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Common: Refactor PointerWrap
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@ -111,7 +111,7 @@ void GeometryShaderManager::DoState(PointerWrap& p)
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p.Do(constants);
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if (p.GetMode() == PointerWrap::MODE_READ)
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if (p.IsReadMode())
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{
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// Fixup the current state from global GPU state
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// NOTE: This requires that all GPU memory has been loaded already.
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