CheatsManager: Create ARCodeWidget and GeckoCodeWidget only once.

Create ARCodeWidget and GeckoCodeWidget once on startup rather than
every time a game is launched or shutdown.

In addition to losing focus on the tab (since the previous widget and
tab no longer existed), the behavior prior to this commit could cause a
crash if the user initiated a game shutdown and then opened a code edit
window since the AR/GeckoCodeWidget would get deleted in the meantime.
This commit is contained in:
Dentomologist
2024-07-30 19:55:27 -07:00
parent 232d24109d
commit f4db168a8e
6 changed files with 96 additions and 72 deletions

View File

@ -40,6 +40,22 @@ ARCodeWidget::ARCodeWidget(std::string game_id, u16 game_revision, bool restart_
ARCodeWidget::~ARCodeWidget() = default;
void ARCodeWidget::ChangeGame(std::string game_id, const u16 game_revision)
{
m_game_id = std::move(game_id);
m_game_revision = game_revision;
m_restart_required = false;
m_ar_codes.clear();
// If a CheatCodeEditor is open, it's now trying to add or edit a code in the previous game's code
// list which is no longer loaded. Letting the user save the code wouldn't make sense, so close
// the dialog instead.
m_cheat_code_editor->reject();
LoadCodes();
}
void ARCodeWidget::CreateWidgets()
{
m_warning = new CheatWarningWidget(m_game_id, m_restart_required, this);
@ -51,6 +67,8 @@ void ARCodeWidget::CreateWidgets()
m_code_edit = new NonDefaultQPushButton(tr("&Edit Code..."));
m_code_remove = new NonDefaultQPushButton(tr("&Remove Code"));
m_cheat_code_editor = new CheatCodeEditor(this);
m_code_list->setContextMenuPolicy(Qt::CustomContextMenu);
auto* button_layout = new QHBoxLayout;
@ -250,10 +268,9 @@ void ARCodeWidget::OnCodeAddClicked()
ActionReplay::ARCode ar;
ar.enabled = true;
CheatCodeEditor ed(this);
ed.SetARCode(&ar);
SetQWidgetWindowDecorations(&ed);
if (ed.exec() == QDialog::Rejected)
m_cheat_code_editor->SetARCode(&ar);
SetQWidgetWindowDecorations(m_cheat_code_editor);
if (m_cheat_code_editor->exec() == QDialog::Rejected)
return;
m_ar_codes.push_back(std::move(ar));
@ -270,23 +287,19 @@ void ARCodeWidget::OnCodeEditClicked()
const auto* const selected = items[0];
auto& current_ar = m_ar_codes[m_code_list->row(selected)];
SetQWidgetWindowDecorations(m_cheat_code_editor);
CheatCodeEditor ed(this);
if (current_ar.user_defined)
{
ed.SetARCode(&current_ar);
SetQWidgetWindowDecorations(&ed);
if (ed.exec() == QDialog::Rejected)
m_cheat_code_editor->SetARCode(&current_ar);
if (m_cheat_code_editor->exec() == QDialog::Rejected)
return;
}
else
{
ActionReplay::ARCode ar = current_ar;
ed.SetARCode(&ar);
SetQWidgetWindowDecorations(&ed);
if (ed.exec() == QDialog::Rejected)
m_cheat_code_editor->SetARCode(&ar);
if (m_cheat_code_editor->exec() == QDialog::Rejected)
return;
m_ar_codes.push_back(std::move(ar));