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Check texture attribute loader before adding it to vertex loader.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5150 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -252,7 +252,8 @@ void VertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
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m_texCoordLoader[i] = tableReadTexCoord[desc][format][elements];
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m_texCoordLoader[i] = tableReadTexCoord[desc][format][elements];
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m_VertexSize += tableReadTexCoordVertexSize[desc][format][elements];
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m_VertexSize += tableReadTexCoordVertexSize[desc][format][elements];
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AddAttributeLoader(LoadTexCoord, i);
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if (m_texCoordLoader[i])
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AddAttributeLoader(LoadTexCoord, i);
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}
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}
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// special case if only pos and tex coord 0 and tex coord input is AB11
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// special case if only pos and tex coord 0 and tex coord input is AB11
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