From f6f01f2002c1b84dc0abce7ddcb36fea05401fd1 Mon Sep 17 00:00:00 2001 From: Nystrata <15365192+Nystrata@users.noreply.github.com> Date: Sat, 28 Dec 2024 05:46:38 -0800 Subject: [PATCH] Force Metroid Prime GCN and Metroid Prime 2 GCN to be 4:3 To my knowledge, all of the GameCube versions of *Metroid Prime* and *Metroid Prime 2: [Dark] Echoes* only support 4:3, not 16:9 . Currently, Dolphin's widescreen heuristic will fail to detect this and will erratically switch between 4:3 and 16:9 when Aspect Ratio is set to Auto. These changes prevent the erratic aspect ratio switching by manually declaring that the game is solely 4:3. --- Data/Sys/GameSettings/G2M.ini | 1 + Data/Sys/GameSettings/GM8.ini | 1 + 2 files changed, 2 insertions(+) diff --git a/Data/Sys/GameSettings/G2M.ini b/Data/Sys/GameSettings/G2M.ini index 910186889f..f5a38f6cd9 100644 --- a/Data/Sys/GameSettings/G2M.ini +++ b/Data/Sys/GameSettings/G2M.ini @@ -12,6 +12,7 @@ CPUThread = False [Video_Settings] SafeTextureCacheColorSamples = 512 +SuggestedAspectRatio = 2 # Because the minimap has a lot of unused triangles, # CPU Cull can greatly speed up demanding areas of the game. diff --git a/Data/Sys/GameSettings/GM8.ini b/Data/Sys/GameSettings/GM8.ini index a1af2e7748..2d79111518 100644 --- a/Data/Sys/GameSettings/GM8.ini +++ b/Data/Sys/GameSettings/GM8.ini @@ -11,6 +11,7 @@ [Video_Settings] SafeTextureCacheColorSamples = 512 +SuggestedAspectRatio = 2 # Because the minimap has a lot of unused triangles, # CPU Cull can greatly speed up demanding areas of the game.