mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-16 12:58:33 +02:00
CheatsManager: Create ARCodeWidget and GeckoCodeWidget only once.
Create ARCodeWidget and GeckoCodeWidget once on startup rather than every time a game is launched or shutdown. In addition to losing focus on the tab (since the previous widget and tab no longer existed), the behavior prior to this commit could cause a crash if the user initiated a game shutdown and then opened a code edit window since the AR/GeckoCodeWidget would get deleted in the meantime.
This commit is contained in:
@ -40,6 +40,22 @@ ARCodeWidget::ARCodeWidget(std::string game_id, u16 game_revision, bool restart_
|
||||
|
||||
ARCodeWidget::~ARCodeWidget() = default;
|
||||
|
||||
void ARCodeWidget::ChangeGame(std::string game_id, const u16 game_revision)
|
||||
{
|
||||
m_game_id = std::move(game_id);
|
||||
m_game_revision = game_revision;
|
||||
m_restart_required = false;
|
||||
|
||||
m_ar_codes.clear();
|
||||
|
||||
// If a CheatCodeEditor is open, it's now trying to add or edit a code in the previous game's code
|
||||
// list which is no longer loaded. Letting the user save the code wouldn't make sense, so close
|
||||
// the dialog instead.
|
||||
m_cheat_code_editor->reject();
|
||||
|
||||
LoadCodes();
|
||||
}
|
||||
|
||||
void ARCodeWidget::CreateWidgets()
|
||||
{
|
||||
m_warning = new CheatWarningWidget(m_game_id, m_restart_required, this);
|
||||
@ -51,6 +67,8 @@ void ARCodeWidget::CreateWidgets()
|
||||
m_code_edit = new NonDefaultQPushButton(tr("&Edit Code..."));
|
||||
m_code_remove = new NonDefaultQPushButton(tr("&Remove Code"));
|
||||
|
||||
m_cheat_code_editor = new CheatCodeEditor(this);
|
||||
|
||||
m_code_list->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
|
||||
auto* button_layout = new QHBoxLayout;
|
||||
@ -250,10 +268,9 @@ void ARCodeWidget::OnCodeAddClicked()
|
||||
ActionReplay::ARCode ar;
|
||||
ar.enabled = true;
|
||||
|
||||
CheatCodeEditor ed(this);
|
||||
ed.SetARCode(&ar);
|
||||
SetQWidgetWindowDecorations(&ed);
|
||||
if (ed.exec() == QDialog::Rejected)
|
||||
m_cheat_code_editor->SetARCode(&ar);
|
||||
SetQWidgetWindowDecorations(m_cheat_code_editor);
|
||||
if (m_cheat_code_editor->exec() == QDialog::Rejected)
|
||||
return;
|
||||
|
||||
m_ar_codes.push_back(std::move(ar));
|
||||
@ -270,23 +287,19 @@ void ARCodeWidget::OnCodeEditClicked()
|
||||
|
||||
const auto* const selected = items[0];
|
||||
auto& current_ar = m_ar_codes[m_code_list->row(selected)];
|
||||
SetQWidgetWindowDecorations(m_cheat_code_editor);
|
||||
|
||||
CheatCodeEditor ed(this);
|
||||
if (current_ar.user_defined)
|
||||
{
|
||||
ed.SetARCode(¤t_ar);
|
||||
|
||||
SetQWidgetWindowDecorations(&ed);
|
||||
if (ed.exec() == QDialog::Rejected)
|
||||
m_cheat_code_editor->SetARCode(¤t_ar);
|
||||
if (m_cheat_code_editor->exec() == QDialog::Rejected)
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
ActionReplay::ARCode ar = current_ar;
|
||||
ed.SetARCode(&ar);
|
||||
|
||||
SetQWidgetWindowDecorations(&ed);
|
||||
if (ed.exec() == QDialog::Rejected)
|
||||
m_cheat_code_editor->SetARCode(&ar);
|
||||
if (m_cheat_code_editor->exec() == QDialog::Rejected)
|
||||
return;
|
||||
|
||||
m_ar_codes.push_back(std::move(ar));
|
||||
|
Reference in New Issue
Block a user