113,
|
||||
GUITAR_WHAMMY_BAR = 114,
|
||||
GUITAR_BUTTON_MINUS = 400,
|
||||
GUITAR_BUTTON_PLUS = 401,
|
||||
GUITAR_FRET_GREEN = 402,
|
||||
GUITAR_FRET_RED = 403,
|
||||
GUITAR_FRET_YELLOW = 404,
|
||||
GUITAR_FRET_BLUE = 405,
|
||||
GUITAR_FRET_ORANGE = 406,
|
||||
GUITAR_STRUM_UP = 407,
|
||||
GUITAR_STRUM_DOWN = 408,
|
||||
GUITAR_STICK = 409, // To Be Used on Java Side
|
||||
GUITAR_STICK_UP = 410,
|
||||
GUITAR_STICK_DOWN = 411,
|
||||
GUITAR_STICK_LEFT = 412,
|
||||
GUITAR_STICK_RIGHT = 413,
|
||||
GUITAR_WHAMMY_BAR = 414,
|
||||
//Drums
|
||||
DRUMS_BUTTON_MINUS = 115,
|
||||
DRUMS_BUTTON_PLUS = 116,
|
||||
DRUMS_PAD_RED = 117,
|
||||
DRUMS_PAD_YELLOW = 118,
|
||||
DRUMS_PAD_BLUE = 119,
|
||||
DRUMS_PAD_GREEN = 120,
|
||||
DRUMS_PAD_ORANGE = 121,
|
||||
DRUMS_PAD_BASS = 122,
|
||||
DRUMS_STICK = 123,
|
||||
DRUMS_STICK_UP = 124,
|
||||
DRUMS_STICK_DOWN = 125,
|
||||
DRUMS_STICK_LEFT = 126,
|
||||
DRUMS_STICK_RIGHT = 127,
|
||||
DRUMS_BUTTON_MINUS = 500,
|
||||
DRUMS_BUTTON_PLUS = 501,
|
||||
DRUMS_PAD_RED = 502,
|
||||
DRUMS_PAD_YELLOW = 503,
|
||||
DRUMS_PAD_BLUE = 504,
|
||||
DRUMS_PAD_GREEN = 505,
|
||||
DRUMS_PAD_ORANGE = 506,
|
||||
DRUMS_PAD_BASS = 507,
|
||||
DRUMS_STICK = 508, // To Be Used on Java Side
|
||||
DRUMS_STICK_UP = 509,
|
||||
DRUMS_STICK_DOWN = 510,
|
||||
DRUMS_STICK_LEFT = 511,
|
||||
DRUMS_STICK_RIGHT = 512,
|
||||
//Turntable
|
||||
TURNTABLE_BUTTON_GREEN_LEFT = 128,
|
||||
TURNTABLE_BUTTON_RED_LEFT = 129,
|
||||
TURNTABLE_BUTTON_BLUE_LEFT = 130,
|
||||
TURNTABLE_BUTTON_GREEN_RIGHT = 131,
|
||||
TURNTABLE_BUTTON_RED_RIGHT = 132,
|
||||
TURNTABLE_BUTTON_BLUE_RIGHT = 133,
|
||||
TURNTABLE_BUTTON_MINUS = 134,
|
||||
TURNTABLE_BUTTON_PLUS = 135,
|
||||
TURNTABLE_BUTTON_HOME = 136,
|
||||
TURNTABLE_BUTTON_EUPHORIA = 137,
|
||||
TURNTABLE_TABLE_LEFT_LEFT = 138,
|
||||
TURNTABLE_TABLE_LEFT_RIGHT = 139,
|
||||
TURNTABLE_TABLE_RIGHT_LEFT = 140,
|
||||
TURNTABLE_TABLE_RIGHT_RIGHT = 141,
|
||||
TURNTABLE_STICK = 142,
|
||||
TURNTABLE_STICK_UP = 143,
|
||||
TURNTABLE_STICK_DOWN = 144,
|
||||
TURNTABLE_STICK_LEFT = 145,
|
||||
TURNTABLE_STICK_RIGHT = 146,
|
||||
TURNTABLE_EFFECT_DIAL = 147,
|
||||
TURNTABLE_CROSSFADE_LEFT = 148,
|
||||
TURNTABLE_CROSSFADE_RIGHT = 149,
|
||||
TURNTABLE_BUTTON_GREEN_LEFT = 600,
|
||||
TURNTABLE_BUTTON_RED_LEFT = 601,
|
||||
TURNTABLE_BUTTON_BLUE_LEFT = 602,
|
||||
TURNTABLE_BUTTON_GREEN_RIGHT = 603,
|
||||
TURNTABLE_BUTTON_RED_RIGHT = 604,
|
||||
TURNTABLE_BUTTON_BLUE_RIGHT = 605,
|
||||
TURNTABLE_BUTTON_MINUS = 606,
|
||||
TURNTABLE_BUTTON_PLUS = 607,
|
||||
TURNTABLE_BUTTON_HOME = 608,
|
||||
TURNTABLE_BUTTON_EUPHORIA = 609,
|
||||
TURNTABLE_TABLE_LEFT = 610, // To Be Used on Java Side
|
||||
TURNTABLE_TABLE_LEFT_LEFT = 611,
|
||||
TURNTABLE_TABLE_LEFT_RIGHT = 612,
|
||||
TURNTABLE_TABLE_RIGHT = 613, // To Be Used on Java Side
|
||||
TURNTABLE_TABLE_RIGHT_LEFT = 614,
|
||||
TURNTABLE_TABLE_RIGHT_RIGHT = 615,
|
||||
TURNTABLE_STICK = 616, // To Be Used on Java Side
|
||||
TURNTABLE_STICK_UP = 617,
|
||||
TURNTABLE_STICK_DOWN = 618,
|
||||
TURNTABLE_STICK_LEFT = 619,
|
||||
TURNTABLE_STICK_RIGHT = 620,
|
||||
TURNTABLE_EFFECT_DIAL = 621,
|
||||
TURNTABLE_CROSSFADE = 622, // To Be Used on Java Side
|
||||
TURNTABLE_CROSSFADE_LEFT = 623,
|
||||
TURNTABLE_CROSSFADE_RIGHT = 624,
|
||||
};
|
||||
enum ButtonState
|
||||
{
|
||||
|
@ -72,6 +72,7 @@ Touchscreen::Touchscreen(int padID)
|
||||
AddInput(new Button(_padID, ButtonManager::WIIMOTE_LEFT));
|
||||
AddInput(new Button(_padID, ButtonManager::WIIMOTE_RIGHT));
|
||||
AddInput(new Button(_padID, ButtonManager::WIIMOTE_IR_HIDE));
|
||||
AddInput(new Button(_padID, ButtonManager::WIIMOTE_TILT_MODIFIER));
|
||||
AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_X));
|
||||
AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_Y));
|
||||
AddInput(new Button(_padID, ButtonManager::WIIMOTE_SHAKE_Z));
|
||||
@ -87,6 +88,7 @@ Touchscreen::Touchscreen(int padID)
|
||||
//Wii ext: Nunchuk
|
||||
AddInput(new Button(_padID, ButtonManager::NUNCHUK_BUTTON_C));
|
||||
AddInput(new Button(_padID, ButtonManager::NUNCHUK_BUTTON_Z));
|
||||
AddInput(new Button(_padID, ButtonManager::NUNCHUK_TILT_MODIFIER));
|
||||
AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_X));
|
||||
AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_Y));
|
||||
AddInput(new Button(_padID, ButtonManager::NUNCHUK_SHAKE_Z));
|
||||
|
Loading…
x
Reference in New Issue
Block a user