From f47cce2210883033a8bdbdccc2ae34cfe8ca1bc5 Mon Sep 17 00:00:00 2001 From: "Adam D. Moss" Date: Thu, 8 Jan 2015 15:17:29 +0000 Subject: [PATCH] SDL: Refactor the SDL haptic effects a little. --- .../ControllerInterface/SDL/SDL.cpp | 27 +++++++------------ .../InputCommon/ControllerInterface/SDL/SDL.h | 17 +++++++----- 2 files changed, 20 insertions(+), 24 deletions(-) diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp index 8ed142740e..ae1b8be06f 100644 --- a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp +++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp @@ -208,42 +208,39 @@ std::string Joystick::LeftRightEffect::GetName() const void Joystick::HapticEffect::SetState(ControlState state) { memset(&m_effect, 0, sizeof(m_effect)); - _SetState(state); + SetSDLHapticEffect(state); + Update(); } -void Joystick::ConstantEffect::_SetState(ControlState state) +void Joystick::ConstantEffect::SetSDLHapticEffect(ControlState state) { if (state) { m_effect.type = SDL_HAPTIC_CONSTANT; m_effect.constant.length = SDL_HAPTIC_INFINITY; + m_effect.constant.level = (Sint16)(state * 0x7FFF); } else { m_effect.type = 0; } - - m_effect.constant.level = (Sint16)(state * 0x7FFF); - Update(); } -void Joystick::RampEffect::_SetState(ControlState state) +void Joystick::RampEffect::SetSDLHapticEffect(ControlState state) { if (state) { m_effect.type = SDL_HAPTIC_RAMP; m_effect.ramp.length = SDL_HAPTIC_INFINITY; + m_effect.ramp.start = (Sint16)(state * 0x7FFF); } else { m_effect.type = 0; } - - m_effect.ramp.start = (Sint16)(state * 0x7FFF); - Update(); } -void Joystick::SineEffect::_SetState(ControlState state) +void Joystick::SineEffect::SetSDLHapticEffect(ControlState state) { if (state) { @@ -260,11 +257,9 @@ void Joystick::SineEffect::_SetState(ControlState state) { m_effect.type = 0; } - - Update(); } -void Joystick::TriangleEffect::_SetState(ControlState state) +void Joystick::TriangleEffect::SetSDLHapticEffect(ControlState state) { if (state) { @@ -281,11 +276,9 @@ void Joystick::TriangleEffect::_SetState(ControlState state) { m_effect.type = 0; } - - Update(); } -void Joystick::LeftRightEffect::_SetState(ControlState state) +void Joystick::LeftRightEffect::SetSDLHapticEffect(ControlState state) { if (state) { @@ -299,8 +292,6 @@ void Joystick::LeftRightEffect::_SetState(ControlState state) { m_effect.type = 0; } - - Update(); } #endif diff --git a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.h b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.h index af1f8ebcb7..2bf695c698 100644 --- a/Source/Core/InputCommon/ControllerInterface/SDL/SDL.h +++ b/Source/Core/InputCommon/ControllerInterface/SDL/SDL.h @@ -77,7 +77,7 @@ private: protected: void Update(); - virtual void _SetState(ControlState state) = 0; + virtual void SetSDLHapticEffect(ControlState state) = 0; SDL_HapticEffect m_effect; SDL_Haptic* m_haptic; @@ -91,7 +91,8 @@ private: public: ConstantEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {} std::string GetName() const override; - void _SetState(ControlState state) override; + private: + void SetSDLHapticEffect(ControlState state) override; }; class RampEffect : public HapticEffect @@ -99,7 +100,8 @@ private: public: RampEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {} std::string GetName() const override; - void _SetState(ControlState state) override; + private: + void SetSDLHapticEffect(ControlState state) override; }; class SineEffect : public HapticEffect @@ -107,7 +109,8 @@ private: public: SineEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {} std::string GetName() const override; - void _SetState(ControlState state) override; + private: + void SetSDLHapticEffect(ControlState state) override; }; class TriangleEffect : public HapticEffect @@ -115,7 +118,8 @@ private: public: TriangleEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {} std::string GetName() const override; - void _SetState(ControlState state) override; + private: + void SetSDLHapticEffect(ControlState state) override; }; class LeftRightEffect : public HapticEffect @@ -123,7 +127,8 @@ private: public: LeftRightEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {} std::string GetName() const override; - void _SetState(ControlState state) override; + private: + void SetSDLHapticEffect(ControlState state) override; }; #endif